Guidus Zero Control Improvements Playtest Notice

Hello, this is Guidus Zero.
The Playtest we previously announced—where you can try out the improved control system for yourself—is now live!
To ensure the new control changes feel right before they’re officially applied, we’re releasing this Playtest version in advance and collecting your feedback.
Jump in now, experience the refined controls firsthand, and let us know what you think!
Check out the test schedule and how to participate below:
🔵Playtest Period: Jul. 21, 12:00 AM - Jul. 28, 12:00 AM PDT
🔵How to Join: Visit the Guidus Zero Steam store page > Click Join the Playtest > Play Now
https://store.steampowered.com/app/3072640/_/
⚙️Key Control Improvements:
- Increased overall attack speed.
- Applied attack motion canceling.
- The thrust attack, previously triggered by simultaneous movement and attack input, is now mapped to a separate key.
- Extended dodge distance to 2 tiles and can now pass through enemies.
- Holding the Dodge, Attack, or Trait button will trigger consecutive actions.
- This Playtest is open to all users.
- The build is focused solely on control improvements and only includes a limited portion of the dungeon content. Content volume may differ from the full version.
If you play the test build, please share your thoughts about the controls on the Steam Discussions board—we’d love to hear from newcomers, too!
Your feedback will play a key role in deciding the direction of our development.
Every comment matters and will be carefully reviewed and considered for implementation.
[h3]📢 [Go to the Discussions Board to Share Your Feedback] ✍️[/h3]
We’ll continue working hard to grow Guidus Zero together with all of you.
We truly appreciate your participation and support in this Playtest.
Thank you!