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IL-2 Sturmovik: Battle of Stalingrad News

Update 4.701 is Released - New Clouds, DFW.C.V. and much more!

Update 4.701

Hello Everyone!

Today is a Big Day for our project and our community - update 4.701 is now available! And with it comes a new game world technology – cloud rendering based on hypertextures. This technology, in comparison with the previous one, carries a number of improvements, such as:

  • Increased variety of cloud cover;
  • A new level of scale of cloud formations;
  • Higher level (macro level) of cloud structures;
  • Greater realism of structures and forms of cloud formations;
  • Improved lighting model of clouds, and objects under and in the clouds;
  • Diverse structure of overcast clouds (including "windows" and cloudless areas);
  • Localization of precipitation under significant cloud formations and, as a consequence, localization of precipitation on the map;
  • New visualization of precipitation at a distance;
  • New rainfall lighting model;
  • Lack of repeatability of the cloud distribution map on the scale of the game map;
  • Reduced number of "compromise" solutions such as "object outlines" "mountain intersection aliasing", etc.;
  • Increased performance of the graphics subsystem.




The mission format was changed, so third-party missions and campaigns need to be re-saved using Mission Editor or Mission Re-saver utility. Old track records can be played by deleting the .msnbin file from their folder. We have taken great care in mimicking the current cloud selection options for mission builders, so all your older missions are technically compatible with the new clouds. However, the clouds will look quite different and you may need to adjust your mission design to get the desired result. The new clouds are much larger on average than the current ones so visuals will be quite a bit different. We apologize if the new clouds inconveniences any mission makers. We hope that the improvements outweigh any problems and we also hope to add some additional cloud patterns in the coming months.

Overall, we hope the new clouds will significantly increase the visual realism of our simulator, as well as bring a new greater simming and gaming experience.

Another great addition in this update is for Flying Circus – Vol. II. Included is the versatile two-seater - the German DFW C.V. It was the most common aircraft of this type on the German side from 1917 until the end of the First World War. This small aircraft is capable of carrying up to 200 kilograms of 12- and 50-kilogram bombs. Additionally, it is armed with a Spandau machine gun and a defensive Parabellum. Various modifications are provided for the installation of a camera, radio, defensive turret with a Parabellum coaxial machine gun or a Becker 20mm automatic cannon. The placement of the Benz Bz.IV engine is a peculiar one, in which the pilot has significant difficulties in looking ahead. However, this motor is quite powerful at 200hp. Quite an accomplishment in 1917.

Note: The DFW.C.V. armed recon plane will be flyable for Steam users as part of Flying Circus - Volume II DLC which will be released on Steam as soon as it's completed in a few more months.



In addition, this update brings a long-awaited development goal - all planes are converted to 4K skins texturing. This was done in coordination with a few super dedicated community members! The last aircraft to be converted from 2K to 4K texturing in update 4.701 is the Yak-1b series 127. In addition, the Battle of Normandy development plan is moving along, and in this update, all map building objects planned for Normandy are available in the Mission Editor. Also in 4.701, all ground vehicles, which were planned for the Flying Circus – Vol. II were added to the project. Finally, there are many other changes and improvements, a complete list of which you can find below:

Main Features

1. DFW C.V airplane is now available for all customers who pre-ordered Flying Circus Vol. II;
2. The new hypertexturing cloud technology added to the sim;
3. Yak-1b fighter has external 4K texturing done by Martin = ICDP = Catney;
4. Visual shot effect improved for all guns in the game;
5. New fuel tank explosion visual effects created: different for WWI and WWII era aircraft and for ground and in-flight explosions;
6. Wind direction can be chosen in Quick Mission;
7. Morning/evening fog can now be selected with any weather subtype in Quick Mission;
8. Precipitation strength can now be set separately from the cloud type in Quick Mission;
9. Cloud types have informative names in the Quick Mission weather panel;
10. Fw 190 A3, A5 and A6 aircraft paint schemes updated (Martin = ICDP = Catney);
11. P-39L paint schemes updated (Martin = ICDP = Catney);


New objects for Battle of Normandy

12. European farmsteads “town_eu_small”;
13. English city blocks "town_gb_block";
14. Temporary Mulberry harbor objects "mlbr_bridge", "mlbr_pierhead", "mlbr_phoenix", "mlbr_phoenix";
15. Radar stations Chain Home Low, Chain Home RX, Chain Home TX, FuMG-401 Freya LZ-A, FuMG 41/42 Mammut;
16. V-1 launch site structures (the missile itself is still in development);
17. A short section ramps for railway and road bridges "br_rw_ramphish_dn" and "br_rd_ramphish_dn";
18. A reverse arch for the automobile bridges "br_rw_invarch";
19. Pier object “port_n_walkingpier”;
20. Hangars, barracks and shelters “arf_n_hangarb1”, “arf_n_hangarblister”, “arf_n_hangart2” (open and closed), “arf_n_nissenhut” (in blocks one, two and three barracks), “arf_n_hangarb1”;
21. Objects updated: airfield hangars “arf_hangars_1”, “arf_hangars_2”, “arf_hangars_3”;
22. Objects updated: "arf_caponiers_13_h_1" and "arf_caponiers_14_h_1";
23. Coastal barriers ("hedgehogs", etc.) "bf_n_barrageat", "bf_n_barragebg", "bf_n_barragelog";
24. Defenses “bf_n_mgpos”, “bf_n_aaposmid”, “bf_n_aaposheavy”, “bf_n_artpos”, “bf_n_comandpost”, “bf_n_pbunker” (as well as static artillery of the German coastline defense):
25. Unique landmarks: Ardennes Abbey, Caen Castle, Falaise Castle, Evreux Cathedral, Cherbourg Fort, Moncton Fort, Portsmouth Hospital, Stonehenge, Winchester Prison;
26. German long-range artillery concrete positions R669 (155 mm) and R683 (210 mm);
27. British armored car Humber Mk.IV;


New objects for Flying Circus Vol. II

28. Renault FT tank;
29. Schneider CA 1 tank;
30. Mark V (female) tank;
31. The open version of Leyland 3 Ton truck;
32. The open and ambulance versions of Daimler DR4 truck;
33. The open and mobile AA searchlight versions of Benz LKW 1912 truck;
34. The open, ambulance and mobile AA searchlight versions of Jeffery Quad truck;
35. The German AA 37 mm automatic gun Maxim Flak M14;


Aircraft Changes

36. P-51D-15 engine model was fine-tuned and its speeds increased slightly (by about 5-8 miles per hour with a boost of 67 inches) as the result;
37. P-51D-15 handling at high speeds was improved. Controls are a little less stiff within the envelope;
38. P-51D-15 behavior at high Mach numbers was tweaked, Shaking and loss of control at the edge of envelope more severe; More likely to suffer airframe damage if trim used too liberally at high Mach.
39. P-51D-15 autopilot has been improved - the level flight assist more accurately maintains the altitude with different amounts of fuel remaining;
40. The excessive water spattering on the P-51D-15 canopy during the rain has been reduced;
41. Fixed shaking of both SPAD VII.C1 150 hp and 180 hp in the absence of a control signal at high (but lower than buffeting) speeds;
42. The issue of the absence of US pilots in B-25 and A-20 aircraft during Winter has been fixed;
43. The texture of the smoke generators in the hangar was corrected;
44. Fixed the "lagging" of the ammo explosion effect from the aircraft;
45. Reduced the likelihood of cases when a high-speed frontal collision won’t cause aircraft destruction;
46. Ju 87 D-3 brake flaps won’t visually disappear at a distance;
47. The AI pilots try to not hit allies in the line of fire (functionality restored);
48. Fuel tanks and aircraft structure are correctly damaged by AP projectiles fired by simple (non-detailed) AI-controlled objects;
49. Fokker D.VIII: the anemometer is correctly visible from the cockpit;

Ground Vehicle Changes

50. KV-1s and T-34 mod. 43: the interior visual model of the gun in the mantle area has been improved;
51. KV-1s machine gun ammunition corrected (coaxial MG 25 magazines, rear MG 9 magazines, bow MG 15 magazines);
52. The overestimated combat survivability of guns, guidance mechanisms, electrical systems and radio stations has been reduced on all tanks, both detailed and simple. Tank guns can be disabled by an AP round hit of a similar caliber or multiple hits of .50 and larger caliber AP bullets;
53. MG firing sound correctly stops when a detailed tank is destroyed;
54. AI-controlled tank and aircraft turret MGs sounds corrected;
55. Some AI-controlled tanks and AFVs will fire their coaxial MGs (Humber, SdKfz-222);
56. A game and dedicated server crash bug that could happen randomly in multiplayer missions with A LOT of ground vehicles has been found and fixed;


Career and Quick Mission Changes

57. In Сareer mode the UK and US crews have the correct crew visual models and paint schemes depending on their country;
58. Random encounters with high-altitude interceptors (including Me 262) added to AQMG;
59. In AQMG, the behavior of AI bombers in Intercept Bombers type missions has been changed (they may panic, drop the bombs and run away when the flight leader is shot down);
60. UK and US callsigns of ground observation posts have been corrected in AQMG;
61. Correct paint schemes are assigned to aircraft covering the airfield in Attack Airfield type missions in AQMG;
62. The cruise speed of P-47D-22 and P-47D-28 in Career mode missions is adjusted to the historical 250 mph;
63. Two previously AI-only squadrons in the Career mode on the Rhineland map can be joined by the player: No. 322 (Dutch) Squadron RAF and No. 329 (Free French) Squadron RAF.
64. The redeployment mission from Migalovo to Dugino on 22.10.1941 for the German II./LG 2 squadron (Bf 109 E-7) has been restored;

Mission Editor Changes

65. Location of the toolbars are saved correctly, system toolbars and sections are removed;
66. It is now possible to set a block of buildings state to ‘destroyed’ by not entering all the individual IDs of the blocks, but only one ID = -1 with a damage level of 1. This should greatly save time for adding a destroyed block of buildings, reduce the size of missions created, mission loading time, and slightly increase performance.
67. Setting the value of block damage with ID = -1 between 0.1 and 0.9 will result in random destruction of the corresponding percentage of buildings in the block (the fewer buildings are in the block the more random it becomes). The random destruction of specific buildings is tied to the coordinates of the block on the map.

See you in the sky and among the (new) clouds!

The Sturmovik Team!

Developer Diary #302 - P-51B Cockpit and External Pics!

302

Hello P-51 Lovers!

We know you’ve been waiting patiently to see more of the P-51B, so today we show you what it looks like both inside and out! This new ‘Pony’ should be ready by the end of this month. It’s the Holiday Season and a time for giving so there will likely be two updates in December! One with the new clouds and the DFWC.V and the other with the P-51B and maybe, just maybe new fuel systems and drop tanks for several Bf-109 variants. Of course, plans are subject to change pending testing. And as mentioned previously the Malcolm Hood has taken extra work to get it right, so that component is not ready to be shown yet. Without further delay…




Enjoy!

The Sturmovik Team

Developer Diary #301 - DFWC.V Shots and New 4K Skins for Yak-1B Incoming!

301

Hello Friends!

We have a short DD for you today that features the DFW C.V for Flying Circus Vol. II and new 4K skins for our old friend the Yak-1b which were crafted once again by our partner Martin “ICDP” Catney. The Yak-1b completes our initial goal of bringing all aircraft and tank skins and templates up to the 4K standard. It took several years, but what an accomplishment!! Thanks again to Martin, Francisco (BlackHellhound1) and Marcus (Raptorattacker) for helping make this all possible!

DFWCV



Yak-1b 4K Skins



The DFW C.V and the Yak-1b 4K skins will be in the upcoming 4.701 update later in December. Which we pray to all mighty Jesus, Allah, Buddha, Yahweh, Zeus, Lucifer, Cthulhu, Thanos, General Zod or whatever powerful deity controls its fate, please give us the strength to finish the P-51B so we can include it in update 4.701!

Enjoy!

The Sturmovik Team

ANNUAL AUTUMN SALE IS ON! 30% - 85% OFF SELECT ITEMS!

Attention ALL Pilots and Tankers!

It's time for the annual Autumn Sale! There are no supply chain issues with IL-2 Sturmovik: Great Battles! All is ready for immediate purchase and play!!

The Annual Autumn Sale runs from 10:00am PST Nov. 4th to 10:00am PST Dec. 1st right here on STEAM.

https://store.steampowered.com/app/307960/IL2_Sturmovik_Battle_of_Stalingrad/

GAZ-MM 72-K - 30% Off
Sd.Kfz. 10/5 Flak 38- 30% Off

BOS – 85% Off
BOM – 75% Off
BOK – 75% Off
BOBP – 66% Off
FC1 – 66% Off
Tank Crew - 50% Off

Hurricane Mk.II - 50% Off
Yak-9 – 66% Off
Yak-9T – 66% Off
Fw-190 D-9 – 66% Off
P-38 J-15 – 66% Off
U-2VS -75% Off
Ju-52/3M – 75% Off
Bf-109 G-6 – 75% Off
Yak-1B – 75% Off
Spitfire Mk. VB – 75 % Off
LA-5FN – 75% Off
HS-129 B-2 – 85% Off
P-40E-1 – 85% Off
Macchi MC.202 – 85% Off
Fw-190 A-3 – 85% Off
LA-5 Series 8 – 85% Off

Ice Ring – 66% Off
Blazing Steppe – 75% Off
Fortress on the Volga – 75% Off

https://store.steampowered.com/app/754530/IL2_Sturmovik_Cliffs_of_Dover_Blitz_Edition/

Cliffs of Dover: Blitz - 35%
Desert Wings: Tobruk - 20%

https://store.steampowered.com/app/244050/Rise_of_Flight_United/

All ROF Content – 75% Off

Enjoy!

See you in the skies and on the battlefield!

The Sturmovik Team

Developer Diary #300 - WIP Pics of C-47 Cockpit and IAR-80/81 Collector Planes!

DD 300

Dear Friends,

Welcome to a rare Monday edition that is our 300th Developer Diary which happens to coincide with the 20th anniversary of the release of the original IL-2 Sturmovik for the PC! Two decades on and IL-2 products are still going strong! Simply amazing!

We know you would like this to be a super special diary today, but for us, it’s just another busy week at work trying to finish our projects. Please don’t think that we are not proud of this milestone, because we are, but there is just so much to do and we need to stay on task! However, we hope that there will be 300 more DDs and 20 more years of Sturmovik products to come!

We also realize that we could not have gotten this far without the financial support of our customers and those dedicated people in our community that help us make Sturmovik week after week. We salute anyone and everyone who has contributed to the Great Battles series over the years either as an unpaid volunteer or professional partner. From painting skins to developing apps, making missions to beta testing, 3D modeling to historical to research, localization of text to voice acting and on and on, this 300th Developer Diary is dedicated to you guys! THANK YOU!

No DD is complete without some news and images about current projects and today’s is no exception. Both of these projects have been undertaken by third-party partners – the C-47 cockpit is being built by Ugra Media and the IAR-80/81 is being built by our partner Ivan. Both of these models have been shown before and they have progressed since we last showed them, even if their appearance is not drastically different from before. There is lots of work being done to keep the poly budgets under control and make the model not only beautiful, but also efficient. This is always a big challenge for anyone who makes models for us.

C-47A



IAR-80/81



Enjoy!

The Sturmovik Team