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IL-2 Sturmovik: Battle of Stalingrad News

Dev blog #229

"Today I’d like to tell you a story about how our Tempest Mk.V came to be. Every once in a while, I get to stop being a producer and just be a fanboy and add something to the simulation to fulfill a dream. When I saw how well our Spitfire Mk.Vb turned out, I knew I wanted a Tempest added whenever possible. There is something very cool about these British birds. I knew a Tempest built by our team would be awesome.

I’ve always thought the Tempest was really an awesome warplane. It just looked tough and mean with that huge air scoop under the nose of that powerful Sabre engine. It appealed to me as the perfected sibling of the legendary, but initially troubled Typhoon. The Tempest represented the pinnacle of piston powered late-war aircraft. The type of Allied fighter that could beat the best the Luftwaffe had and put the final nail in the coffin. As an American kid, the British Tempest looked uniquely cool and somehow different, but I could only see pictures in books and read about them. I never got to see an actual Tempest in the air. Unlike Spitfires and Mustangs, so few examples survived their service and performed to airshows in California where I grew up. So, when the opportunity came much, much later in life, I decided I wanted to fly one built to our specs in our engine with our team. Now it’s finally time.

From the first moment I decided we should make the Tempest, I knew building it would be a challenge. I recalled from the days of IL-2:1946 that there was a real lack of quality references to make the plane to a high degree of detail, both in its physical shape and the engine’s performance. That Tempest model is a great accomplishment as well and I remember the enthusiasm that accompanied it way back then. I knew it would be the same difficult road today for our Tempest without a real effort and help from other people. And luckily, that is exactly what happened. Thanks to total strangers and friends in the community, this mission has been a successful one. In the past, other such endeavors have failed, so I am very excited that this one did not."

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Dev blog #228

Hello Dear Friends!

As you know, to work well one needs to have a good rest. While the summer season continues, and our colleagues go on vacation, I will tell you how important it is for a military pilot to be able to save and properly spend his strength during combat.

Probably you have already realized that in today's diary I want to talk about our new pilot physiology modeling, which we are preparing for the release in the next update. Our Beta testers will receive this model for tests today.
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News from Jason

Bodenplatte Coming Along Nicely!

We continue to work on the BOBP map and its large list of airfields and urban areas which is something rather new for us. This map has been a challenge like never before and we have it functioning in Beta, but it has a little way to go still...

Saddle Up Cowboy!

Our P-51D-15 “Pony” is nearing the Beta stage as we finish the cockpit and external model...

Personal Images in Cockpits

Another popular request has been the ability to place a personal picture in the cockpit of your plane...

New View Distance for Airplanes

Yes, by popular request, we have increased the visibility of distant airplanes...

Next Collector Planes in Pre-Production

And last but not least, we have begun preliminary work on a couple cool Collector Planes...

You can see full text and visual materials on our forum

Dev blog #227

Dear Friends,

After the recent release of the update 3.102 many of you wondered "why there are no new Bodenplatte planes"? There is nothing strange about it: the remaining three player-controllable fighters and AI-controlled bomber are the most complex and difficult to produce objects in the entire history of our team. But the more difficult is the task the more interesting is the result. At the moment we plan to make all these four planes available to you in the next huge update at the end of September that will also bring the important new features we're working on at the moment. Here's the rundown on their current statuses:
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The work on the Rhineland map for Bodenplatte is also progressing well and we'll show you some of it in one of the coming DDs. We're working on the new Career timeframe 'Battle of Rhineland' in parallel. Now let's list the features that are at the final stage of development at the moment:
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We don't want our words to sound empty or unfounded, so today we can show you the in-game exterior shots of the P-38J-25 Collector Plane (that is included in Bodenplatte Premium, only version you can get at the moment), the cockpit of the British Tempest Mk.V ser.2 and the new German pilot in Summer 1944 uniform:
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You can see full text and visual materials on our forum

Game version 3.102: Pz.Kpfw.IV Ausf.G, Halberstadt CL.II, Bristol Fighter F.2B

Dear friends,

We're glad to report that the new update containing three new war machines are out. The first one of them is Pz.Kpfw. IV Ausf.G German medium tank for Tank Crew - Clash at Prokhorovka project.
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The second one is the WWI RAF fighter bomber Bristol Fighter F.2B for Flying Circus - Volume 1 project.
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And the third one is another Flying Circus - Volume 1 aircraft - German WWI ground attack plane Halberstadt CL.II.
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In addition to them, the update includes exterior textures in 4K quality for Bf 109 G-14 and Fw 190 A-3. There are also several important improvements in the full list of changes:
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News on 3.102 update, full text

Dev blog #226

Hello everybody,

This time we'll start with a small release. As we said before, we began working together with Mikhail =HH=Pauk Zemskov who makes great gameplay videos. The first fruit of this cooperation has been presented to you in April in Dev Blog #222 - that video was dedicated to our first WWII project - Battle of Stalingrad. And today we present you his second work - Battle of Moscow. As always, =HH=Pauk captured the spirit of the project, its vibe, very well. See for yourself:
https://youtu.be/3OsOT1qZJlQ
The hero of the day is the British fighter Hawker Tempest Mk.II series 2.
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As part of our plan to have all the aircraft in 4K eventually, Fw 190 A-3 Collector Plane for Battle of Stalingrad will be available in 4K in the next update thanks to Martin =ICDP= Catney:
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Our partner Digital Forms is finishing the interior of Pz.Kpfw.IV Ausf.G and it's beta testing will start this weekend:
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Flying Circus is also moving forward: Halberstadt CL.II and Bristol Fighter F.2B airplanes have their cockpits finished and they are going to this beta too.
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You can see full text and visual materials on our forum