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We Need To Go Deeper News

The Summer Event is LIVE!



The Wrath of the Sun God Summer Event is back! Slay mummies and earn special cosmetics for the next three weeks, with a new batch of fixes/changes to go with it!
  • 6 Special Cosmetics!
  • God-fearing Mummy foes!
Legends say every Summer Solstice, the mighty Sun God awakens, and with Him the many Caskets of his followers rise from the darkest parts of the Earth! These Caskets are filled with many riches, and some will contain one of 4 pieces of beautiful and rare headwear, given to the Sun God as tribute. But beware, for there's a price to pay for waking the dead.. and they don't easily part with their riches.
The Sun God will resume his slumber July 8th.


Change Log
  • Found a potential fix for region locking. Lobbies should no longer be region locked!
  • Fixed a bug where players could flip the main power console switch and add power to consoles which weren't allowed in caves.
  • Fixed Lair Guardian achievements not unlocking for clients.
  • Fixed Ending achievements not unlocking properly.
  • Fixed doors not being interactable when two players are next to it.
  • Fixed null reference in Shop Cases sometimes causing unpurchasable items.
  • Fixed a fuel-related game exploit.
  • Added in code to show the saved values of all video options rather than always displaying the defaults.
  • Changed all default Arial fonts to a new more fitting font.
  • Fixed obelisks showing up after game loop.
  • Fixed missing "Sub Up" binding in Control Options.

Content Drop: Achievements Fixes Galore!



This week we're dropping our first Steam Achievements (32 to be exact) alongside a host of much-needed fixes! In fact, from here on out, you can expect us to push a batch of new fixes every week for these drops, as we're putting the game in a content lockdown until full launch to give ourselves time to patch everything up! So with that, look below for our full list of changes!



Changelog


  • 32 Achievements added, all should be obtainable! We are aware of a Steam bug that causes them to not display until after the game is closed, though they are still added to your profile either way once earned. Still working on fixing this.
  • Added explosion countdown text display to show how much time is left to repair the ship once below 0 hull.
  • Fixed female civ characters not turning off their highlights properly.
  • Fixed shop case items showing up with weird offsets.
  • Phonograph bot can now place its item on the altar
  • Fixed one source of the cave submarine showing the wrong sprite.
  • Added sounds for whisperer, horror spawn, horror, deep one, elder thing, ancient one door, obelisks, oil spitters, the final altar portal, and mud giant worms.
  • Fixed a bug causing expedition cleanup to run twice.
  • Reduced max font size on several HUD elements to 50 to fix the bug where players are getting freezes in caves due to font textures being unable to be drawn.
  • Optimized netcode for water pump.
  • Added a 1 frame wait between locking all players out of consoles and entering cave to help resolve certain troubles with cave loading.

Content Drop: Ending Tweaks!



This week we're dropping a bundle of fixes and tweaks for our recently implemented ending, based on some of the early feedback and tests from the community! These update notes are going to be SPOILER HEAVY for the game's final encounter and endings, so be warned.



LIST OF CHANGES (SPOILERS):


  • Altar highlight fixed so it doesn't continue to highlight when it shouldn't.
  • Fixed time traveler corpses showing up where they shouldn't.
  • Added small new detail to good ending - players now are implied to turn to stone as well.
  • Fixed doors on Ancient One being on the wrong sorting layer
  • Extra light added to Ancient One's surrounding area
  • Fixed obelisks not displaying the correct symbol.
  • Adjusted visuals slightly for Space of Scholars
  • Fixed level design exploit for all boss arenas
  • Added custom newspaper headlines and pictures for good and bad endings, to imply the aftermath of your actions.
  • Made pyramids slightly more likely to spawn in final encounter.
  • Pyramids seek out players slowly in final encounter.


That's all for now! Keep the feedback coming! ːdeeperwrenchː

The Bottom Update (0.9.7) | Final Encounter



This month, we have finally made it. The end game, the final encounter, what lurks at the bottom of The Living Infinite. We're very excited for you all to discover it. This is The Bottom Update. ːdeeperskullː


Features




The Final Encounter - An end-game encounter, complete with bizarre boss fights (yes, plural), cryptic messages, two new original tracks, and multiple endings, awaits your crew at the bottom of the trench. We want you all to discover it for yourselves, so we'll try not to spoil much here. But we will say that if you still wish to loop instead of ending your run upon reaching the bottom, that The Time Traveler will still await you so long as you don't.... well, we'll let you see for yourself.

Without being able to show much about the final encounter, this may seem like a smaller update, but we spent the whole month just working on this and some preparatory work for Achievements. All so we can try wrapping up a very satisfying end-game, so we hope it was well worth it.

With that said, the final encounter is definitely going to be in need of some fine-tuning and polish, so let us know what you think and keep sending feedback our way!

ːslimytentacleːːslimytentacleːOfficial Merch Now Availableːslimytentacleːːslimytentacleː


Thanks to the community's help in choosing their favorite designs back in April, we now have our first three official pieces of We Need To Go Deeper apparel available online!

Here are our three designs in all their glory. Available in a variety of styles and sizes, including T-Shirts, Hoodies, and Tank Tops. Order them here:

https://deliinteractive.threadless.com/



You can also get free shipping until 6/14/2019 on all orders over $45 US / $80 International with this promo code: FREESHIP619da9a22

Community Highlights




This month's Player of the Month is Qansy!

Qansy has once again proven themselves worthy of Player of the Month thanks to their constant and ever-helpful bug reports to our inbox, complete with log files, alongside their extremely friendly demeanor making them by far one of the easiest folks to get along with in our community! Qansy has been with the community for quite a long while, so thank you Qansy!

And now, for some awesome community art!

A horrifying Pain Clown by skinless



A jovial submarine captain by Cap'n Sharkhunter



A Mad Church follower by sebixson



A Barotrauma enemy in the style of WNTGD by GamerMoment


An original submarine concept by Pusheen



An original enemy concept by Toxic


50% OFF SALE!



For the next 48 hours, we're running a sale at 50% OFF! This is quite literally THE cheapest the game will be for a long, long time since we'll be raising the base price once we leave Early Access on August 1st, so now is the time to act!

https://store.steampowered.com/app/307110/We_Need_To_Go_Deeper/?beta=0

We're launching a new Content Update tomorrow as well, so we expect this to be a crazy weekend. Happy Diving!