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TCG Card Shop Simulator News

Early access build 0.62 - Scanner Order


Added stock scanner for easy restocking, access it via the phone's new scanner app
Warehouse shelf is changed to be one sided only (more space!)
Warehouse shelf's labels are shifted down
Increased purchase box count limit from 100 to 500 when adding restock order
Optimization - reduced loading time and lag when spawning many boxes of items
Optimization - tweak card detail display distance
Optimization - added a limit on only allowing 2000 package boxes to exist in the scene (newly ordered product box that exceeds the limit will be stored and only spawn when existing package box is cleared)
Fix bug - stuck when opening card pack during lag spike
Fix bug - on game load, the worker's task is reset if saved at end of day

Early access build 0.62.1
Fix bug - warehouse scanned small box item, but it ordered big box item
Fix bug - scanner didn't count item inside box on warehouse shelf
Fix bug - worker data's migration fix for 0.62 update

Early access build 0.62.2
Added setting to adjust package boxes spawn limit

Upcoming Update - Scanner Order


Hey everyone, just a little update on what's coming soon. Thanks to all your suggestions and feedback, I'm currently working on a scanner feature to make reordering products easier, hoping to get it ready in a week or two. It will be a mid-late game feature that requires certain amount of money to unlock.

On a different note, I'm happy to share that all the plushies are fully funded, thank you so much to everyone who bought one and supported the campaign! Honestly, I originally just wanted the plushies for myself and my family, so for the 10% profit share from the Makeship plushies, I’ll be donating it all to charity. Big thanks to Makeship as well for making such cute Tetramon plushies and turning this into a reality!



Hope to finish the update soon, stay tuned!

Early access build 0.61.5

Card grading submission will now remember the last service type selection
Able to key in how many boxes of item to order when restocking
Limit purchase box count to 100 when adding restock order
Fix bug - stuck at restock screen after backing from virtual keyboard
Patched Unity CVE-2025-59489 vulnerability

(0.61) Real-Life Tetramon Plushies!


Hey everyone, the limited-time Tetramon plushies by Makeship are now available for preorder!

Preorder campaign will be open for 22 days to get your very own Pigni, Minstar, Nanomite and Nocti plush! It's a joy to partner with Makeship to bring these Tetramon plushies from the game into the real world, I always wanted to display them on my shelf at home and now you can too :D

Check them out here!



Here are some highlights for this update:
(Please see the full changelist at the bottom)


Added 2X2 Cabinet, EVO Blazoar Statue and EVO Kingstar Statue


Added Big Wall Display Cases and basic colored ceiling, floor, and wall materials


Added Card Projector. You can put it up on the wall and put any card on the device, the card will be projected onto the device's screen!

Early Access Build 0.61 Changelist:
Added 2 new items (EVO Blazoar Statue and EVO Kingstar Statue)
Added Big Wall Display Cases (black and white version)
Added Card Projector (3 sizes)
Added 2X2 Cabinet
Added 6 basic colored ceiling, floor, and wall materials
Added crouch function, toggle it by pressing left Ctrl or L3 (gamepad)
Added chance of wealthy customer visiting (they are able to buy expensive graded cards)
Added icon when getting new or expensive card from Pack Opener Machine
Added confirmation prompt when trashing card above certain value
Added 5 Steam Achievements
Changed sprint to be toggle based, no need to hold the button
Increased sprinting speed
Increased camera's max FOV from 60 to 100 (you may have to readjust it in the setting screen)
Improved grading album's sorting for "Type" and "Amount"
Fix bug - should not be able to move camera at the end of day report screen
Fix bug - black background glitch when viewing card in close up
Fix bug - after taking out a card from graded album, sorting is not working properly
Fix bug - wrong exp gained from manual pack opening while Pack Opener Machine is running
Fix bug - setting's dropdown menu scroll is not working for gamepad
Fix bug - graded card sometimes not showing the case in album

Early access build 0.61.1
Fix bug - Card Projector not showing card

Early access build 0.61.2
Added setting for toggle/hold option for sprinting and crouching
Added shop renaming function by interacting with the billboard
Updated light switch model

Early access build 0.61.3
Fix bug - Tooltip should be turned on by default
Fix bug - VSync should be turned off by default

Note : If you cannot see the tooltip, turn it on in the Game setting. If you're facing lag or FPS is different from the setting, try disabling the VSync in the Display setting.

Early access build 0.61.4
Optimization - game freeze when opening graded card album

One year anniversary and upcoming update!

Hey everyone, I can't believe how fast time passed while I've been busy working on the updates.
TCG Card Shop Simulator has officially been on Steam Early Access for one whole year!

I want to take a quick moment to say a huge THANK YOU to everyone for your support and being part of my solo dev journey. Your feedback, bug reports, and encouragement have really helped me make the game into something far more polished than it was a year ago!

A quick look back at just how far we’ve come together:


The journey has been long, but it’s far from over. The biggest feature still on the roadmap is the playable card game. It may be the final boss on the roadmap, but I’ve been actively playtesting with physical prototypes, exploring mechanics, and refining the design. It’s not quite ready yet, and will probably take quite a while until it's up to standard, but I’m just as excited as you are to see it added to the game!


Next week, there will be an update that comes with some QoL improvements, Steam achievements, bug fixes and a little surprise. Stay tuned!

Again, thank you for being part of this journey. Your support means the world to me, and I’m excited for what’s still to come!