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Fixed Token Blurriness, Added "Visibility" Toggle

It's been the #1 bug report for a while, but token blurriness is no more! I was going about it the wrong way and put off fixing the code. But it is done, and tokens should be getting rendered at up to 256 ppi!

Better yet, there shouldn't be any performance penalty! It might slightly improve performance even though all tokens are being rendered twice.

Most displays are much lower than 256 ppi (mine is a measly 56) and if you do happen to have a super high resolution display, at least the tokens will be about 4 times crisper than before. Hopefully that is enough :)

This change made it trivial to add another feature: a "Visibility" toggle for individual tokens. To access it, simply right-click on any token from within the DM screen. Toggling it on/off makes the token visible/invisible on the player screen.

It will only appear for NPC tokens. I could not think of a compelling reason why player tokens, which have accompanying torches, would ever need to hide just the token. The torch would still be lit unless I automatically also hid the torch.

To avoid all that confusion and not clutter up the UI, it is assumed player tokens are always visible. As a workaround, if you really need player tokens to be invisible for a period of time, you will need to convert them to an NPC token (right-click menu), hide them, then swap back when you want them to reappear.

Not working correctly with the web build, that thing needs a lot of work and will likely be the next big update.

Happy holidays everyone! As usual, let me know if anything breaks or if you have any feature requests. Thanks!