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Guidus Zero Developer Note



Hello, this is Guidus Zero.

First of all, we would like to thank each and every one of you for playing Guidus Zero and for the overwhelming support and love you’ve shown us.
Your feedback—shared through the Community Hub, reviews, Discord, and more—is being thoroughly read and discussed by every member of our team.
It’s a constant source of motivation and direction as we work together to shape the game. Please continue to share your honest thoughts freely. Your voices are a powerful force in helping us build a better, more complete Guidus Zero.

In this Developer Note, we’d like to share the current improvement roadmap for known issues and preview several upcoming updates that will be provided free of charge.

Let’s dive into the details.

[h3]1. Version Stability[/h3]
Thanks to your reports, most of the major bugs that occurred periodically have now been fixed. Our QA and dev teams are still working closely to identify and resolve any remaining issues as quickly as possible.
We’ll continue doing our best to deliver a smoother and more stable experience with each build.


[h3]2. New Area Incoming[/h3]
A brand-new area—along with new monsters and bosses—is on the way.
The combat content for the new area has already been completed and is currently going through scenario cutscene production and final QA before its release.
We’ll be sharing patch schedules and more updates through future Developer Notes.




[h3]3. New Artifacts & Event Rooms[/h3]

We’re also working on new Artifacts and event rooms to bring more variety and depth to the gameplay.
Due to the concurrent development of the new area and stability patches, we won’t be able to release a large number of Artifact sets at once. However, we’re committed to gradually expanding this content over time.




[h3]4. Controls & UX[/h3]
Controls have been the most talked-about topic since Guidus Zero launched—and also the part we’ve spent the most time testing and improving.

Since we are building an entirely new control system, numerous experiments and trial-and-error efforts were required. We’d like to sincerely apologize for any inconvenience this has caused along the way.
We know that the feel of controls can vary from player to player, even within the same system. Creating fun within an unfamiliar setup presented several hurdles, and we’re working through them step by step, thanks to all the thoughtful feedback you’ve provided.

Here’s a quick look at where we’re headed:
The current control system utilizes tile-based movement, with input buffering that connects movement to your following action. But many players told us that the difference in speed and rhythm between moving and attacking made the controls feel unresponsive or delayed.

Players accustomed to fighting games or similar input styles might have had an easier time adapting, but for most, it still felt somewhat off. That’s why we’re now aiming to make controls faster and more intuitive to reduce that awkwardness and improve the overall feel.
Of course, we know that some users are satisfied with the current system, so we’ll be approaching these adjustments with extra care to minimize disruptions to their experience.


[h3]5. The Ending[/h3]
Lastly, many of you have shared your thoughts about the current ending, feeling that it is incomplete.
We’re preparing new content that will properly bring the story to a satisfying close. This content will be delivered as a free update, not paid DLC.


We’re pleased to address some of the most frequently asked questions in this note.
Guidus Zero is a project that every member of our team is deeply passionate about, and we’re committed to improving it through ongoing updates and refinements.
We’ll also continue to keep a close eye on all our community channels so we can stay connected and responsive to your feedback.

If there are any unanswered questions, suggestions about future content, or anything you’d like to ask us about the game or the dev team, please feel free to leave a comment. We’ll listen closely and cover as much as we can in the next Developer Note.



Our team is united in its mission to build a better game, and your feedback is what drives us forward.
Your kind reviews and words of encouragement mean the world to us.
If you’ve been enjoying the game, a heartfelt and honest review would be the greatest support we could ask for.

We hope you’ll continue this journey with us—thank you!

Guidus Zero Update Patch Notice (v2.0.4)

[p]Hello, this is Guidus Zero.

The v2.0.4 update patch is now live, bringing new content and improvements to the adventure and combat systems—just as previously announced in our update roadmap.

We will continue expanding content and refining systems to enhance the overall gameplay experience further.
Please check out the key patch details below.


[/p][h2]\[v2.0.4 Patch Highlights][/h2][p]
Adventure and Combat Improvements[/p][p]To make the adventure more dynamic, monster waves now appear once per combat room, and the number of rooms per floor has been increased.
[/p][p]
[/p][h3]Artifact Upgrade Feature Added[/h3][p]You can now upgrade Artifacts to enhance their abilities. Upgraded Artifacts can also create synergy effects when used together.


[/p][p][/p][h3]Additional System Changes[/h3][p]Combat and adventure systems have been partially revamped.
[/p]
  • [p]Rascal's Shop now includes new items, and drop rates have been adjusted.
    [/p]
  • [p]Dungeon key drop rates have been adjusted.
    [/p]
  • [p]Legendary or higher chests now require 2 keys to open.
    [/p]
  • [p]Entering a Dwarven Gate room now consumes a key.
    [/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed a display issue in Hazel's ability enhancement screen.
    [/p]
  • [p]Fixed a bug where quest speech bubbles remained visible under certain conditions.
    [/p]
  • [p]Resolved an issue where the \[Level Up C] popup appeared even when no Traits were left to level up.
    [/p]
[p]That's all for the major updates in v2.0.4.
Our development team is currently working on new content, bug fixes, control refinements, and the final chapter of the main story, including a brand-new region.
We sincerely thank you for your continued support and enthusiasm. We'll do our best to bring you a more complete and enjoyable Guidus Zero experience.

Thank you.[/p]

Guidus Zero Special Discount Event Notice



Hello, this is Guidus Zero.
We're offering a special discount event to show our appreciation for your continued support!

[Special Discount Details]
- Event Period: May 12, 12:00 AM - May 26, 12:00 AM PDT
- Details: 20% Discount

https://store.steampowered.com/app/3072640/_/
Now’s your chance to jump into Guidus Zero at an even better price!
"Don’t miss out—start your adventure today!

Thank you.

Balance Patch Details (v2.0.3)



Hello, this is Guidus Zero.
The v2.0.3 balance patch has been released, and we would like to share the details below.

[h2][Patch Notes][/h2]
1. Added a special Decoration as a reward for clearing Hard Mode.
2. Rebalanced combat difficulty for Twilight and above, making Hard Mode more challenging than before.
3. Adjusted Traits, with a focus on tuning down characters that were overperforming.
4. Rebalanced certain Artifact effects, focusing on those that were either too powerful or had limited usability.
5. Spirit Bond now activates after collecting Spirit's Power 4 times, instead of 5.

We'll continue working hard to ensure a smoother and more stable gameplay environment.
Thank you.

Guidus Zero – Upcoming Update Plans



Hello, this is Guidus Zero.

Since our official launch on Mar. 26, we've been truly grateful for your overwhelming support and feedback.

We're excited to share our upcoming update plans, shaped by your invaluable insights.
Our focus is to continue improving the overall experience and delivering even richer content.

[h2]Game Stabilization & System Improvements[/h2]
We'll begin by enhancing overall game stability and balance with the following updates:

[h3]- Character Trait Reworks & Balance Adjustments[/h3]
Some characters had unintended overperforming abilities—those Traits will be reworked, and broader balance tuning will continue.

[h3]- Spirit System & Hard Mode Difficulty Tuning[/h3]
Hard Mode will be adjusted to offer a more significant challenge. We're also refining the Spirit system to add more strategic depth to your runs.

[h3]- Artifact Balance Overhaul[/h3]
A major overhaul of the Artifact system is underway.
Full details will be shared in a separate announcement.

[h3]- UI/UX Improvements[/h3]
We're addressing UI elements that hinder gameplay and working toward a more intuitive, seamless experience.

[h3]- Bug Fixes & Optimization[/h3]
Bug fixes and optimization updates will be applied, prioritizing significant issues.

In addition, core elements such as the Key System and the in-game Shop are also being structurally revamped to enhance the overall experience.

[h2]New Content Expansion[/h2]
We're also preparing to expand the content of the game significantly:

[h3]- New Chapter [/h3]
A brand-new chapter will introduce new areas, enemies, and a new boss tied to the evolving world of Guidus Zero.

[h3]- New Playable Characters[/h3]
Unique new characters with fresh combat styles and tactical elements will be released sequentially.

[h3]- New Artifacts[/h3]
New Artifacts are on the way to enable new builds and strategies.

[h3]- New Adventure Elements[/h3]
In addition to combat-focused rooms, new room types—such as quests, minigames, and challenge objectives—will be introduced to enrich the adventure.

We're steadily expanding the depth and variety of our content to support long-term engagement and build toward a more rewarding adventure.

[h2]Looking Ahead[/h2]
In 2025, we'll continue listening to your feedback and reinforcing what makes Guidus Zero truly special.

Please keep your thoughts and suggestions coming—we're actively monitoring our official Discord and community channels.
Your voice shapes the future of Guidus Zero.

Thank you once again for being on this journey with us.