Update 2-12-2026
I fixed a big bug that was causing web/mobile player views to show the map slightly off-center. The last update fixed a lot of problems with BIG maps, but introduced a new bug for SMALL maps. Both should be working fine now.
I've changed how certain textures are used, increasing the total download size but decreasing load times. Figured it was worth the trad-off as the program is still pretty small, relatively speaking. This paves the way for the next update, which should significantly decrease initial load time.
No one was really complaining, as there is that calibration screen to keep you busy for a few seconds. But it not being optimized was bothering me so I re-wrote a lot of the loading procedure.
There is still a big where doors/windows do not open properly on the web/mobile view. That will get fixed ASAP, likely tomorrow night. The Android build is also lagging behind by a few days.
Lastly, I am very close to adding an export/import feature for the map library. That was you can easily transfer maps between different computers. With everything running locally (no cloud) it is tricky to sync things. That should make things much easier. Won't be all that robust at first, but should come in handy.
As usual, please report any bugs in the dedicated Steam Community Page discussion. Thanks!
I've changed how certain textures are used, increasing the total download size but decreasing load times. Figured it was worth the trad-off as the program is still pretty small, relatively speaking. This paves the way for the next update, which should significantly decrease initial load time.
No one was really complaining, as there is that calibration screen to keep you busy for a few seconds. But it not being optimized was bothering me so I re-wrote a lot of the loading procedure.
There is still a big where doors/windows do not open properly on the web/mobile view. That will get fixed ASAP, likely tomorrow night. The Android build is also lagging behind by a few days.
Lastly, I am very close to adding an export/import feature for the map library. That was you can easily transfer maps between different computers. With everything running locally (no cloud) it is tricky to sync things. That should make things much easier. Won't be all that robust at first, but should come in handy.
As usual, please report any bugs in the dedicated Steam Community Page discussion. Thanks!