2026.01.20 Fix patch
[h3]New Features/Adjustments[/h3]
- [p]Adjusted rewards for \[Main Mission 1]; players will obtain the complete \[Scorchframe] set upon clearing the level.[/p]
- [p]Added sound effects to the skills of some units.[/p]
- [p]Added the \[Delay] effect to \[Molten Ejection], the upgrade option of \[Mayhem Cannon].[/p]
- [p]Optimized the text descriptions of some skills.[/p]
- [p]Added tooltip descriptions for all attributes in the Unit Details and Preparation interfaces when hovering over them.[/p]
- [p]Refined the tag and filter functions of the equipment bar.[/p]
- [p]Enemies spawned in levels (excluding those summoned by enemy skills) no longer act immediately and will wait for one turn instead.[/p]
- [p]Equipped gear on a unit will now be automatically unloaded when selling the unit at the shop.[/p]
- [p]Adjusted the energy cost logic of \[Tungsteel]’s two summoning skills; these skills now always consume energy equal to the current maximum energy value.[/p]
- [p]\[Kai] can no longer use the \[Undo Movement] function after picking up a treasure.[/p]
- [p]Disabled the camera adjustment function during enemy turns.[/p]
- [p]Fixed the issue where units generated by events had incorrect faction aggro for the AI.[/p]
- [p]Fixed the problem of repetitive reward acquisition in certain levels.[/p]
- [p]Fixed the incorrect quantity issue when selling units.[/p]
- [p]Fixed the issue where the shop failed to refresh after completing a character’s side mission.[/p]
- [p]Fixed abnormal monster spawns in cleared level regions.[/p]
- [p]Fixed the problem where monsters in certain levels could be knocked back outside the map area.[/p]
- [p]Fixed the issue where the Black Hole ability displaced units to other map areas.[/p]
- [p]Fixed the problem where enemies could pass through map areas to perform charge attacks.[/p]
- [p]Fixed the ineffectiveness of \[Stake Filling] for the \[Cog Horde].[/p]
- [p]Fixed the invalidation of Stability stat bonuses from \[Precision Machinery] for the \[Cog Horde].[/p]
- [p]Fixed the issue where the \[Vulnerable] effect of \[High-Frequency Beacon] (Dark Fire) applied to friendly units as well.[/p]
- [p]Fixed the offset issue of \[Kai]’s treasure visual effects when unlocking a new map area.[/p]
- [p]Fixed the incorrect magnifier display when selecting avatars on the edge of the interface.[/p]
- [p]Implementation of the player manual save function.[/p]
- [p]Lack of prompts for the hostile stance of neutral factions in levels, as well as feedback during their stance transitions.[/p]
- [p]Inaccurate stacking of loot obtained from combat.[/p]
- [p]Residual enemy data issues in certain levels.[/p]