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Developer Diary #260 - Tempest Campaign, Hurricane Pics, New Haze and USA Pilot!

#260

Dear Friends,

The Autumn is here and our project is very close to another milestone. The next version 4.501 that will be released in a few weeks will contain very important improvements. For instance, after constructive discussions in our community, we have come to decisions on two aspects of the sim which are very important for the players: providing a required visibility level for the airplanes in a dogfight and modeling a pilot reaction to high-G loads. We're working on both things right now and the result of this work should be released in the aforementioned update. Another addition will be the MSAA x8 graphics setting, but please note that it will put quite a load on your graphics card.

We have almost finished two neat features for Tank Crew as well: controlling a turret using your joystick or buttons and looking through the visors and view slits with the help of preset cameras. Good news for Bodenplatte owners: the long-awaited campaign for this module will be included in this update as well - its author Alexander =BlackSix= Timoshkov has much to tell you about it:



In today's Dev Blog we'd like to tell you more about the new historical campaign 'Wind of Fury' that will be released for free for all Bodenplatte owners very soon.

It is dedicated to the No. 486 (New Zealand) Squadron RAF that flew Tempest Mk.V fighters and will picture the unfolding of the air battle in the skies of North-Western Europe since October 1st, 1944, till January 1st, 1945.



With the V-1 launch sites in Northern France captured or destroyed and this threat against the England territory eliminated, at the end of September 1944 it was decided to relieve the five existing squadrons of Tempest interceptors from the ADGB (Air Defence of Great Britain) duties and move them to the continent. Unlike Spitfires and Typhoons, Tempests could not carry rockets or bombs at the moment, making them inadequate for a fighter/bomber role, so the 2nd Tactical Air Force had tasked them with patrolling over own territory, intercept attempts against the German Me 262 jets and free hunting for enemy aircraft and road and railway traffic far behind the enemy lines.



The story of the campaign is based on the Operations Record Books of the 486th for the second half of 1944 and the historical works on the late war RAF and Luftwaffe actions available in English. After doing the research of the ORB, the most interesting missions were selected that were not too long to require the external fuel tanks which are not yet available in our sim yet. In reality, Tempests were flying with additional fuel tanks almost all the time and we'll add them to the campaign later, but for now, you'll be able to finish any mission with a default fuel amount.

There are no B-26 and Typhoon escort missions yet as well - these birds will be available a few months later in the Battle of Normandy Early Access program. We plan to add all the required, but not yet available, objects like B-26, C-47, Typhoon Mk.Ib, Spitfire Mk.XIV, Fw 190 A-6, Bf 109 G-6 Late as well as the British ground vehicles and artillery to the campaign at a later date.



It may appear counterintuitive, but having detailed reports on the squadron actions for many days and even hours may affect the campaign and its gameplay negatively if you use such data as is. During the long life of the IL-2 Sturmovik series, there were many attempts in the community to do just that, dramatize the historical documents or famous pilot memoirs word by word, but they reached only limited success, if not a failure.

This is caused mostly by the well-known fact that most of the missions were routine and repeating, 'Groundhog Day' type ones and enemy encounters did not happen in each one, but also by the peculiarities of the process of recreating real combat operations in a flight sim. Even when you select the most interesting missions with much action going around and that are not too long, you may have a rude awakening finding out that:

- several subsequent missions happen in the same time of day;
- direct time of day recreation makes a ground attack mission nearly unplayable during dawn or dusk hours;
- too few aircraft or vehicles participated in the action so the players will find the mission too dull and empty, even if real pilots back then thought that it was more than enough action for them (or vice versa, too many and the performance reasons come into play).

Such factors mean that simulated events will differ from reality even if it is possible to recreate them exactly because of the performance, convenience and gameplay reasons. In the practice this means that a takeoff can happen in a different time, there will be less allies, but more enemy encounters or more enemy aircraft in a certain dogfight, etc.



In general, Wind of Fury campaign will make you familiar with nearly the entire range of the real combat missions flown by Tempest pilots during the second half of 1944, briefly including the Battle of the Bulge, and will end with the Bodenplatte strike on the allied airfields on January 1st, 1945.



P.S. We would like to thank the community member @Obelix for his 4K skins for the Tempests of 486th squadron which were used to create the images for the campaign and his advice on the additional official Tempest skin with the invasion stripes that was added to the sim.

We will continue our Dev Blog with another important change that affects the aircraft visibility - update 4.501 will include the atmospheric haze setting. It will be adjustable in Quick Mission Builder for your liking and can be set by an author in other missions. The minimal setting corresponds to the haze level in the current public version while higher values will look like these screenshots. By the way, you can see the progress made on another important thing on them as well. ;-)



We'll finish with a short report on the Normandy development. Here's our hero of the day - USAAF pilot in early war uniform and without the G-suit that was introduced in the theater later.



Enjoy!

The Sturmovik Team

DLC Madness Sale is on! 25-85% OFF Planes and Campaigns!

Attention Pilots!

The DLC Madness Sale is on! Grab yourself a Collector Plane or two and try one of our awesome Scripted Campaigns!

The sales runs from Sept. 1st until Sept. 8th on Steam.

IL-2 ON STEAM
https://store.steampowered.com/app/307960/IL2_Sturmovik_Battle_of_Stalingrad/

Blazing Steppe - 75% OFF
Ten Days of Autumn - 75% OFF
Havok Over the Kuban - 75% OFF
Fortress on the Volga - 75% OFF
Achtung Spitfire! - 75% OFF
Ice Ring - 25% OFF
Hell Hawks - 25% OFF
Yak - 9 - 30% OFF
Yak - 9T - 30% OFF
P-38 - 66% OFF
Dora - 66% OFF
U-2VS - 75% OFF
Spitfire VB - 75% OFF
Hs-129 - 75% OFF
La-5 FN - 75% OFF
Bf-109 G-6 - 75% OFF
Ju-52 - 75% OFF
Yak -1B - 75% OFF
P-40 - 85% OFF
Mc.202 - 85% OFF
Fw-190 A-3 - 85% OFF
La-5 - 85% OFF

NOTE: Due to an entry mistake the P-40 and Mc.202 will be on sale starting tomorrow.

All ROF Content - 75% OFF
https://store.steampowered.com/app/244050/Rise_of_Flight_United/

Enjoy!

The Sturmovik Team

Developer Diary #259 - Screenshots of in-game C-47 "Skytrain"

Hello Pilots

Although this crazy sequestered summer of 2020 is coming to an end, life goes on, and our work goes on. Many things are happening in our “virtual office” including finishing a new Free Scripted Campaign for Battle of Bodenplatte featuring the Tempest Mk.V called “A Violent Wind” built by Alex Timoshkov. Also, as a result of recent discussions in the community, work is underway to improve general aircraft visibility, which we hope will appear to be both realistic and more comfortable for players. This may require more than one future update to fully conquer, but we’ll see. Additionally, there is some progress towards the completion of the Air Marshal feature which has taken much longer than planned. We’ve also had to build up technical capacity in the field of map production, which is necessary to implement everything planned for the Normandy landscape. And as always improvements to the AI for both aircraft and ground vehicles continue.

Our engineering department is fully engaged in the development of flight models of three aircraft - the C-47, Bf-109G-6 Late and the Spitfire Mk.XIV, while at the same time work on deepening the model of aircraft fuel systems is in the research and prototyping stage. Creating the technical specifications for all aircraft and other objects of for Battle of Normandy is coming to and end which is was a huge and complex research task. Completion of this allows Viks to now focus some attention to the Career mode. At the moment, 3D models of several aircraft are at various stages of development - the Hurricane, P-51B, Spitfire Mk.XIV, Bf 109 G-6 Late, Mosquito, Typhoon and C-47. It is the last aircraft from this list, the twin-engine C-47 military transport, that today we are ready to show you in the game world:



See you in the skies!

The Sturmovik Team

REAL VIRTUAL PILOTS FLY COMBAT SALE IS ON! 66-85% OFF!

Attention Pilots!

We are aware that many of you are sight-seeing in your Cessna or flying an Airbus today. We consider this activity a little perverse of course. Not that there’s nothing wrong with that, it’s just not our thing! However, with everyone being in a flying mood today, we have launched our REAL VIRTUAL PILOTS FLY COMBAT Sale with some mind-blowing savings on several Great Battles products.



If you’ve wish-listed any of our products on Steam or been thinking about grabbing one of these from our website now is the time to make your move! We’re almost giving them away. Get in the cockpit today and BECOME A WARRIOR NOT A TOURIST! Tell your General Aviation friends this hobby is much more than driving a bus with wings.

Here’s what’s on Sale on Steam T

The sale runs from August 18th – August 24th 2020

Battle of Stalingrad – 85% OFF for the first time ever! 

Battle of Moscow – 75% OFF 

Battle of Kuban – 75% OFF 

Battle of Bodenplatte – 66% OFF for the first time ever! 

Flying Circus Volume I – 66% OFF for the first time ever! 


IL-2 Sturmovik on Steam

NOTE: Having at least the base game (Stalingrad) on Steam means you can launch it from the Steam client without entering a login and password and you can access your IL-2 content purchased elsewhere if you link the accounts.

See you in the war-torn skies of Europe combat pilots!

The Sturmovik Team

4.009 Update Released - Hell Hawks, USSR Female Pilot, New Map & P-40E 4K Skins!

Update 4.009

Dear Friends,

One month has passed since the previous update, and once again we are ready to present you with a new package of innovations and improvements. The main additions in this version are the new campaign Hell Hawks over the Bulge (website exclusive), new free summer map Velikiye Luki, and new single missions for the Bodenplatte aircraft and Tank Crew tanks - now each model of these modules has a single mission designed for it.



We have also added more beauty to our simulator, in several meanings of this word. First, the P-40E-1 Kittyhawk received 4K texturing of the outer model by Martin =ICDP= Catney. And second, U-2VS, Yak-1 series 69 and Yak-1b series 127 now have female crews option! U-2VS this was done in the memory of the 588th Night Light Bomber Aviation Regiment, known under the nickname "Night Witches", and for Yak-1s in the memory of the fighter pilot Lydia Litvyak, the most effective female fighter pilot of World War II.



This update includes a total of 78 points of changes mostly targeted at the two main areas - AI improvements in and the refinement of the recently completed line of player controllable tanks. There are many extremely important changes in this list for other areas of our sim as well. Despite everything that happens in the world this year, our team continues to work on improving the IL-2 Sturmovik game world and keep the fast rate of development.

Main Features

1. The new map Velikiye Luki (Summer) is available to all owners of any IL-2: Great Battles module;
2. Velikiye Luki (Winter) map has been improved and updated;
3. The new historical campaign “Hell Hawks over the Bulge” is released;
4. The visual models of the U-2VS Collector Plane crew members were replaced with new ones in the correct uniform (according to the year set in a mission, without a helmet and a parachute);
5. Female crews option added to U-2VS, Yak-1 ser. 69 and Yak-1b ser. 127 aircraft;
6. P-40E-1 now has 4K quality external textures thanks to Martin =ICDP= Catney;
7. Each Bodenplatte aircraft now has its own single mission;
8. Each Tank Crew - Battle of Prokhorovka tank now has its own single mission;
9. Since the technochat can be disabled by difficulty settings, the critical information such as the service maintenance indication (refueling, repair, first aid) will be visible in the HUD anyway;

Aircraft AI improvements

10. An AI flight leader shouldn’t circle on the ground after landing;
11. An AI error in the following terrain routine has been fixed that could cause the AI-controlled aircraft to stuck in the climb spiral and the AI wingmen in the formation to stall;
12. An AI flight leader will correctly maintain the set speed on the route;
13. AI climbing on the route corrected (they shouldn’t do too shallow of a climb and accelerate more than required as a result);
14. AI pilots shouldn’t climb on the route too steeply and, as a result, lose speed too quickly;
15. The low route speed limit has been corrected for a number of aircraft, enabling them to reach a maximum climb rate;
16. AI settings corrected for Yak-1, Yak-1b and Tempest, making them able to correctly maintain their position in a formation in level flight;
17. AI settings corrected for P-47D-22, making the formation flying more stable;
18. AI settings corrected for Flying Circus aircraft, making the formation flying more stable when descending;

Player controllable tanks improvements

19. IMPORTANT: all player-controllable tanks have detailed descriptions of their equipment, general control and functionality recommendations and individual lists of input commands accessible from the in-game Esc menu;
20. All the player-controlled tanks have animated and audible MG and main gun traveling locks;
21. Important information on sighting and radio communication equipment has been added to all tank help screens;
22. The powered turret traversing drives (where available) are automatically switched to manual mode at low turn speed for precise aiming and from manual to the powered mode drive for turning the turret fast;
23. Pz.III Ausf.M, Pz.IV Ausf.G, Pz.V Ausf.D, Pz.VI Ausf.H1 and M4A2 have functioning gyrocompass course director (controlled by the LShift + Z / LShift + X keys);
24. DT machineguns (T-34-76UVZ-194 and KV-1s) and M2 .50 AA machineguns (M4A2) iron sights can be adjusted for range (RAlt + Semicolon / RAlt + Period keys);
25. All tank radios have audible umformers (electro-mechanical converters) sounds;
26. Pz.III Ausf.M, Pz.IV Ausf.G, Pz.V Ausf.D, Pz.VI Ausf.H1 have audible gyrocompass sounds;
27. SU-152 and KV-1s: the control levers are locked in the parking position by the corresponding buttons;
28. Enabling and disabling a parking brake is reflected in the technochat;
29. To view a correct fuel reading on the KV-1s and Pz.III Ausf.M tanks, it is necessary to pump the fuel gauge first using the F key;
30. KV-1s: it’s possible to switch the fuel gauge indication between the different tanks with the LShift + F key;
31. M4A2: it’s possible to switch the fuel gauge to display the oil level as well as switch between the different tanks with the LShift + F key;
32. You can raise and lower the M4A2 commander visor;
33. M4A2 engine clutch lock buttons are correctly animated in case of a clutch failure;
34. You can use the loader visor when playing as the gunner on M4A2;
35. M4A2 AA machinegun can be shot off;
36. SU-152, Sd.Kfz.184, Pz.III Ausf.M and Pz.IV have functioning gun recoil indicators;
37. Pz.V Ausf.D ready to fire signal lamp has been corrected;
38. Pz.V Ausf.D gun mantlet armor has been corrected (its upper and low parts became more detailed);
39. All crew members who did not have access to tank intercom equipment are correctly displayed without headphones and microphones;
40. MGs and main guns won’t move a little in a stowed position;
41. The German tank commander model as been corrected (he is easier to hit in the unbuttoned position).
42. The crew models won’t appear and disappear when the camera moves in the cockpit (except the no-restrictions mode in VR);
43. The lateral aiming correction marks were corrected on German tanks;
44. It’s no longer possible to control tank weapons from certain crew stations that did not have access to them;
45. The ‘no ammo left’ message shouldn’t be repeated many times anymore;
46. AI controlled SPGs turn to face the target when ordered to engage it;
47. The ‘fuel system repaired’ message shouldn’t be repeated many times anymore;
48. The ammo counter correctly displays the remaining rounds when certain ammo load-outs are selected;

Other improvements

49. Yak-9T engine control helpers won’t cause the engine to stop when turned on at low temperatures;
50. Engine control helpers won’t incorrectly limit the engine speed after a short shutdown on twin-engine aircraft;
51. Ice Ring campaign is available in the French language thanks to our community member DN308;
52. Tank and aircraft turrets with 3 degrees of freedom have correct stowed positions;
53. Paratroopers jump from Ju-52 correctly;
54. P-38J: drag and pitching moment from the released dive flaps have been increased;
55. Il-2 model 1943: the front iron sight won’t fall off at minimal damage;
56. Pe-2 series 35 bomber: interrupting the startup procedure won’t make it impossible to start again;
57. The problem with resetting the controls to zero when switching between the engines on multi-engine aircraft has been fixed;
58. Bristol Fighter F2B control stick animation has been corrected;
59. A-20B: black artifacts that could be seen from the upper gunner station were removed;
60. Lewis and DT machine guns ammo drum won’t visibly ‘jump’ when reloaded;
61. Aircraft guns ammo reserve is correct now (it was 1 round short);
62. It is no longer possible to reload the magazine when the machine gun is cocked, which led to reloading animation errors;
63. Fighter and tank crew models are being loaded in the sim faster;
64. Character animations were further optimized, which could reduce the stuttering on some configurations;
65. Soviet and American pilots won’t be invulnerable when holding a flare gun or a pistol;
66. MLRS artillery won’t try to shoot at paratroopers;
67. The jerky behavior of rail cars on terrain bends and bridge slopes has been fixed;
68. A bug that could destroy a train when it changed the direction of movement has been fixed;
69. Sorting the list of game servers by the number of players now sorts from highest to lowest on the first click;
70. Fixed an issue that caused the world lighting to have a wrong shade for several seconds at the beginning of the mission;
71. The “F4” camera (chase camera) won’t cause graphics artifacts to appear;
72. A correct hangar will be displayed in the multiplayer lobby (previously it was always the summer one);
73. Camera behavior on mission end has been improved;
74. Numerous static objects won’t disappear from view to early and their collision models were corrected;
75. IV / JG27 will correctly continue after January 23rd in Rheinland career mode;
76. Rheinland Career mode cutscenes added;
77. The service times for all equipment have been adjusted. Now a service operation takes 2-4 minutes at the default service speed (x1 value set in Mission Editor).
78. The tank and aircraft repair settings were clarified in the Mission Editor dialog window.

See you in the skies!

The Sturmovik Team