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  3. Early Access 0.1.218 Update Note

Early Access 0.1.218 Update Note

[h3]New Features/Modifications[/h3]
  1. [p]Added new level victory conditions:[/p]
    • [p]Eliminate designated target[/p]
    • [p]Designated unit reaches the target tile[/p]
  2. [p]Added new level failure conditions:[/p]
    • [p]Reach X round count[/p]
    • [p]Any enemy unit reaches the target tile[/p]
    • [p]Designated unit reaches the target tile[/p]
    • [p]Designated target is eliminated[/p]
  3. [p]Added difficulty selection at level start[/p]
    1. [p]Added a toggle for auto-loot pickup[/p]
    2. [p]Added a toggle for equipment destruction alongside fallen units[/p]
  4. [p]Added Kai's character side quest to demonstrate its core mechanics[/p]
  5. [p]Revised failure conditions for some existing side missions[/p]
  6. [p]Added 5 new side missions[/p]
  7. [p]Side missions now refresh when the player completes any quest[/p]
  8. [p]Added support for 2K and 4K resolutions[/p]
  9. [p]Changed the game mouse cursor to a hardware cursor[/p]
  10. [p]Added a new game setting: Battlefield Hints Toggle[/p]
    • [p]Enabled: All units and objects are highlighted by default, and enemy attack intentions are displayed[/p]
    • [p]Disabled: Hold the ALT key to view the above hints[/p]
  11. [p]Added skill and movement animations for some additional units[/p][p][/p]
[h3]Bug Fixes[/h3]
  1. [p]Fixed the resolution conflict issue between Gravitational Pull and unit creation via Forge Workshop[/p]
  2. [p]Fixed errors caused by turn end and their subsequent cascading issues[/p]
  3. [p]Fixed the incorrect trigger of NPC dialogue in levels under certain scenarios[/p]
  4. [p]Fixed the text adaptation issue in the title bar of the Mission Briefing interface[/p]
  5. [p]Fixed the inability to adjust sound effect volume during levels[/p]
  6. [p]Fixed the issue where the Molten Gel upgrade for the Cog Horde could cause unexpected unit death[/p][p][/p]
[h3]Next Week's Update Plan[/h3]
  1. [p]Add the missing unit tech trees[/p]
  2. [p]Introduce new main quest levels[/p]
  3. [p]Optimize UI interaction and quality-of-life features[/p]