1. TCG Card Shop Simulator
  2. News

TCG Card Shop Simulator News

Early access build 0.32

Base rent amount reduced from $100 to $50 per day
Play table event fee increased from $5 to $7 per hour for Standard
Play table event fee increased from $5 to $8 per hour for Pauper
Respawn package box if fall out of bound or stuck in locked shop lot B
Fix bug - warehouse shelf's label not saved
Fix bug - wrong item amount displayed in restock screen
Fix bug - SFX volume off but still hear footstep sound
Fix bug - auto cleanser cannot detect smelly customer that enters from shop lot B
Fix bug - manual save not working properly when overwriting existing save with different shop
Fix bug - customer looking for item that cannot be unlocked at current shop level
Fix bug - sell and unbox are mapped to the same button on controller

Early access build 0.31

Today's patch:
Reduced rent amount for shop expansions from extra $50 to $20 per expansion
Added function to sell furniture, box it up and press C to sell for half price
Bug fix - ghost card displaying wrong price when opening pack
Bug fix - play table customer stuck and unable to progress to next day
Bug fix - workbench stuck when bundling
Bug fix - customer getting invisible item on shelf and unable to scan it on checkout
Bug fix - missing tooltip for auto cleanser

Yesterday's patches, sorry I didn't post any patch note as I need to fix various bugs quickly:
Added disable controller setting
Bug fix - controller movement even if no controller plugged in
Bug fix - wrong total card value displayed when opening packs
Bug fix - changed tutorial text from Card Shelf to Card Table
Bug fix - AZERTY keyboard detecting movement in wrong keys
Bug fix - auto save not working properly
Bug fix - cashier counter disappear after load game
Spawn cashier counter if none is present in shop

Note : auto save bug should be fixed in the previous update, let me know if you are still facing this issue after updating

Also, I'm still trying to fix a bug where package item did not arrive when finishing checkout, do let me know if you have more info about this bug, thanks!

Early Access Is Launched!

Hey everyone, it's a little more than a month since the release of prologue version, and now the early access version is finally ready! I've been working extra hard everyday to add more content for the launch, and here are the list of features that are added in the early access version:

Note : Prologue save file will not transfer over to the full version as there are too many changes and data is not compatible anymore

-Total of 77 items to unlock and sell in your card shop
-Total of 21 furniture, including workbench, personal shelf, card display and auto spray
-Shop lot B able to be fully unlocked and expanded (it's a shop extension where you can place anything, not just warehouse shelf)
-Total of 2714 cards to collect from Tetramon Base, Destiny and Ghost expansions
-Added workbench to bundle bulk cards, sell them on the shelf like regular item
-Added artists name on the cards, a big thank you to all the artists in this project
-Added auto snap function when moving table and shelves
-Total of 8 employees to help your store
-Added full controller support
-Added keybinding setting
-Added 40 Steam achievements
-Added Steam cloud save
-Added save/load game slots
-Added option settings for card pack opening
-Added option settings for different currency
-Added new customer models
-Added open Card Box function to get packs inside
-Now able to hold multiple cards in your hand
-Label will remain on shelf even when empty, workers will restock item based on the label
-Updated a few Tetramon card artwork
-Show card album's total value when opened
-Show card price when hover over them in album
-Reduced shop exp gained from pack opening
-Increased shop exp gained from scanning item on cashier counter
-Will now gain shop exp when customers finish playing at table
-Many many bug fixes

Special thanks for game text translation:
Wang Ding Le (Chinese)
Kanna Kamui (French)
Kerilia | Lea (German)
Noel.z4k (German)
exiliado (Spanish)
Desco (Spanish)

Open your shop now, crack some packs and show off your best pulls!

https://store.steampowered.com/app/3070070/TCG_Card_Shop_Simulator/?snr=1_5_1100__1100&utm_source=steamwidget

Roadmaps will be displayed on the main screen of the game to let everyone know what is the feature I will be working on. Feel free to post any feedback, ideas or suggestions and I will read them!

Early Access Launch - 25th September 2024

Hi everyone, after much consideration and planning, I've decided to launch TCG Card Shop Simulator next month on September 25 as early access. The reason for launching much earlier is so that I can involve the players more in the development process during early access, and it will be much more efficient without updating both the main game and the prologue version.

After launching the prologue version, I received a lot of players feedback and I'm much clearer on what features to add or to focus on during development, and I hope to continue with this update and feedback cycle during early access. The early access launch next month will include fully unlocked and updated gameplay content, with more than 2500 cards to collect!

However, the features listed on the roadmap will not be available in the game yet, they will only be added through future updates. During early access, I aim to update the game at least once each month and hopefully with many feedback and updates, the game will progressively evolves into what everyone wanted to play.

Do wishlist the game if you want to be notified as soon as the game launch on September 25:
https://store.steampowered.com/app/3070070/TCG_Card_Shop_Simulator/

Roadmaps will be displayed on the main screen of the game to let everyone know what is the feature I will be working on. Feel free to post any feedback, ideas or suggestions and I will read them!

Prologue build 0.27

Add able to exit cash register by moving
Fix bug - Anguifish card will not display in album if sorted by number
Fix bug - set game event UI bug out on certain screen aspect ratio
Fix bug - player can press credit card when employee is checking out credit card customer