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Tri Survive News

General Balance Update v1.2.4

  • [p]Added a more incremental projectile size increase on level ups for Cleric, Fire Mage and Aquamancer,[/p]
  • [p]Archer's firing speed's initial upgrades increased,[/p]
  • [p]Archer's Arrow Barrage now pierces more enemies by default,[/p]
  • [p]Archer's Arrow Barrage and basic attack damage slightly reduced,[/p]
  • [p]Archer's Arrow Barrage cooldown slightly increased,[/p]
  • [p]Cleric's Cross Purge cooldown slightly increased,[/p]
  • [p]Fire Mage's Fireball size slightly reduced,[/p]
  • [p]Fire Mage's Meteorfall randomness reduced,[/p]
  • [p]Fire Mage's Meteorfall damage increased,[/p]
  • [p]Fire Mage's Meteorfall burn area duration increased,[/p]
  • [p]Fire Mage's Meteorfall cooldown reduced,[/p]
  • [p]Fire Mage's Meteorfall meteor amount reduced,[/p]
  • [p]Fire Mage's Meteorfall visual size reduced slightly,[/p]
  • [p]Paladin's Divine Whirlwind damage increased,[/p]
  • [p]Paladin's Divine Whirlwind Attraction power increased,[/p]
  • [p]Paladin's Divine Whirlwind Explosion damage increased,[/p]
  • [p]Triangle Ability meter gain from taking damage reduced,[/p]
  • [p]Boss Health Potion Drop Rate reduced,[/p]
  • [p]Forest Spirit enemy (Ancient Forest) health increased,[/p]
  • [p]Ocean Tribes Wall segments' difficulty reduced,[/p]
  • [p]Endless early waves made less punishing,[/p]
  • [p]Endless Boss health in early waves increased,[/p]
  • [p]Shop Paladin Ability duration upgrades increased,[/p]
  • [p]Shop DPS Damage upgrade slightly adjusted,[/p]
  • [p]Shop Triangle Cooldown upgrades reduced,[/p]
  • [p]Shop Triangle Damage upgrades reduced,[/p]
  • [p]Shop Triangle Duration upgrades reduced[/p]

Patch Notes - Endless Mode Update!

[p]Greetings Survivors!

Our first patch for Tri Survive is here!

We’re happy to roll out some key fixes and improvements to the Endless Mode. Here’s what’s changed: [/p][h3]
Endless Mode Fixes & Improvements: [/h3]
  • [p]Performance Optimization: Frame drops and lag should be greatly reduced during late game runs for most PC specs, allowing you to push the limits and survive for much longer![/p]
  • [p]Level Cap Raised: Heroes can now progress beyond level 50 up to level 100! Continuing to gain stat bonuses (attack speed, damage, etc.).[/p]
  • [p]EXP & Gold Collection Fixed: Past level 50, XP orbs and gold will now be collected properly, instead of piling up under heroes.[/p]
  • [p]Special Cards Restored: After level 50, bonus cards (Heal, Triangle Ability Recharge, Riches) will once again appear when leveling up.[/p][p][/p]
[h3][/h3][h3]Other Adjustments[/h3]
  • [p]Tweaks to wave design and scaling for smoother pacing in Endless Mode.[/p]
  • [p]Fixed an issue to Arabic text where the last word on some sentences in the dialogue was being cutout.[/p]
  • [p]General stability and bug fixes.[/p]
[p][/p][p]We’re happy we could deliver these improvements to you ASAP after launch.
Please keep sharing your feedback, it helps us make Tri Survive even better.

And again, thank you for being part of this journey with us.

– The MMG Team[/p]

Tri Survive Launch Update: Endless Mode Fixes on the Way!

[p]Greetings Survivors!

Tri Survive is finally out! Our very first game release, a huge milestone for us at Majestic Mind Games. But as much as we’d love to take a moment to celebrate, we’re already hard at work on the next updates.

One of the first things on our radar is the Endless Mode, those of you who have completed all levels and started testing your true survivability skills in the Endless Mode may have noticed some issues we want to address right away:[/p][p][/p][p]- Performance drops, If you survive for long enough, the enemy hordes get too crazy, making things choppy if you’re not clearing them fast enough.[/p][p]- Level cap stuck at 50, after this point, no more stat bonuses (attack speed, damage, etc) are applied to the heroes. And no more special cards appear on leveling up (Heal, Triangle Ability Re-charge, Riches).[/p][p]-  EXP/Gold overflow, past level 51, orbs and gold pile up under your heroes and don't actually get collected.[/p][p][/p][p]We want you to know we’re on top of this. We’re working on improving the Endless Mode design, optimizing performance during those hectic late game runs, and raising the level cap so you can keep pushing your limits!
[/p][p]Our goal is to have the first patch out next week.[/p][p][/p][p]Thank you all so much for jumping in, sharing your feedback, and being part of this launch journey with us. And we look forward to enhancing and refining Tri Survive with you.
[/p][p] Stay strong, and tri to survive! ♥[/p][p][/p][p]– The MMG Team[/p]

Tri Survive is LIVE!

The wait is over. Tri Survive is officially live on Steam!
[p]Lead your trio of heroes, rotate between Tank, DPS, and Support, and fight through endless hordes in Story Mode and Survival Mode. Unlock heroes, explore maps, and unleash the Trio’s Ultimate Ability in a unique action roguelite experience.

To celebrate launch, Tri Survive is available at 25% OFF for the first two weeks. This is the perfect time to start your journey and join the community from day one.[/p][h2]
PLAY TRI SURVIVE NOW!


Watch our Launch Trailer below 👇[/h2][previewyoutube][/previewyoutube][h3]

Have game feedback? [/h3][p]
Join our Discord for updates, sneak peeks, and community chats.[/p][p]Your thoughts help shape Tri Survive. Share your feedback, leave a review, and be part of the journey with us.

Thank you for your support 💛[/p]

Tri Survive launches September 18 on Steam!

[p]The wait is almost over.
[/p][p]We’re thrilled to announce that Tri Survive launches on September 18 on Steam!
[/p][p]Lead your trio of heroes, rotate between Tank, DPS, and Support, and face endless hordes in a unique action roguelite.
[/p][p]Watch the announcement trailer below [/p][previewyoutube][/previewyoutube][p][/p][p]Thank you for supporting our journey, see you on launch day! [/p]