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Developer Diary #257 - Typhoon Mk.Ib, Female Pilot Model, New Luki Map and More!

Hello!

Have you heard about wave interference? It's amazing when the processes in people's lives have direct physical analogies. In particular, how topics for our journal entries appear is a good example. In the development of projects of the IL-2: Great Battles series, there are a lot of very voluminous and lengthy tasks. And sometimes it happens that the intermediate results of different large tasks appear one by one, creating a subject for the diaries. Sometimes it happens that the "wave" processes of development progress in all directions and it gets to a stage when the intermediate results cannot yet be published, but sometimes it also happens that in all directions at the same time appears something that can be gladly demonstrated. And exactly this variant of "superposition of wave development processes in different directions" happened this week, which, of course, is always pleasant.

The first thing we can show you today is a 3D render of the Hawker Typhoon Mk.Ib, the legendary fighter-bomber of the RAF, which is very much anticipated by many in our simming community. In Battle of Normandy, this aircraft will, as it should be, presented with its late version with a drop-shaped cockpit canopy, a modified stabilizer of the type used on Tempest aircraft, and with two versions of the propeller (three- and four-bladed). It will be armed with four 20 mm Hispano cannons and also rockets and bombs. Despite the fact that the aircraft belongs to the class of fighter-bombers, due to the mighty 2200-horsepower Napier Saber IIa engine (and when using the 11-pound boost and up to 2400hp), it possessed strong flight performance. All in all, it will be an extremely interesting Allied aircraft that will help its virtual pilot achieve success in battle against both the ground and air enemy forces.



The second thing that we will show you today is important for the owners of all products in the IL-2: Great Battles series. We are talking about a new map! The new "Velikiye Luki, Summer 1941", will be made available to everyone in the next update. This map was developed on a personal basis by one of our map team-members, and although it does not include all of our most modern map tech (such as buildings with increased detail), thanks to the creativity and variety of the implemented terrain and scenery, it looks extremely interesting and will add a lot of variety in your flights. The Velikiye Luki summer map, as well as an improved and updated winter version, will be available to all players. A lot could be written about the positive aspects of this map, but it seems to us that it is better to show them in the following screenshots:



The third bit of news is that work on the Battle of Normandy is progressing, not only in terms of creating new aircraft but also in other directions. For instance, a lot has already been done in creating the map which will include some promising new technologies for our series. But it’s still early and we plan to show the progress on the development of the map later. Additionally, aircraft crews are also being created and as you already know, the G-suits worn by USAAF pilots appeared after the events of the Normandy, and therefore we created a model of an American pilot in an earlier uniform:



And in FIRST for the combat-sim genre - the U-2VS, Yak-1 Series 69 and Yak-1b series 127 aircraft will receive a Soviet female pilot option! We have completed the process of animating the new female pilot model and they will be available in the upcoming 4.009 update. It is these aircraft that have the greatest basis for possessing this modification because the famous "Night Witches" from the 588th Night Light Bomber Aviation Regiment fought in the U-2, and the heroic ace pilot of the Soviet Air Force Guards Junior Lieutenant Lydia Vladimirovna Litvyak and her fellow female squadron mates flew the Yak-1 and Yak-1b. Also, the U-2VS aircraft will receive new models of male pilots.



And to finish the today's Dev blog, here is the news about the "Tank Crew" project. As we said earlier, the completion of the vehicle lineup does not mean that work on improving it has stopped. Update 4.009 will introduce a lot of new features that will definitely give you an interesting new experience in our tank simulator. Drivers of the German panzers and the Sherman tank will have the opportunity to use the course director. KV-1s, Pz.Kpfw.III Ausf.M and Sherman tank drivers interact with pneumatic fuel gauges in a realistic way. The working sounds of the radio motor-generators were added to all tanks and the German tanks have the working gyrocompass sound as well. All traveling locks of turrets, main and machine guns are now animated and have sounds as well. In general, due to these changes, the sound environments inside a tank has become much richer and more realistic. DT and M2 .50 machine guns now have a working range correction setting. Other changes have been made to improve the player experience - many of you have previously expressed the opinion that one cannot fully discover the possibilities of the project due to the lack of a description of what equipment each tank has and how to use this equipment. To resolve this issue, a new "Notes" dialog has been implemented, which can be invoked at any time by pressing the ESC button.



Enjoy!

The Sturmovik Team

IL-2 Sturmovik: Desert Wings - TOBRUK is Now Available!

https://store.steampowered.com/app/1049440/IL2_Sturmovik_Desert_Wings__Tobruk/

IL-2 Sturmovik: Desert Wings - TOBRUK, the new addition to the acclaimed realistic air combat simulator IL-2 Sturmovik: Cliffs of Dover Blitz, is OUT NOW!

This exciting new addition to the long-standing and critically acclaimed IL-2 Sturmovik series of aerial combat simulators takes you over the sands of North Africa in the critical moment during WWII when the control of the Mediterranean and the Suez Canal was decided.

Experience what it was like to fly and fight during the Desert War in deadly Messerschmitts, sleek Macchis, rugged Kittyhawks and the legendary Spitfires. IL-2 Sturmovik: Desert Wings – Tobruk brings over 40 new flyable types and variants, more than 25 new tank, artillery and vehicle types added to the desert versions of the vehicles from the CLIFFS OF DOVER, as well as 15 new ships including British and Italian types which are historically accurate for the TOBRUK map.

The excellent multiplayer environment that allows over 100 players and dozens of AI aircraft online simultaneously, IL-2 Sturmovik: Desert Wings - Tobruk promises intense and challenging human versus human aerial battles. For the Single Player enthusiasts, the game also includes 24 Quick Missions playable with any aircraft, 7 long form Campaigns based on historical Squadron experiences, another 14 single missions as well as two co-op missions playable both via multiplayer or single player.

IL-2 Sturmovik: Desert Wings - Tobruk is now available via Steam, the official IL-2 Sturmovik store and other digital platforms for $69.99 USD / 64.99 EUR. The game requires the base game IL-2 Sturmovik: Cliffs of Dover Blitz Edition in order to play.

And from all of us at Team Fusion Simulations, thank you all for your support. We hope you enjoy Desert Wings Tobruk :)

Cheers,

TFS Team

https://www.youtube.com/watch?v=Q4c1R7KvlO8&feature=emb_title

Version 4.008 Released - P-47D-22 "Razorback" and Ferdinand Tank and More!

Dear Friends,

Today is a very important day - we have just released update 4.008 that includes the first Battle of Normandy aircraft and the last tank for Tank Crew - Clash at Prokhorovka project. The first BoN plane is P-47D-22 "Razorback", the one so many of you had waited for. Battle of Normandy is at a very early stage of development, in the first quarter of the whole plan, but some of its parts are already taking shape - for instance, this new plane we told you in detail in the Dev Blog #225. This release officially starts the Early Access program for the Battle of Normandy and its owners will gradually get more and more content as soon as it is ready, starting with the "Razorback" today.

The last combat vehicle for Tank Crew - Clash at Prokhorovka is Sd.Kfz.184 "Ferdinand" tank destroyer, you could learn more about its history and design peculiarities in our Dev Blog #254. Tank Crew owners can try it right now. This fearsome machine completes the vehicle lineup of this unique and interesting 'Clash at Prokhorovka' project.

Another new addition in this release is the new historical campaign Ice Ring by Alexander =BlackSix= Timoshokov. Consisting of 15 scenarios, it is dedicated to very interesting and strategically important events of November and December 1942 in Stalingrad area - the actions of the special IL-2 group under the command of Major Leonid Karpovich Chumachenko which was tasked with interdiction of the German 'air bridge', the air supply route for the encircled Paulus' 6th Army. The campaign can be purchased here and requires only the Battle of Stalingrad module to play.

Battle of Moscow owners also will find something new in this update - Martin =ICDP= Catney has finished the work on new 4K quality external textures for IL-2 mod. 1941. They, as well as Battle of Stalingrad customers, just received the new early war Luftwaffe pilot model in winter uniform and additional stuff - sidearm, animations for putting the glasses on when starting from parking and the oxygen mask when it is needed.

Another neat feature we want to tell you about is the support for a special in-game voice communications system known as SRS - "Simple Radio Standalone" (IL2-SRS). At the moment its support is not final, but it can be used with ease already. You can find all the info on how to install and use it here.

Less than a month has passed since the previous update, but again we have found ourselves posting a vast list of changes made. Sometimes the corrections mean that a user-created content needs to be updated as it happened now with height map corrections for Battle of Moscow, but the required actions are minimal, you can learn more about them here. Other numerous changes and corrections in 4.008 are listed below. Please note that some of them are quite important and should get your attention:

Main Features:
1. P-47D-22 “Razorback” heavy fighter is available to all customers who pre-ordered the Battle of Normandy. Early Access phase starts for Battle of Normandy project;
2. Sd.Kfz.184 “Ferdinand” tank destroyer is now available to all owners of the “Tank Crew” project, completing its 10 vehicles lineup; Official retail release of Tank Crew is TBD.
3. The new historical campaign “Ice Ring” is released and available for purchase (it requires Battle of Stalingrad);
4. Support for special SRS Radio voice comms app. The final version of SRS for IL-2 is still WIP by its author and will be released soon. We have created a special section in the forum dedicated to SRS instructions and discussions. https://forum.il2sturmovik.com/forum/147-srs-radio/
5. The 1941 IL-2 attack aircraft now has 4K quality external texturing thanks to Martin = ICDP = Catney;
6. The new model of the early war Luftwaffe fighter pilot in the winter uniform has been added for Battle of Moscow and Battle of Stalingrad;
7. The new model of a hand holding a pistol or flare gun in a 1st person view added for early war Luftwaffe pilot;



Aircraft improvements:
8. In a multiplayer game, the next steps have been taken to eliminate the problem of invisible planes that appear only at the moment they start to shoot. Because reproduction of this problem is extremely difficult, please help: if you encounter this problem again, be sure to report it and attach a flight record to your message;
9. The option to leave a destroyed object in the game now works for aircraft (uncheck the “Delete after death” checkbox in mission editor);
10. P-47D-28 stall behavior has been corrected: the aircraft is less likely to suddenly stall at a beyond-stall angle of attack;
11. P-47D-28: damping moments have been corrected, resulting in the more inert and 'heavy' feel of controls;
12. P-47D-28 controls effectiveness has been corrected. The maximum roll rate has been reduced to correspond to the historical data. At high speeds (before the air compressibility effects kick in) the aircraft is more controllable along the roll and pitch axes. During the Mach-tuck the controls lose effectiveness making exiting a dive more difficult;
13. P-47D-28: maximum wing lift with extended flaps has been reduced;
14. P-47D-28 engine thermal model corrected (it became more resistant to overheating);
15. P-47D-28: the visual image of the rotating rotorhead has been improved;
16. P-47D-28: the problem with the rotation of the bent screw when using boost has been fixed;
17. P-47D-28: 150-octane fuel modification has been added;
18. P-47D-28 injection system corrected: when there is no liquid in the system left, the engine can’t be switched to combat emergency mode. The pressure gauge shows correct pressure in the injection system;
19. P-47D-28: the description of the aircraft and the related tips in the technochat were updated;
20. P-47D-28: the outside and inside sound mismatch has been addressed;
21. P-38, P-47, P-51, Tempest, Ju-88, Me-262: landing gear doors of other players in multiplayer won’t stay visibly open;
22. Me-262: landing gear doors in the hangar are now open;
23. P-51: landing gear doors in the hangar are now open while the flaps are down due to the lack of hydraulic pressure;
24. P-38: antenna between the two rudders disappears when one of them is lost;

Player Controllable Tanks improvements:
25. Crew members can be gradually poisoned with CO gas when firing the main gun with the hatches of the fighting compartment closed and ventilation turned off or damaged. M4A2, KV-1s, SU-152 the ventilation system is powered from a working main engine while on other tanks it is electric and won’t work with no electric power;
26. The engine won’t stop so frequently after a collision;
27. Tanks shouldn’t visibly ‘levitate’ above the ground;
28. A bug that reduced the actual number of shots for the main gun by 1 for each ammo type has been fixed;
29. A bug that caused the number of shells to be calculated incorrectly when one ammo type is spent (it did not decrease at first and then decreased by 2 after a next shot) has been fixed;
30. Driving along the shallow coastal part of the river is no longer like driving on a highway;
31. A toppled over tank won’t glide on a terrain slope like on ice;
32. A bug that could cause a detailed tank to explode multiple times has been fixed;
33. The effective destruction ranges of light vehicles have been corrected in HE shells descriptions;
34. Pz.Kpfw.VI ammo descriptions updated (trajectory drop and HEAT speeds);
35. Pz.III Ausf. M, Pz.V Ausf. D, Pz.VI Ausf. H1 starting procedure has been updated (the manual fuel pumping was replaced by an electric one with the addition of the required buttons in the driver compartment);
36. Pz.III Ausf. M now has a functioning fuel gauge (to the lower right on the bulkhead of the engine compartment);
37. Pz.III Ausf. M traverse indicator is now illuminated;
38. Pz.III Ausf. M and Pz. IV Ausf. G intercom Z18 parts are covered in self-luminous paint;
39. Pz.IV Ausf. G and Pz.V Ausf. D odometers have been corrected;
40. T-34-76UVZ-1943, SU-122 and SU-152 fuel and oil pipes color has been corrected (made less vivid);
41. The external tools attached to the German tanks were improved to look better, ground jack added for Pz.V Ausf. D;
42. Other changes and improvements to the German tank interiors;
43. The sounds of control levers, pedals and the hand brake are added to Tank Crew tanks;
44. Turning the SU-122 and SU-152 panoramic commander sight produces a sound;
45. Pz.IV Ausf. G and Pz.V Ausf. D odometers have been corrected indicate a change of direction;
46. A failure of one of the M4A2 engines now affects the instrument readings and the engine sound;
47. M4A2 low oil pressure indicator lamps have been corrected;
48. Sound of the M4A2 engine's startup has been improved;

Visual Crew Improvements:
49. The color of pilot’s glasses of the late war Bf 109 Luftwaffe pilots has been corrected;
50. The “holes” in the texture of the American flare gun were eliminated;
51. The texture of the flare gun on the British pilot model has been corrected;
52. Shooting any pistol ejects a casing;
53. Soviet tankers have less gloss effect on the faces;

AI Improvements:
54. AI pilots won’t try to attack targets with the parameter engageable = 0 which could cause steep diving on a ground target with no chance of recovery;
55. AI pilots aim at air and ground targets better and the rockets and projectiles won’t fall short of a ground target at the beginning of a burst;
56. AI fighter pilots won’t chase its target too far from their assigned route or area of operations;
57. All AIs in a fighter group will attack a target (previously one of them could ignore it and follow its mates in a formation;
58. A rare random bug that could cause the AI gunner of a player tank to spontaneously rotate the turret at the beginning of the mission has been fixed;
59. A knocked off detailed AI tank (no marker visible and other AIs don’t see it as a threat) won’t continue to fire at targets sometimes;
60. When all the gunner visors of an AI-controlled detailed tank are damaged, it won’t track the targets and fire at them;

Other Improvements and Fixes:
61. The residual inertia in the first-person non-VR view of the gradual zoom at maximum zoom and maximum zooming speed option when not using a mouse for looking around has been addressed;
62. The contours of objects against a clouds background have been minimized by using special tech;
63. The lowest cloud quality setting still causes significant artifacts on the aircraft visible against a cloud at near distances, but no longer gives an unfair advantage in spotting a distant aircraft;
64. The double triggering of onKilled events in the mission script shouldn’t happen again;
65. New training missions added for Battle of Moscow in the spirit of the real initial training of a MiG-3 pilot (Missions – Battle of Moscow – Migalovo training);
66. The recently found error on the Moscow map (the landscape height above the sea level was 50m less than it should) has been fixed;
67. The missing buildings at the Liege / Bierset A-93 2414/7 airfield on the Rhineland map have been added;
68. The poor-looking machine shop buildings in the industrial district of Belgorod (Prokhorovka map) were replaced with better ones;
69. The truncated or missing phrases of one of the USAAF air traffic controllers and RAF and USAAF forward observers were corrected;
70. The shimmering of very long railways on Kuban map that was visible up close has been corrected;
71. The look of the passenger and freight railroad wagon roofs has been improved;
72. Selecting a random Entente aircraft in the duel on Arras map in QMB no longer produces a Bf 109F-4.

Note: Tank Crew title will be coming to Steam store in the near future.

We hope you enjoy these additions and improvements!

The Sturmovik Team

IL-2 Sturmovik: Desert Wings - TOBRUK Add-On for Cliffs of Dover Announced!

https://store.steampowered.com/app/1049440/IL2_Sturmovik_Desert_Wings__Tobruk/

[previewyoutube][/previewyoutube] Attention Sturmovik fans! A new Add-On for Cliffs of Dover - Blitz is coming soon!

In this exciting new IL-2 Sturmovik: Cliffs of Dover - Blitz Desert War expansion, you can fly with over 40 aircraft and variants from the Royal Air Force, the Luftwaffe or the Regia Aeronautica. See combat in the legendary Spitfire, sturdy Hurricanes, stubby Martlets, and rugged Kittyhawks, or take wing in deadly Messerschmitts and Macchis. The game introduces a flyable Wellington bomber, as well as updated versions of the Ju-88 and Heinkel 111H. Desert Wings allows bomber and fighter jocks of all skill levels the opportunity to fully challenge themselves in this historically based campaign.

In addition to the long list of flyable aircraft, there are over 25 new tanks, artillery and vehicles as well as 17 new ships, including massive battleships, cruisers, destroyers, patrol boats, submarines, torpedo boats and merchant ships; these additions allowing huge land and naval battles in ferocious detail.

IL-2 Sturmovik: Desert Wings- TOBRUK will feature a 385km x 385km North African map recreating in precise detail the strategic stronghold of Tobruk and the rugged contours of coast, desert and sea which surrounds it, with over 75 airfields, multiple landmarks and towns, an extensive road system as well as the historical fortifications, minefields and defenses, all based on actual maps from the war. Combined with the excellent multiplayer environment that allows over 100 players and dozens of AI aircraft online simultaneously, IL-2 Sturmovik: Desert Wings - TOBRUK promises intense and challenging human versus human aerial battles.

Note: Desert Wings - Tobruk is an add-on for IL-2 Sturmovik: Cliffs of Dover. It is not part of the IL-2 Sturmovik: Great Battles series. Although they are both part of the IL-2 Sturmovik franchise, they use different simulation engines.

Developer Diary #255 - P-47D-22 "Razorback" Pics and New Early German Pilots!

Dear Friends,

Continuing from the previous Dev Diary, this time we'll tell you about the second important addition (well, depending on your personal preference it may be the first important addition actually) coming in our next update - version 4.008. The P-47D-22 "Razorback", the first aircraft of Battle of Normandy, will kick off the Early Access program for this module.

The main difference from the P-47D-28 you have flown in Bodenplatte is the cockpit canopy design with significant canopy framing and dorsal spine behind it. The front part of the canopy includes two angled parts and a windshield center post that would have blocked the view through the gunsight if it was installed in the center, so the gunsight was moved to the right like in the German fighters. The space between the gunsight and the angled windshield parts is occupied by the armored glass protecting the pilot from fragments and small-caliber projectiles coming from the forward hemisphere. On the top of the framing, a rear-view mirror is installed - it was standard-issue, not an optional modification. Contrary to the P-47D-28, the canopy was opened in a classic way, manually, and not by a fancy electric motor.



The "Razorback" had a different propeller than the D-28 and the propeller pitch was controlled by hydraulics, not an electrical drive which had no manual mode. The P-47D-22 can use high-octane fuel, which affects the engine power, and the good news is that P-47D-28 will receive this option in the next update as well. As we have stated many times before, we don't forget about a module after its release date and will always continue to improve it and add new features whenever possible.



While we were working on the Razorback, its successor from Bodenplatte got the same flight model refinements as well: for instance, the effectiveness of the flaps has been reduced somewhat and the aircraft behavior beyond stall angles has been corrected - it won't stall so unpredictably and will indicate the coming stall by buffeting and lowering the nose. The load on the control surfaces have been corrected as well - the ailerons are affected by the ram air a bit earlier, but the load increases at higher speeds more smoothly and the elevator load at high speeds was also reduced somewhat. The Mach number effect on the controls has been additionally adjusted. Overall, this resulted in better compliance with the reference data for roll speed and increased Mach-tuck tendency at high speeds. In general, P-47 now feels more like a heavy machine it was.

It is interesting to note that while Razorback was an earlier model than D-28, it has a bit higher climb rate and significantly (+27 kph) speed at emergency engine mode. To a degree, this difference comes from a different propeller, but mainly it was caused by the dorsal spine. Bubble canopy, while being vastly superior for offering a much better view, creates flow swirling behind them. Dorsal spine fairing increases the lift-drag ratio of a plane.

Bodenplatte fans will be happy to hear that we are going to insert the D-22 into the BOBP Pilot Career once the plane is finished. Some Razorback models were still in operation during this period so you will be able to fly them and against them in the BOBP Career before the Normandy Career is ready. However, you will need to have purchased BON to have access to their cockpits in BOBP. This gives an added benefit to participating in BON Early Access. Would-be Razorback pilots - it's time to enlist!

To complete today's Dev Blog, we would like to showcase another improvement that we did exclusively for our previous projects - new early Luftwaffe pilot winter uniform which will be later used for all fighters and then bombers from Battle of Moscow and Battle of Stalingrad:




Enjoy!

The Sturmovik Team