Early Access 0.1.217 Update Note
[h3]New Features/Modifications[/h3]
- [p]Added auto/manual save functions within the campaign.[/p][p]New Save File Path[/p][p]SteamLibrary\\steamapps\\common\\Deep Fringe\\Deep Fringe\\SR_Data\\Data\\SaveData\\GameSave\\Save0[/p][p]Troubleshooting[/p][p]If the later-positioned save files fail to load after launching the game, you can manually copy the save files to any "Save" folder. Then change the last number in the filename to a number no higher than 9.[/p]
- [p]Added a toggle option for the Ironman Mode.[/p]
- [p]Adjusted Tungsteel's upgrade materials, which can now be obtained via its side quests.[/p]
- [p]Added Tungsteel's character side quests and accompanying lore text.[/p]
- [p]Milalt will join the party after clearing the 4th Main Mission.[/p]
- [p]Adjusted and added new loot tables for enemies.[/p]
- [p]Fixed incorrect skill text for Tungsteel.[/p]
- [p]Fixed the incorrect stacking layer issue of the Amplification effect.[/p]
- [p]Fixed the missing clear rewards in some levels.[/p]
- [p]Fixed the issue where the Gravitational Pull effect sometimes failed to trigger correctly.[/p]
- [p]Optimize the interface of the new save system[/p]
- [p]Add the missing unit tech trees[/p]
- [p]Introduce new main quest levels[/p]
- [p]Optimize UI interaction and quality-of-life features[/p]