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Guidus Zero News

New Year Greetings and Update Notice



Happy New Year, everyone!
This is the Guidus Zero team.

Thank you for your warm support and interest in Guidus Zero throughout 2024.
Thanks to all of you, we had the opportunity to share meaningful moments through the demo release and Early Access launch.

Now, the new year 2025 has begun!
We wish you a year filled with health and happiness.
Our team is fully dedicated to working toward the official release in the first half of this year.
We are committed to delivering an even more enjoyable and immersive gaming experience.

We look forward to your continued support and interest as we roll out Early Access updates and prepare for the official launch this year.
Thank you!

[h3][Upcoming Updates for 2025 H1][/h3]
- Character skill reworks (Dalia, Chatri, Zin)
- New Artifact additions
- Additional Combat Content
- Storyline and presentation enhancements
- Camp-building feature and NPC additions
- Various QoL improvements
- Bug fixes
* Please note that the update details are subject to change depending on the development
progress.
* We are targeting the official release for the first half of 2025. Once confirmed, details about the official release will be shared in a future announcement.


Thank you.

Guidus Zero Update Patch Notice (v1.0.8)



Hello, this is Guidus Zero.
The v1.0.8 update has been released, and we would like to share the details below.

[Update Details]
- New Artifacts
> Elemental Flow Wand
> Perfect Game
> Mask of the First Spirit King
- Adjusted Dalia's Moonlight Slash Traits.
- Added the Lift in Camp.
- Added Camp holiday decoration items.
- Added a feature to view the play record of the current run after the character's death.
- Added a warning message when starting a new game.
- Added a warning message when returning to Camp.
- Adjusted the location of the Trait selection notification displayed after leveling up to make it more straightforward.
- Fixed a bug where UI interactions malfunctioned when overlapping with other inputs.

Thank you.

Update Patch Details(v1.0.7)



Hello, this is Guidus Zero.
The v1.0.7 hotfix update has been released, and we would like to share the details below.

[h3][Fixes][/h3]
- Fixed an issue where Zin’s Trait, Arcane Blade - Arcane Bombard, attacked untargetable enemies.
- Fixed an issue where Chatri’s Trait, Barrage, triggered the Soul Slayer Artifact even with insufficient Rage.

- Fixed an issue where certain bosses disappeared.
- Fixed abnormal behavior in certain boss patterns.
- Fixed a temporary screen flickering issue that occurred after certain boss patterns.
- Fixed a bug where certain monsters malfunctioned when colliding with the player.
- Fixed improper application of Spirit Bond effects and player targeting for certain bosses.

- Fixed an issue where the Frost Sword Spirit Bond effect did not follow the level-based maximum number of swords.
- Fixed an issue where the Wind Veil Spirit Bond effect did not limit blocked projectiles according to level.
- Fixed an issue where the Wind Veil Spirit Bond effect did not accumulate Dash stacks upon activation.
- Fixed an issue where the Tesla Coil Spirit Bond effect targeted enemies that cannot be attacked.
- Adjusted the activation location of Flame Storm and Tesla Coil Spirit Bond effects from the Spirit to the player.

- Fixed an issue where debuff icons were not displayed when a monster didn't have an HP bar.
- Fixed an issue where interacting with unavailable Trait slots triggered sound effects.
- Fixed overlapping button icons in Hazel’s Level-Up UI.
- Fixed an issue where boss names did not update accordingly when switching languages during boss battles.
- Fixed an issue where the effects of the Artifacts, Ecid’s Bullet and Bomb Wick, persisted even after the monster was defeated.

Thank you.

Update Patch Details



Hello, everyone!

Thank you so much for your overwhelming interest in Guidus Zero since the Early Access launch.
During the first week, we received valuable feedback and bug reports, which allowed us to address issues that went unnoticed during development.
We’ve also added convenient features such as customizable key settings and adjustable screen shake intensity.

We’re incredibly grateful to everyone who contributed their insights.
The development team remains committed to delivering ongoing updates, improving stability, and introducing new content to enhance your experience.

Below are the details of the first hotfix update:

[h3]New Features[/h3]
- Added customizable key settings.
- Added an adjustable screen shake intensity option.
- Five new Spirit Bond Effects have been added: Flame Ring, Water Ring, Dust Cloud, Wind Ring, and Lightning Ring.

[h3]Known Issues[/h3]
- Fixed an issue where players could get stuck in passages or rooms intermittently.
- Fixed an issue where monsters spawned double the amount intended.
- Fixed an issue where the amount of Black Blood displayed as a negative value after purchases in Rascal’s Hideout (Shop).
- Fixed an issue where monsters overlapped and could not be attacked.
- Improved the clarity of warning indicators in certain boss patterns.
- Fixed an issue where progress was unavailable when skipping some bosses’ third phases.
- Fixed an issue where bosses would not spawn or be defeated in certain circumstances.
- Fixed an issue where progress was unavailable as the Spirit Bond effect, Wind Veil, removed certain projectiles.
- Revised the Guardian’s Necklace Artifact tooltip to align with its actual effects.
- Fixed an issue where Spirit Bonds would not reveal when acquiring Artifacts through Epsilon’s Artifact Transmitter.
- The Electric Field's discharge direction has been adjusted to a straight line.
- The Rain Shower's area of effect has been expanded, with updated visual effects.
- Fixed an issue where the Phantom Sword effect was not applied to certain monsters.
- Fixed an issue where Divine Punishment targeted already defeated subjects.

Thank you!

Guidus Zero Early Access Is Live!



Hello, everyone!
The wait is over—Guidus Zero is officially launching into Early Access on Nov. 25, 8:00 PM PST.



[h3]Early Access Launch Discount Event[/h3]
To celebrate the release, we're offering an exclusive 10% discount during the event!
Seize this opportunity to experience the game at a better price!


[h3]Early Access Update Plans[/h3]
"Throughout the Early Access period, we’ll continuously refine the game based on your valuable feedback.


From enhancing stability to fine-tuning balance, every update aims to improve your overall experience."
"Join us on Discord or our community forums to share your thoughts.
Your input is a crucial resource in shaping the future of Guidus Zero!"


- X: https://x.com/JKH41490832

- YouTube: https://www.youtube.com/@izzleinc.1277

- Discord: https://discord.gg/guidus-official-843732954470678539


https://store.steampowered.com/app/3072640/_/

We can’t wait to embark on this journey together and create an even better game by the time of the official launch.
Thank you!