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IL-2 Sturmovik: Battle of Stalingrad News

Game version 3.012b

Dear friends,

The small 3.012b update has been released just now: 

- Fw 190 Dora: fixed a bug with small boost values when the MW50 is turned on on winter maps
- Fw 190 Dora: corrections to the text labels in the cockpit and exterior
- Fw 190 Dora: the description of the aircraft corrected, technochat message while adjusting the thermostat made clearer
- Fw 190 Dora: fuel pump buttons are animated now
- Fw 190 A-5 and A-8: engine thermal model corrected
- Bf 109 K-4: 4K textures created by Martin =ICDP= Catney added to the game
- Blazing Steppe campaign is available in German (translation done by Ralph =ram0506= Mahlmeister)
- Static plane durabilities corrected for Prokhorovka and other maps
- Singleplayer missions for tanks the player doesn't have won't be displayed in the game
- Ground vehicle column pathfinding improved
- Fixed display of shells for static model BM-13
- Minor text corrections

Game version 3.012: Fw 190 D-9, Prokhorovka, M4A2, PzKpfw.III Ausf.M, Fokker D.VIIF

Dear friends,

We just released the new update 3.012. Only two weeks have passed since the previous update so the changelist isn't that long, but this time our customers will get FIVE new pieces of content for all three our current projects at once.
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News on 3.012 update, full text

Dev blog #219

Dear friends,

One week has passed since our previous Dev Diary and we have something new to show you once again. The rate of development is truly fantastic. Today we won't have so much text but will compensate it with WIP screenshots of two 'stars' of our Bodenplatte project.
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You can see full text and visual materials on our forum

Dev blog #218

Dear friends,

The Spring has come and in today's Dev Blog, after some delay, we're returning to our main project - Bodenplatte.
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First, we can disclose more details about the map of the project.
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But these map development news are not the only ones we have. We can show you the progress we have made on the three coming planes: P-38J-25 heavy fighter, B-25 heavy bomber (AI only), and Me 262 A jet fighter. For the first one of them, P-38J-25, we have used a new approach of creating the exterior and interior 3D models in parallel
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The B-25 bomber will be AI-only in this project, but we'll try to make its exterior 3D and physical model at the same quality level as our player controllable aircraft
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The exterior 3D model of Me 262 A "Schwalbe" is completely done
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To finish today's Dev Blog, we would like to congratulate the beautiful half of humanity on the coming holiday - International Women's Day. Dear girls, be happy!
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You can see full text and visual materials on our forum

Game version 3.011b

Dear pilots,

After 3.011 release we have decided to publish a quick patch containing the following important fixes:

1. Guns convergence fixed;
2. P-47 turbosupercharger won't erroneously overspeed;
3. An erroneous drag caused by the retracted P-47 landing gear has been fixed, so its speeds are now back to the reference values;
4. Default P-47 turbosupercharger keys remapped to LShift+Equals / LShift+Minus;
5. Excessive dispersion of Lewis MGs corrected;
6. Ju-87 at a large distance won't disappear from view if it is slightly damaged;
7. Simple (not player controllable) Pz-III-H tank can be damaged;
8. Ground vehicle AIs keep the Line and User formations better;
9. Black loading screens should be fixed now;
10. Fokker D.VII Berthold skin has been corrected;
11. Reload handles of the Lewis MGs are visible in Sopwith Dolphin cockpit;
12. A visual artifacts with transparent elements in Fokker D.VII cockpit were corrected. 
13. Fixed a bug that caused the propeller blades of a damaged engine to become unbreakable.