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IL-2 Sturmovik: Battle of Stalingrad News

Dev blog #223

Hello everybody,

The Spring ends soon, and we're preparing the next update for you. In the next 2-3 weeks, we plan to finish the testing of the new game version, which has started already - this week we started the beta testing of Flying Circus S.E.5a and Albatros D.5a and today we add T-34 UVZ mod. 1943 from Tank Crew project to it. And the next week the beta testing of the long-awaited Me 262 A for Battle of Bodenplatte will begin.

For Bodenplatte we also have the Summer US pilot ready, German and British pilots will receive their summer outfits soon. We can show you the US one today:
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You can see full text and visual materials on our forum

Dev blog #222

Dear friends,

The time flows and the Summer draws near, and we're another step closer to the release dates of our projects. For Bodenplatte, the biggest chunk of work to be done is the map. With first cities, settlements and airfields done, the work continues on placing the rest of them according to historical data. In the code, we have begun the long-awaited work on aircraft AI improvements: for instance, in the next update, we plan to release the improved formation logic. For Career mode, new squadron emblems, military ranks and awards for all three countries will be finished soon.
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screenshots of another one - German Sd.Kfz. 7/1 halftrack with 20 mm Flak-Vierling 38 AA gun:
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we have some new WWI aircraft cockpit screenshots, S.E.5a and Albatros D.Va.
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Today we can show you the PzKpfw. III Ausf. M crew and PzKpfw. IV Ausf. G interior:
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And to finalize this Dev Blog we would like to show you the new promotional video for Battle of Stalingrad created by =HH=Pauk.
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You can see full text and visual materials on our forum.

Game version 3.012c

The game has been just updated to 3.012c:

- The random crash bug has been found and fixed (the game could crash when a plane impacted the ground)
- A multiplayer server won't crash if one of the clients has a custom skin with a very long name
- The calculation of a tank turret armor penetration corrected (the internal explosion of APHE shells)
- Spitfire IX now has 4K textures and skins made by Martin 'ICDP' Catney
- Bf 109 K-4 4K textures updated by Martin 'ICDP' Catney
- Minor text fixes.

Dev blog #221

Dear friends,

As the development continues, we have new stuff to show you today.
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S.E.5a combined all the main combat characteristics needed for a victory - speed, firepower and maneuverability.
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Albatros D.Va was a symbol of the first half of WWI and its streamlined profile is easily identifiable.
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For Tank Crew project we're developing the interiors of the next two tanks together with our partners: PzKpfw. IV Ausf. G and T-34 made by UVZ factory at the beginning of 1943.
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Today we can show you the renders of the new T-34 interior made by Uralvagonzavod.
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And finally, the news about our biggest project, Bodenplatte.
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Today we can show you a couple of screenshots showing the building damage on the Bodenplatte map:
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And here's one of the new AI-controlled vehicles - Willys MB off-roader.
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You can see full text and visual materials on our forum

Dev blog #220

Hello everyone!

In these sunny April days, we are working on the next big update, which we hope will be released in May. Previously we can say that this update will again be very voluminous in terms of the amount of content being released. A little bit later we will be able to say exactly what will be in this update, but we are aiming to launch a new noteworthy aircraft of the "Battle of Bodenplatte" project, two WWI airplanes in the "Flying Circus" project and two new tanks in the "Tank Crew" project. We also continue to work on evolution of the aviation part of the project and on deepening the gameplay of the tank part. A little later in the developer’s diaries we are planning to tell in detail about a new big "feature" of the multiplayer game - the "Battlefield Marshal" mode, the development of which is almost completed and will soon move to the testing and debugging phase. In the tank project, we are working on the functions of the tank commander, which will allow you to control both your crew and subordinate units. Also in the next update, we plan to significantly expand the model of damage to the systems and parts of the tank.
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You can see full text and visual materials on our forum