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TCG Card Shop Simulator News

Available soon on Xbox!

Hey everyone, TCG Card Shop Simulator is really coming to Xbox at Q1 2026! Sorry I was supposed to announce it after the trailer is out but I got the release time wrong and slept through it ːPupazzː

It will be coming to Xbox first, and then the Playstation version will be worked on after that, most likely a few months after the Xbox version is released.

Check out this trailer on IGN:
[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

Early access build 0.62.3

Slightly increased price tag and warehouse tag image size
Raised warehouse shelf's height slightly to make bottom label more readable
After placing item or card on shelf, only allow customer to take it after 3 seconds
Customer will not take item or card while you are setting price for it
Fix bug - unable to adjust the bottom most price tag if player is too close to it
Fix bug - close phone quickly after scanner is purchased, will be stuck in locked screen

Small announcement about the plushie, I have received the profit sharing from Makeship amounting to about $10k dollars and have donated all of it to Malaysian SLE Association. For those who bought the plushie, thank you very much for supporting! Can't wait for them to arrive :)

Early access build 0.62 - Scanner Order


Added stock scanner for easy restocking, access it via the phone's new scanner app
Warehouse shelf is changed to be one sided only (more space!)
Warehouse shelf's labels are shifted down
Increased purchase box count limit from 100 to 500 when adding restock order
Optimization - reduced loading time and lag when spawning many boxes of items
Optimization - tweak card detail display distance
Optimization - added a limit on only allowing 2000 package boxes to exist in the scene (newly ordered product box that exceeds the limit will be stored and only spawn when existing package box is cleared)
Fix bug - stuck when opening card pack during lag spike
Fix bug - on game load, the worker's task is reset if saved at end of day

Early access build 0.62.1
Fix bug - warehouse scanned small box item, but it ordered big box item
Fix bug - scanner didn't count item inside box on warehouse shelf
Fix bug - worker data's migration fix for 0.62 update

Early access build 0.62.2
Added setting to adjust package boxes spawn limit

Upcoming Update - Scanner Order


Hey everyone, just a little update on what's coming soon. Thanks to all your suggestions and feedback, I'm currently working on a scanner feature to make reordering products easier, hoping to get it ready in a week or two. It will be a mid-late game feature that requires certain amount of money to unlock.

On a different note, I'm happy to share that all the plushies are fully funded, thank you so much to everyone who bought one and supported the campaign! Honestly, I originally just wanted the plushies for myself and my family, so for the 10% profit share from the Makeship plushies, I’ll be donating it all to charity. Big thanks to Makeship as well for making such cute Tetramon plushies and turning this into a reality!



Hope to finish the update soon, stay tuned!

Early access build 0.61.5

Card grading submission will now remember the last service type selection
Able to key in how many boxes of item to order when restocking
Limit purchase box count to 100 when adding restock order
Fix bug - stuck at restock screen after backing from virtual keyboard
Patched Unity CVE-2025-59489 vulnerability