Demo Update | Major Improvements to Combat & Events
[h3]The latest Demo update is now live, focusing on stronger combat presentation, refined monster art, expanded event content, and overall system improvements. We’ve also made important fixes and balance adjustments to the forging and cooking experience. [/h3][p][/p][h2]Update highlights: [/h2][p][/p][h3]Added / Improved[/h3]
Thank you for your support! 💪[/p][p][/p][p][dynamiclink][/dynamiclink][/p]
- [p]New player attack animations: combat feels punchier and more impactful[/p]
- [p]Refined monster art: a full visual polish pass for monsters[/p]
- [p]Event system overhaul: added the “Action-Style Title System”[/p]
- [p]Event choices now affect your tendency score[/p]
- [p]Your current score determines your “title,” reflecting your overall style of conduct so far[/p]
- [p]More event text: clearer context and stronger narrative flow for choices[/p]
- [p]3 new events added: more variety and surprises during exploration[/p]
- [p]Improved audio presentation: adjusted and enhanced some SFX to better match the visuals[/p]
- [p]Results screen: now shows the cooking ingredients obtained during this run[/p]
- [p]New on-screen guidance: after the tutorial, prompts now guide you through village building functions[/p][p][/p]
- [p]Removed event: Guild Messenger[/p]
- [p]Removed status: \[Blessing of the Divine Hawk][/p]
- [p]Forging flow fix (anti-misclick):[/p]
- [p]You must now select a mold before forging[/p]
- [p]Prevents repeated forging from defaulting to the first weapon (e.g., dagger) and causing mis-operations[/p]
- [p]Adjusted overly harsh restaurant debuffs:[/p]
- [p]Reduced negative-feel effects and made cooking choices more strategic[/p]
- [p]Added individual ingredient effects and set meal effects for clearer build direction[/p]
- [p]Mold effect adjustments:[/p]
- [p]Spear: Ignore Defense 85% adjusted to 100%[/p]
- [p]Dagger: effect corrected[/p]
Thank you for your support! 💪[/p][p][/p][p][dynamiclink][/dynamiclink][/p]