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IL-2 Sturmovik: Battle of Stalingrad News

Korea. IL-2 Series Steam Page Is Now Live!

[p][/p][p]Hello pilots,[/p][p][/p][p]We are happy to announce that the official Steam page for Korea. IL-2 Series is now live.[/p][p][/p][p]This page will be a place on Steam where you can follow development news, see new screenshots and videos, and learn more about the upcoming next-generation flight simulator set during the Korean War.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Feel free to use the Community Hub to ask questions, discuss the project, and share your thoughts with other pilots. Our team will also be following the discussions there.[/p][p][/p][p]If you are interested in the project, don’t forget to add the game to your wishlist and follow the page to stay updated on future announcements.[/p][p]Wishlists help Steam recommend the game to more players and support the project ahead of release.[/p][p][/p][p]We’re excited to have you with us at the very beginning of this journey.[/p][p][/p][p]Join our community and follow official channels[/p][p][/p][p]Follow IL-2 Series on our official platforms and stay connected with the community:[/p][p]Website: [/p][p]https://il2-series.com/en/[/p][p][/p][p]Forum: [/p][p]https://forum.il2-series.com[/p][p][/p][p]Discord: [/p][p]https://discord.gg/il2series[/p][p][/p][p]Telegram: [/p][p]https://t.me/il2gb[/p][p][/p][p]Reddit: [/p][p]https://www.reddit.com/r/il2series[/p][p][/p][p]Facebook: [/p][p]https://www.facebook.com/il2sturmovik[/p][p][/p][p]YouTube: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]X:[/p][p]https://x.com/il2series[/p]

Update 7.001

[p]On this day 82 years ago, January 27th, 1944, the Leningrad siege has finally ended after 872 days.[/p][p]Today we release our largest Great Battles module in three years - Odessa and Leningrad - Siege and Liberation.[/p][p]We have completed development of all 8 aircraft for this module, as well as both maps. Let us remind you what is included in the set:[/p]
  1. [p]Early war Soviet biplane fighter I-153 "Chaika" designed by Polikarpov Design Bureau,[/p]
  2. [p]Early war German Messerschmitt Bf 109 E-4 fighter,[/p]
  3. [p]Early war Soviet fighter Yak-1 series 23 by Yakovlev Design Bureau,[/p]
  4. [p]Early war Soviet fighter LaGG-3 series 4 by Gorbunov Design Bureau,[/p]
  5. [p]Soviet ground attack aircraft Il-2 model 1944 by Ilyushin Design Bureau,[/p]
  6. [p]Late war Soviet fighter Yak-3 designed by Yakovlev Design Bureau,[/p]
  7. [p]Late war German Ju 87 D-5 dive bomber,[/p]
  8. [p]Late war Soviet fighter La-7 designed by Lavochkin Design Bureau,[/p]
  9. [p]The "Odessa" map with a flight zone size of 320 x 320 kilometers,[/p]
  10. [p]The "Gulf of Finland" map with a size of 270 x 230 kilometers.[/p]
[p]The project's release means it is now available for purchase both on  our website and on Steam. But it is important to note that this does not mean the project's work has stopped! As has always been the case with our previous modules, we will continue to refine and improve it after its official release. We plan to continue developing "Odessa and Leningrad" for several more months.[/p][p]First, we plan to expand the time periods of the Pilot's Career mode to four full timeframes, two for Odessa and two for Leningrad. Each map will include a timeline for the sieges of these cities in 1941 and their liberation in 1944. In total, these four timeframes will contain 15 (!) chapters. We have currently implemented three of them—two in the Odessa theater of war (1941 and 1944) and one in Leningrad (1941). New chapters will be added with each update.[/p][p]In addition, we plan to increase the number of seasons for the Gulf of Finland map to five: spring, summer, autumn, the transitional period before and after winter, and winter. Summer and winter have already been released, and the remaining seasons will be added in Q2. We plan to complete the career mode expansion by the end of summer 2026.[/p][p]Another addition in this version is new historical campaign Ram Squadron dedicated to the actions of the 401st Squadron of the Royal Canadian Air Force in the summer of 1944. Its main character will be the Spitfire Mk.IXc fighter, which is available to all owners of the Battle of Normandy module.[/p][p]You will lead a section of Spitfires from the 401st Squadron of the 126th Wing of the Royal Canadian Air Force. Along with attacks on various ground targets, in the summer of 1944, the squadron's pilots engaged in several successful, large-scale air battles, laying the foundation for the future glory of the most effective unit of the 2nd Tactical Air Force. The campaign will culminate in missions to destroy the encircled German forces in the Falaise Pocket.[/p][p]All missions are based on the combat log of the 401st Squadron of the Royal Canadian Air Force and, where possible, reconstruct the real ground and air situation that developed during the Battle of Normandy.[/p][p]The new campaign is available on our website and on Steam.[/p][p]Version 7.001 changelist:[/p]
  1. [p]The La-7 series 1 fighter and the Il-2 mod. 1944 (with swept wings) ground attack aircraft have been added to the sim. Now, owners of the Siege and Liberation module have access to all 8 of its aircraft listed above[/p]
  2. [p]The Gulf of Finland map and the Pilot Career mode in the Leningrad Theater of Operations in 1941 are available to all owners of the Siege and Liberation module[/p]
  3. [p]The Pilot Career modes for the Odessa Theater of Operations in 1944 and 1945 are available to all owners of the Siege and Liberation module[/p]
  4. [p]A new payware historical campaign on Spitfire Mk.IXc, Ram Squadron, is now available (requires Battle of Normandy)[/p]
  5. [p]I-153 “Chaika”: flight characteristics with the M-63 engine modification installed have been corrected[/p]
  6. [p]Buildings won't disappear and reappear when rotating the camera view[/p]
  7. [p]Corrected the algorithm for calculating coolant leakage from radiators[/p]
  8. [p]Added single scenarios for the I-153, Yak-1 series 23, and LaGG-3 series 4[/p]
  9. [p]Career mode: Zeppelin escort mission added to WWI Western Front map[/p]
  10. [p]Career mode: reduced the probability transport aircraft intercept on the Eastern Front (except for the 6th Army encirclement at Stalingrad timeframe)[/p]
  11. [p]Career mode: fixed an issue with a group of transport aircraft circling over a drop zone after a successful cargo drop[/p]
  12. [p]Career mode: added night Intruder and Combat Patrol missions for the Bf 110[/p]
  13. [p]Career mode: increased the cover distance for the player's group in the Normandy theater of operations[/p]
  14. [p]Career mode: fixed a bug in the Normandy theater of operations where other aircraft did not have tactical codes in cargo and parachute drop missions[/p]
  15. [p]Career mode: increased flight altitude in bomber intercept missions on the Eastern Front[/p]
  16. [p]In the Sky Nomads campaign, changes have been made to the weather conditions in some missions, and a number of bugs have been fixed[/p]
[p]Work on the "Siege and Liberation" module is not the only thing we plan to do this year for Great Battles. Soon, we plan to make an important announcement about something new and long-awaited that will be coming to you in the near future. Stay tuned for news and stay in touch![/p]

Patch 6.107b

  • [p]You can now create Zeppelin Intercept mission in Advanced Quick Mission mode on the Western Front WWI map[/p]
  • [p]A scenario mission where you as a Nieuport 17 pilot has to force a Zeppelin to land is also added (it shows up in Single Missions > Flying Circus Scenarios if you have a Nieuport 17)[/p]
  • [p]AI pilots better engage a large target such as a Zeppelin[/p]
  • [p]Various fixes for Zeppelins and their hangars[/p]
  • [p]Fw 190 A-8 has correct looking skins in the Career mode on Rhineland the map[/p]

Update 6.107

[p]11.11.2025[/p][p]Dear friends,[/p][p]On this very day, 107 years ago, on November 11, 1918, the armistice on the Western Front of World War I came into effect — for the first time in four years of nearly continuous artillery barrage, silence fell. The armistice was not subsequently violated and became the official date of the end of the bloodiest war in human history at that time.[/p][p]In honor of this anniversary, we have released update 6.107, which introduces numerous new features to the Flying Circus module. This update expands and diversifies the virtual world of World War I, developed in collaboration with Yugra Media.[/p][previewyoutube][/previewyoutube][p]First, a real giant has entered the Flying Circus arena! We've wanted to add German Zeppelin-class R bomber airships for many years. Despite their vulnerability, they were not an easy target — catching up with or intercepting an airship flying at high altitude and at what was then a high speed was a task at the limit of the capabilities of the first airplanes. Machine gun fire did not guarantee sufficient damage to the hydrogen tanks even after hundreds of rifle-caliber bullets hit the outer shell. The situation changed only with the advent of more powerful aircraft engines and incendiary rockets.[/p][p]New major cities have been added to the Western Front map, including Mons, Namur, Aachen, Verviers, Maastricht, Brussels, Charleroi, and others. Additional landmarks have appeared in Paris, including the Arc de Triomphe and the Trocadéro Palace. Railway stations and train stations have been added to many settlements. Several minor improvements have been made, which collectively have significantly enhanced the perception and realism of the map.[/p][p]All Flying Circus owners have already received the airship and all map updates - no additional purchases are needed. If you were planning to purchase Flying Circus, we would like to draw your attention to the new Flying Circus Deluxe collection, now available on Steam and our website.[/p][p]The bundle contains 40 flyable aircraft of the rise of flight era, a pilot career mode, individual scenario missions, and a mission generator on the huge Western Front WWI map, as well as five historical campaigns: Gallant Green (S.E.5a pilot of No. 56 Squadron in April - June 1917), Red Knights (Albatros D.V pilot of Jasta 11 during Spring 1917), Spring Offensive (Sopwith Camel pilot of No. 54 Squadron in March 1918), Kaiserschlacht (Fokker Dr.I pilot of Jasta 6 in March 1918) and Against the Tide (SSW D.IV pilot in August - September 1918).[/p][p][/p][p]And that's not all — of course, the improvements in the new version are not limited to World War I. Several improvements and fixes have been implemented in World War II campaigns and aircraft, as outlined in the list of changes below.[/p][p]Version 6.107 Changelist[/p]
  1. [p]The AI-controlled Zeppelin R airship is available as a target in the new “Intercept Zeppelin” mission type in the careers for the Spad 7 and Nieuport 17 for the French squadrons N103, N12, N26, N31, N48, N62, N23, N3, and British No.19 from 1916 to 1917;[/p]
  2. [p]The Western Front map has received a major update: large cities (Mons, Namur, Aachen, Verviers, Maastricht, Brussels, Charleroi, Trier, Liège), the landscape has been refined, and Paris landmarks have been added: the Arc de Triomphe and the Trocadero Palace;[/p]
  3. [p]The new Flying Circus Deluxe Edition, which includes all 40 World War I aircraft, is now available (on Steam and on our website);[/p]
  4. [p]To protect against cheating, newly saved multiplayer missions in .msnbin format can no longer be opened in the editor (.mission files can still be opened for future edits). Previously, it was possible to examine missions received from the server in the editor to gain an unfair advantage over other players;[/p]
  5. [p]Bf 109 E-4 — due to popular demand, a modification of the DB-601Aa engine with increased power at ground level but reduced altitude has been added;[/p]
  6. [p]Me 410 — the engine's emergency mode operation time has been increased to 3 minutes in accordance with documents from the Bundesarchiv submitted by players;[/p]
  7. [p]Il-2 model 1943 — while working on the new Il-2 model 1944, stability and controllability have been adjusted to more accurately match the available data, and switch sounds have been added to the cockpit;[/p]
  8. [p]A scenario mission for the Yak-1 23 series has been added to the Odessa map;[/p]
  9. [p]Fixed a bug where World War II equipment could appear in WWI scenarios;[/p]
  10. [p]The “Hornet's Nest” campaign has been updated;[/p]
  11. [p]The “Wild Mustangs” campaign has been updated;[/p]
  12. [p]Fixed a bug where night bombing targets for the Me 410 were only selected on the coast of England;[/p]
  13. [p]The missing emblem of the 298th IAP has been added;[/p]
  14. [p]Fixed a bug where II./JG 3 pilots received awards as bomber pilots instead of fighter pilots;[/p]
  15. [p]AQM: fixed a bug on the Western Front map where balloons appeared in the corner of the map instead of the correct coordinates;[/p]
  16. [p]Mission Editor: large missions opening and saving is up to several dozen times faster now.[/p]

Dev blog #374

[p]Dear aviators,[/p][p]Today, we are happy to report that our joint development with Ugra-Media of a major Flying Circus-themed update is nearing completion. In mid-November, we plan to release this update, which will significantly expand and diversify the virtual world of World War I in our simulator.A significant improvement will be the addition of 7 new major cities to the Western Front map: Mons, Namur, Aachen, Verviers, Maastricht, Bruxelles, and Charleroi. Several additional unique landmarks have been added to Paris, including the Arc de Triomphe. Small and big railway stations have been added to many settlements. Several smaller improvements have been made, which together significantly enhance the map's perception and realism.[/p][p]In addition to the map improvements, a real giant is entering the Flying Circus! We have completed development of the German Zeppelin R Class combat airship. We are now finishing a set of related additional combat missions for the early period of the Pilot Career mode. Six new types of combat missions include intercepting the airship and assaulting and bombing airship bases for the Entente - German pilots will cover the airship's passage across the front line and defend the Zeppelin bases.[/p][p]Creating a simulation model of an airship was not a simple task: we had to resolve issues related to the interaction of such a gigantic object with other objects in the game world, implement a very specific damage model, develop AI to control the airship's flight and the use of its weapons, and create an entirely new set of graphic effects and sounds for it. Our earlier fears about taking on such a task were not unfounded — in many ways, such a unique object brought us close to the limits of what is possible within the game world of Great Battles. Nevertheless, we managed to solve all these problems, and soon all Flying Circus owners will see the result on their PCs - you won't have to buy anything extra.[/p][p]We will continue to keep you updated on the latest developments in the Great Battles game world — there will be additional important news before the end of the year. Please stay tuned and stay in touch![/p]