Update January 31, 2026
Pretty big update to the web/mobile version.
A user was kind enough to let me know about a map not loading for them. Turns out it had over 2,200 walls. This caused the browser to sort of freak out when receiving that much data without any buffering.
So I fixed that, but before realizing that was the problem I thought it had to do with VRAM usage. So I completely rewrote the rendering system on the web/mobile view!
Now resource usage no longer scales with map size - it is pretty much a constant. This means for very large maps you could easily cut resources by a factor of 4x-10x. This should make the web/mobile version run much better.
Also, the Android open beta is now live on the Google store. I can't link to it from here, Steam will freak out. But there is a button for it on the mobile website, right under the join button.
I HIGHLY RECOMMEND USING THE ANDROID BUILD IF POSSIBLE! It runs much, much smoother than the browser version. But both should be working pretty well.
Lastly, I added a TURN server. When using the web/mobile build, it attempts to connect the main program and players directly. If it can't (because of e.g. a firewall) it used to just give up. Not anymore! Now it will relay the data using my server. All for free :)
As always, let me know if you encounter any bugs or have suggestions. There are dedicated threads on the community forums.
A user was kind enough to let me know about a map not loading for them. Turns out it had over 2,200 walls. This caused the browser to sort of freak out when receiving that much data without any buffering.
So I fixed that, but before realizing that was the problem I thought it had to do with VRAM usage. So I completely rewrote the rendering system on the web/mobile view!
Now resource usage no longer scales with map size - it is pretty much a constant. This means for very large maps you could easily cut resources by a factor of 4x-10x. This should make the web/mobile version run much better.
Also, the Android open beta is now live on the Google store. I can't link to it from here, Steam will freak out. But there is a button for it on the mobile website, right under the join button.
I HIGHLY RECOMMEND USING THE ANDROID BUILD IF POSSIBLE! It runs much, much smoother than the browser version. But both should be working pretty well.
Lastly, I added a TURN server. When using the web/mobile build, it attempts to connect the main program and players directly. If it can't (because of e.g. a firewall) it used to just give up. Not anymore! Now it will relay the data using my server. All for free :)
As always, let me know if you encounter any bugs or have suggestions. There are dedicated threads on the community forums.