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  3. Version 2.4.0 Update Announcement | Fated Showdown: The One in All

Version 2.4.0 Update Announcement | Fated Showdown: The One in All

[p]Dear Inheritors:[/p][p]To provide better gaming experience, we will conduct server shutdown maintenance for the v2.4.0 update at 13:30PM on October 15th (UTC+8). During this time the server would be temporary unavailable for 1.5 hours, players won't be able to log in at that time. Please arrange your time accordingly. The specific update information can be checked in "V2.4 Update Announcement".[/p][p]Once the servers are back online, the following rewards will be sent to all Inheritors via in-game mail on the same day:[/p][p]◇ Orisols Scroll *10[/p][p]◇ Soul Stone *588[/p][p]◇ Sanity Crystal *1[/p][p]We recommend keeping an eye on the event countdown and claiming your rewards as soon as possible to avoid missing out. Thank you for your understanding and support.[/p][p][/p][h2]I. New Chapter | Vortex of Origin[/h2][p]The struggle against the Formless Lord has reached its final hour — Confront the "other self," and Hela must make her ultimate choice. Will all beings of the World Tree finally attain true salvation and rebirth?[/p][p]Vortex of Origin chapter 2-4 has been unlocked, along with their corresponding Cumulative Star Rewards, World Progress Rewards, and Chapter Completion Rewards.[/p][p][/p][h2]II. New Astral Expedition Boss | Verdandi[/h2][p]Under the influence of the Faceless God, the power of chaos is fundamentally altering the World Tree and even the entire cosmos. An avatar coalesced from dark, viscous liquid slowly melts, then transforms into diverse forms under the pervasive sway of chaos...[/p]
  1. [p]Unlike the stationary combat style of the "Darkvein Adiposer" this boss features more dynamic mechanics, including teleportation, clones, and self-destruction.[/p]
  2. [p]In the overall design of the Astral Expedition boss, the mechanic of periodically gaining significant boosts to defense, attack, elemental resistance, and critical resistance—either after a set time or upon losing a certain amount of health—will be retained. Inheritors must remain extremely cautious during this challenge.[/p]
  3. [p]During the event, once a team is formed, players cannot challenge the boss with Inheritors outside their team. The challenge can be attempted or practiced unlimited times throughout the event, but only the highest score will be recorded.[/p]
  4. [p]Completing the challenge rewards participants with various prizes, including cumulative team points, cumulative caravan points, team rankings, and caravan rankings. Additionally, based on caravan rankings, a caravan auction will open after the challenge cycle. All Soul Jades and Soul Stones spent during the auction will be distributed at a certain ratio to all Inheritors in the caravan who participated in the challenge.[/p][p][/p]
[h2]III. Chaos Returns | Orisols II[/h2][p]Under the onslaught of chaotic forces, the World Tree is undergoing drastic changes. Heirs, let us face this new challenge together![/p]
  1. [p]The level cap has been increased to 60 (70).[/p]
  2. [p]New level 60 (61) and level 60 (70) co-op stages have been unlocked.[/p]
  3. [p]The maximum Star Upgrade limit for Soul Cores has been raised, now allowing upgrades up to 4 Sun Stars.
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[h2]IV. New Gears | Orisols II[/h2][p]All content mentioned in this announcement is based on the development version. Actual in-game effects and values are subject to change upon official release.[/p][p][/p][h3]New Mythic Gear Fixed Affix[/h3][p][/p][p]1.Light Weapon[/p][p]ATK+24%(Immortal: ATK+33%)[/p][p]CRIT DMG+30%(Immortal: CRIT DMG+43%)[/p][p]CRIT DMG+11%,ATK+20%(Immortal: CRIT DMG+16%,ATK+29%)[/p][p][/p][p]2.Heavy Weapon[/p][p]Normal ATK DMG+16%,ATK+16%(Immortal: Normal ATK DMG+22%,ATK+22%)[/p][p]Final DMG+20%(Immortal: Final DMG+29%)[/p][p]ATK+862(Immortal:ATK+1186)[/p][p][/p][p]3.Chaos[/p][p]PEN+10%,CRIT DMG+29%(Immortal:PEN+15%,CRIT DMG+41%)[/p][p]CRIT Rate+15%,CRIT DMG+29%((Immortal:CRIT Rate+22%,CRIT DMG+41%)[/p][p]PEN+15%(Immortal:PEN+22%)[/p][p][/p][p]4.Armor[/p][p]All Elemental DMG+9%(Immortal: All Elemental DMG+13%)[/p][p]Max HP+20%,All Elemental DMG+8%(Immortal: Max HP+27%,All Elemental DMG+10%)[/p][p]All Elemental Res+25%(Immortal: All Elemental Res+32%)[/p][p][/p][p]5.Helmet[/p][p]HP and DEF-30%,ATK+10%(Immortal: HP and DEF-30%,ATK+14%)[/p][p]For every type of elemental debuff affecting the character, DMG Reduction+2%(Immortal: For every type of elemental debuff affecting the character, DMG Reduction+4%)[/p][p]All Elemental Debuff Burst additionally deals 850% of attack power as damage(Immortal: All Elemental Debuff Burst additionally deals 1250% of attack power as damage)[/p][p][/p][p]6.Artifact[/p][p]Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)[/p][p]Using the Dodge skill deals 300% of attack power as damage to surrounding enemies(Immortal: Using the Dodge skill deals 500% of attack power as damage to surrounding enemies.)[/p][p]Converts the lowest Elemental Res into CRIT DMG boost, up to a maximum of 70%(Immortal: Converts the lowest Elemental Res into CRIT DMG boost, up to a maximum of 70%)[/p][p][/p][p]7.Remains[/p][p]Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)[/p][p]Deals an additional 750k DMG when attacking, CD: 2 seconds(Immortal: Deals an additional 1250k DMG when attacking, CD: 2 seconds)[/p][p]Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)[/p][p]Upon entering combat, the character -50% of Max HP +50% CRIT DMG(Immortal: Upon entering combat, the character -50% of Max HP +70% CRIT DMG)[/p][p][/p][p]8.Boots[/p][p]Skill STA Cost Reduction+20%(Immortal: Skill STA Cost Reduction+35%)[/p][p]Deals additional true DMG equal to 55% of the caster's max HP when dealing DMG, CD: 2 seconds(Immortal: Deals additional true DMG equal to 100% of the caster's max HP when dealing DMG, CD: 2 seconds)[/p][p]Deals an additional 1.12 million damage, CD:3 seconds(Immortal: Deals an additional 1.88 million damage, CD:3 seconds)[/p][p][/p][p]9.Accessory[/p][p]Fires arrows at nearby enemies, dealing 850% physical DMG, CD: 10 seconds(Immortal: Fires arrows at nearby enemies, dealing 1950% physical DMG, CD: 10 seconds)[/p][p]DEF+20%, All Elemental DMG+9%(Immortal:DEF+27%, All Elemental DMG+13%)[/p][p]Final DMG+10%(Immortal: Final DMG+15%)[/p][p][/p][p]10.Nephesh[/p][p]Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)[/p][p]Each time a skill is cast, the character -2% of Current HP+22% Skill DMG(Immortal: Each time a skill is cast, the character -2% of Current HP+28% Skill DMG)[/p][p]ATK+11%, DMG Reduction+15%(Immortal:ATK+16%, DMG Reduction+15%)[/p][p][/p][h3]New Native Immortal Gear Fixed Affix[/h3][p]1.Light Weapon[/p][p]For each Origin-grade (or higher) Soul Core equipped: ATK +3%. Additionally, upon entering a stage, automatically gain a buff that prevents stamina consumption when casting skills for 10 seconds. This effect has a 30-second cooldown.[/p][p][/p][p]2.Other Native Immortal Gear[/p][p]Upon entering the world of "Orisols II", all Immortal-grade gears from "Orisols Ⅰ"—obtained through co-op drops or store exchange—will automatically adapt to the base stats of Orisols II gears, with additional enhancements to special affix values.[/p][p][/p][h2]V. New Cultivation | Myriad Casket[/h2]
  1. [p]When reconstructing the Myriad Casket for Orisols II gears, the affix pool remains unchanged from Orisols I, but all numerical values have been increased.[/p]
  2. [p]During the "Myriad Casket" reconstruction of Orisols II gears, players can spend a certain amount of Starmoire Crystals to bind an Ascended Immortal-grade gear from Orisols I, directly inheriting its affix types from the "Myriad Casket". However, numerical affix construction can still be performed using Starmire Crystals, with a reduction of 5 in the required amount per roll. Additionally, 10 less Pyre Script will be consumed during Ascension. Upon completion of Ascension, the bound Orisols I Immortal-grade gear will be destroyed, while its enhancement level will be automatically transferred to the new gear. Any embedded runes will be returned to the player's backpack.[/p][p][/p]
[h3]Orisols II: Myriad Casket Set Effect[/h3][p][/p][p]Chthonic Tendril[/p][p]2-Piece Set: ATK+26%[/p][p]3-Piece Set: CRIT DMG+33%[/p][p][/p][p]Starfall Fluorite[/p][p]2-Piece Set: PEN+24%[/p][p]3-Piece Set: Soul Core Active Skill DMG+44%[/p][p][/p][p]Genesis Ember[/p][p]2-Piece Set: All Elemental DMG+24%[/p][p]3-Piece Set: Skill DMG+66%[/p][p][/p][p]Astral Herald[/p][p]2-Piece Set: HP+23%, All Elemental DMG+28%[/p][p]4-Piece Set: For each level the skill is upgraded, its CD is reduced by 1%[/p][p][/p][p]Umbral Auric[/p][p]2-Piece Set: HP+23%, CRIT DMG+30%[/p][p]4-Piece Set: Ultimate Level +15, Ultimate Skill DMG +100%[/p][p][/p][p]Verdant Vitality[/p][p]2-Piece Set: HP+23%, Enemy All Elemental Res-18%[/p][p]4-Piece Set: ATK+23%, CRIT DMG+30%[/p][p][/p][p]Azure Jade-Gilt[/p][p]2-Piece Set: DEF+10%, CRIT DMG+30%[/p][p]3-Piece Set: Upon entering combat, dealing damage will additionally inflict 15% true damage. This effect lasts for 60 seconds[/p][p][/p][p]Iridescent Obsidian[/p][p]2-Piece Set: DEF+20%, ATK+20%[/p][p]3-Piece Set: When casting a skill, there is a 30% chance to deal additional damage. Cooldown: 8 seconds[/p][p][/p][p]Shattered Halo[/p][p]2-Piece Set: DEF+20%, Skill Level+2[/p][p]3-Piece Set: When using a skill, there is a 25% chance to activate one currently on-cooldown Soul Core active skill. Cooldown: 8 seconds[/p][p][/p][h2]VI. New Soul Core | The One in All[/h2][p]One of the extraterrestrial beings from beyond the World Tree, is the embodiment of the "Existence" aspect of Yog-Sothoth. It resides beyond time and space, yet remains interconnected with all temporal and spatial dimensions. The past, present, and future are all within it; all things are within it, and it exists within all things—except the World Tree.[/p][p]No Affinity[/p][p]Soul Skill I— Omniversal Tether:Summons several miniature nebulae from distant universes. The nebulae orbit and gravitationally pull the enemy, continuously firing spatio-temporal beams, dealing PHY DMG. CD: 20s.[/p][p]Soul Skill II—Key to the Gate:DMG dealt is converted into True DMG. This Soul Core's initial star level allows Substitute Soul Core configuration.[/p][p]Soul Skill III— Omnipresent Nexus: When activating a Chain Skill and triggering an Active Soul Skill, gain DMG Amplification. Lasts 10s.[/p][p][/p][h2]VII. Other Important Information[/h2]
  1. [p]Fixed inconsistencies between displayed skill stats and actual damage values.[/p]
  2. [p]Addressed an issue where Astral Expedition title effects could abnormally stack in duration. Existing titles will be reset to a 9-day duration after the update.[/p]
  3. [p]Resolved an automatic screen rotation failure on certain device models.[/p]
  4. [p]Optimized the boss scale in Divine Demise Ruins to make stage transitions more visually distinct.[/p]
  5. [p]Improved visual cues when bosses in Divine Demise Ruins and Astral Expedition enter damage immunity phases.[/p]
  6. [p]Streamlined the item selection logic during attunement processes.[/p]
  7. [p]Enhanced controller compatibility and support on PC platforms.[/p]
  8. [p]Fixed an issue where the Stand Soul Core for the The Apostle of Silver Veils failed to inherit some of the abilities from the main Soul Core's skill II.[/p]
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