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We Need To Go Deeper News

Content Drop: Security Overhaul + Fixes!



This week we're dropping a boat load of fixes and a security overhaul to help with hackers, in no small part thanks to mod engine developer NateKomodo who helped a ton with security implementation and testing. Thank you! With that, take a look at the full change log:

CHANGE LOG
  • Added extra security to lobbies! Hopefully should tamper down on hackers joining games they ain't s'posed to.
  • Scooted the Poubelle interior prefab about 0.8 Unity units to the left so that folks wouldn't spawn in the roof.
  • Bot crates should count toward the dead player total to prevent games that can't be terminated due to all crew dead with a bot in a crate.
  • Fix for index out of bounds exception when joining via steam.
  • Fixed the healer jelly not reviving.
  • Fixed the submarine going in reverse after leaving a cave.
  • Fixed bots reviving after breaking distance with the skeletons.
  • Made failsafes for being stuck reviving a skeleton.
  • Made the whisperer turn red after being hit.
  • Time traveler can no longer change biome, has more secrets instead.
  • Additional save logging.
  • Ranks now saved in a separate backup file.

Content Drop: Patching the Patches + Art Book Preview!



This week we've got a few fixes in store for some of our new fixes! Thaaaat's right, this is game development for ya. A quick shoutout to community modder NateKomodo for helping find and fix some of these! Check out the full details below:

Changelog
  • Players should no longer be "kicked" when they start a LAN game.
  • Players should no longer be "kicked" when they try to customize their character.
  • Discord integration should now report the correct number of players and allow for mid-game joining in Discord.


SNEAKY PEAKY


And now, a quick look at the upcoming art book I'm writing for the Buried Treasure Edition! Already at a whopping 150 pages and counting, complete with notes and behind-the-scenes factoids from yours truly.



Here's also a closer look at one of the sampler pages, The Penguin!

Content Drop: Bot + Block Tweaks + Intro Preview



This week we've got a few tweaks for bots and our new blocking feature, along with a little preview of our upcoming intro cutscene! Full changes here:
  • Bots are now moved back to the sub automatically when players attempt to leave an expedition zone.
  • Fixed fake Steam ID exploit for blocking feature.


SNEAKY PEAKY


And now, here's a look at our upcoming intro cutscene's opening shot:

Content Drop: User Blocking + More!



This week we're dropping an oft-requested user blocking feature, for getting rid of those persistent trolls, curated sub-biomes and more! Check out the full deets below!



THE FULL DEETS
  • Blocking and reporting now available via the in-game "Kick" function, which now pops open a panel that will let you choose to kick, block, or report a player.
  • Sub-biomes are now curated, meaning you should no longer be getting swarmed by enemies not designed to be fought in droves.
  • Fixed the elder thing not shooting or biting properly.
  • Optimized some network behaviors.
  • More fixes for saving/loading issues.

Version 1.0 Launches August 1st!



As some of you may already know, our graduation from Early Access is soon upon us, scheduled for August 1st, less than a month from now! I'm not shaking, you're shaking.

For those of you just arriving or who haven't heard, here's what to expect for 1.0 launch and beyond:

  • The base price will increase to $15.99! 'Cause we're worth it, baby.
  • New updates will still be coming! Just not on the monthly/weekly basis you Early Access folks are used to. But rest assured, there's more coming!
  • We'll be offering a super special, real cool, more expensive version of the game because isn't that what always happens. The Buried Treasure Edition will come with a PDF art book of all our miserable failed creations throughout development, and an expanded soundtrack with unused tracks.
  • Since it gets asked a lot, YES we will be considering paid DLC on top of the free post-launch updates, as these can help continue to support the game's ongoing life.
  • Leaderboards will be reset for full launch, so say a tearful goodbye to your current scores.


Whoo! Okay, I think that's the big stuff. What you can expect from us through the course of this next month is a steady stream of fixes and a few quality-of-life stuff, like the much-requested block feature for those persistent trolls, along with finishing-touches stuff like an intro cutscene! We're down in the nitty gritty now y'all. Get hype.

On that note, we just pushed a few fixes for some broken achievements today, here are the ones that should be fixed now:

  • Put Your Little Hand In Mine
  • Deep Sea Diplomats
  • Resourceful


Happy diving as always, let us know what you want to see in WNTGD's future!