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Guidus Zero Control Improvements Playtest Pre-Notice



Hello, this is Guidus Zero.

Based on the valuable feedback many of you have shared across various channels, we’re currently working on a structural overhaul of the in-game control system.

As mentioned in our previous Dev Note, Guidus Zero features a unique input method and movement system. While this approach offered a distinctive experience, some users felt that the control rhythm was awkward or that input timing felt delayed.

We take this feedback seriously and are actively reviewing the entire control framework—from system mechanics to input processing—to deliver a more intuitive and fluid gameplay experience.


[h3][You’ll soon be able to try it for yourself in an upcoming Playtest!][/h3]
Because control improvements affect the entire gameplay experience—not just numerical values—we believe internal testing alone isn’t enough to validate the changes fully.

To address this, we’re preparing a special test build featuring the improved control system, and we’d like to invite you to try it out and share your feedback.

  • Schedule: Sometime in July 2025 (TBA)
  • Test Purpose: Early access to the updated control system and user feedback collection
  • How to Join: Available via the Steam Playtest feature (more info coming soon)

After the Playtest, we’ll quickly finalize the direction of the control update by combining your feedback with our internal plans.

This Playtest will be a crucial step in refining Guidus Zero’s controls to feel more natural and intuitive.
Your gameplay experience and feedback will directly influence how we move forward with control system updates.

Please feel free to leave your impressions and suggestions on the Steam Community discussion board.
We’ll review every comment carefully and use it as a key reference when shaping the final update.

We sincerely appreciate your interest and participation—thank you!