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IL-2 Sturmovik: Battle of Stalingrad News

Dev blog #219

Dear friends,

One week has passed since our previous Dev Diary and we have something new to show you once again. The rate of development is truly fantastic. Today we won't have so much text but will compensate it with WIP screenshots of two 'stars' of our Bodenplatte project.
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You can see full text and visual materials on our forum

Dev blog #218

Dear friends,

The Spring has come and in today's Dev Blog, after some delay, we're returning to our main project - Bodenplatte.
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First, we can disclose more details about the map of the project.
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But these map development news are not the only ones we have. We can show you the progress we have made on the three coming planes: P-38J-25 heavy fighter, B-25 heavy bomber (AI only), and Me 262 A jet fighter. For the first one of them, P-38J-25, we have used a new approach of creating the exterior and interior 3D models in parallel
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The B-25 bomber will be AI-only in this project, but we'll try to make its exterior 3D and physical model at the same quality level as our player controllable aircraft
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The exterior 3D model of Me 262 A "Schwalbe" is completely done
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To finish today's Dev Blog, we would like to congratulate the beautiful half of humanity on the coming holiday - International Women's Day. Dear girls, be happy!
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You can see full text and visual materials on our forum

Game version 3.011b

Dear pilots,

After 3.011 release we have decided to publish a quick patch containing the following important fixes:

1. Guns convergence fixed;
2. P-47 turbosupercharger won't erroneously overspeed;
3. An erroneous drag caused by the retracted P-47 landing gear has been fixed, so its speeds are now back to the reference values;
4. Default P-47 turbosupercharger keys remapped to LShift+Equals / LShift+Minus;
5. Excessive dispersion of Lewis MGs corrected;
6. Ju-87 at a large distance won't disappear from view if it is slightly damaged;
7. Simple (not player controllable) Pz-III-H tank can be damaged;
8. Ground vehicle AIs keep the Line and User formations better;
9. Black loading screens should be fixed now;
10. Fokker D.VII Berthold skin has been corrected;
11. Reload handles of the Lewis MGs are visible in Sopwith Dolphin cockpit;
12. A visual artifacts with transparent elements in Fokker D.VII cockpit were corrected. 
13. Fixed a bug that caused the propeller blades of a damaged engine to become unbreakable.

Game version 3.011: Fokker D.VII, Sopwith Dolphin, Tank Crewmans

Dear pilots,

Today is an important day. First, we just released two new WWI fighters for all Flying Circus: Volume I customers - Fokker D.VII and Sopwith Dolphin. They are 5th and 6th aircraft released for it, so along with the map of Arras being actively developed, we can say that Flying Circus project is progressing nicely and more than half of it is already completed.

Second, our Tank Crew project finally includes visible crew for two already released tanks. Since we'll be releasing four new tanks and Prokhorovka map really soon, this project is also maturing at a good pace.

Of course, we also prepared a list of many other improvements for you:
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News on 3.011 update, full text

Dev blog #217

Salute, comrade pilots!

For some time, we have not covered the work being done in our aviation workshop, giving the news platform to armored vehicle enthusiasts. But today it is time to return to the planes. And I will tell you what our engineering team is working on now.
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In addition, two new biplanes for the Flying Circus project have entered the “factory testing” stage.
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And finally, since we have touched on our Flying Circus project, we would like to show you a series of screenshots from the Arras map
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You can see full text and visual materials on our forum