1. Digital TableTops Player
  2. News

Digital TableTops Player News

Update January 31, 2026

Pretty big update to the web/mobile version.

A user was kind enough to let me know about a map not loading for them. Turns out it had over 2,200 walls. This caused the browser to sort of freak out when receiving that much data without any buffering.

So I fixed that, but before realizing that was the problem I thought it had to do with VRAM usage. So I completely rewrote the rendering system on the web/mobile view!

Now resource usage no longer scales with map size - it is pretty much a constant. This means for very large maps you could easily cut resources by a factor of 4x-10x. This should make the web/mobile version run much better.

Also, the Android open beta is now live on the Google store. I can't link to it from here, Steam will freak out. But there is a button for it on the mobile website, right under the join button.

I HIGHLY RECOMMEND USING THE ANDROID BUILD IF POSSIBLE! It runs much, much smoother than the browser version. But both should be working pretty well.

Lastly, I added a TURN server. When using the web/mobile build, it attempts to connect the main program and players directly. If it can't (because of e.g. a firewall) it used to just give up. Not anymore! Now it will relay the data using my server. All for free :)

As always, let me know if you encounter any bugs or have suggestions. There are dedicated threads on the community forums.

Update to latest version of Godot

No new features, although I have been uploading new versions to the web build and Android build over at dttvtt dot com.

The idea is to let players move their own tokens - that is al those builds do. When they get updated, there will not be an announcement here. Right now they are my primary focus.

Everything is now running in Godot 4.6. Shouldn't be anything broken due to the update, but let me know if anything acts weird.

Minor Fixes 1-21-2026

Just took care of a few small request (the same day they were asked!)

- Better visibility of counters on tokens
- added audio when animated maps are used

I also fixed some minor issues with doors opening/closing. It now automatically saves the door state between sessions! And sends it to the web/mobile version properly.

Fixed a lot bugs on the web version

[p]Fixed a lot of bugs with the web version. It should be MUCH more usable now. As always, let me know if you encounter any issues.[/p][p]There is now a hidden feature: if you log in with the name "tablet" you can control all of the tokens on the web version.[/p][p]This is a prelude to a big update with really good Android tablet support. Sorry, iOS is likely not going to happen. I understand people prefer to use iPads, but I will not pay Apple $100 per year for the privilege of releasing free software for their systems.[/p][p]Steam does something special with their Mac releases to get around Gatekeeper even when I do not sign the app. That is why I've recently released on Apple silicon such as the M1.[/p][p]Anyhow, the plan is to release an Android version (likely as a sideloaded app at first) that will basically let you pass around a single tablet at the table for your players to control their tokens. For people who do not have one of my fancy touchscreens :)[/p]

Minor Mac Fixes

The first Mac build was having a lot of issues with fullscreen and switching window locations between displays.

It's not 100% fixed and I am not sure it can be due to conflicts with how the game engine (Godot) and Apple's display manager interact. But it should be working a lot better now.

Basically, it will always put the DM screen on the main display (as defined in Mac settings) and always put the player screen on the extended display. Switching displays mid-game will likely not work properly.

You will need to set the display you want to be the DM screen as your "main display" in Mac settings before starting the program.

As a reminder, this is only working on Apple silicon, not Intel based Macs. I also only have a single piece of hardware to test on (a 2020 M1 mini).

If you are having issues on any other type of Mac than a M1 I doubt I will be able to help much unless you are familiar enough to pull some logs. In case it is not obvious, I am not experienced with Macs and it is a miracle it works as well as it does on the M1 that I have.