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Buzz Aldrin's Space Program Manager News

Register your interest in the 'Space Station Designer' playtest version!

As you may know, we've been working for a few years now on a space station construction and management game named 'Space Station Designer'. At the end of 2020 we created a product page on Steam and during the last 6 months we continued working on the implementation of several features (you can read more about them in this new blog post).

We'll be making version 0.3.0 of Space Station Designer publicly available here on Steam so that you can try out and give us feedback. We don't have a set date for this, but you can register your interest by clicking the 'Request Access' button in the game's store page:



Have a great weekend!

Space Station Designer now has a product page on Steam!

tl;dr: Our current game project Space Station Designer has a product page on Steam, and there’s also a playable alpha available for download on itch.io. We have been working on it during our spare time since late 2015. The game is not finished yet, but we’re approaching a point where all the features originally planned -along with some extras we’ve added along the way based on the community’s feedback- are now implemented.





What is Space Station Designer? It’s a construction and management game that puts players in charge of a private company that manages a network or orbital outposts in Earth and Lunar orbit. The Campaign mode will find you performing a wide range of activities such as recruiting and managing astronauts, building and installing modules, providing commercial services, manufacturing commercial goods, acquiring and commercializing industrial R&D technologies, leasing modules, and a lot more. Alternatively, you can play the game in Sandbox mode, where you can chill in a non-pressure environment and try out all sorts of unusual designs.



They say a picture is worth a thousand words, so here’s a gameplay video featuring hundreds of pictures!

[previewyoutube][/previewyoutube]

You can also find more background information about Space Station Designer in our latest blog post.

We’re always open to constructive feedback, so if you have any comments or suggestions about the playable build, please drop by the forums and let us know what you think.

Happy New Year!

--Polar Motion
(Ignacio & Mauricio)

Buzz Aldrin's Space Program Manager updated to v1.7.1!



After a fairly long break, we have a new update for Buzz Aldrin's Space Program Manager!

This brings the Slitherine version up to the same level as the recently released GOG one.

This update was made possible thanks to the community's feedback and suggestions! Please let us know what you think of the new update in the comments field down below.

v1.7.1 Changelog:

*Fixed a bug in the general stats screen shown at the end of the game.
*Added functionality in order to validate the fact that a rocket is not being used by a scheduled mission when attempting to close it.
*Revised the list of Soviet candidates from all three employee groups.
*Changed the TLI property of the Atlas-Agena from 366 Kg to 390 Kg. This value is more realistics and will allow players to use it in the ‘Lunar Orbiter program’.
*Achieving the ‘LK lander test in Moon orbit’ goal will now grant the achievement of ‘Soyuz 7K-L3 lunar orbital flight’.
*Removed the ‘Venus Orbiter’ goal penalty from the ‘Venera 7 Venus Lander’ mission.
*Fixed a bug that triggered a runtime exception when players exceeded the maximum number of turns.
*Accomplishing the 28_TEST_EARTH_ORBIT_LANGLEY_LIGHT_LUNAR_LANDER and 30_EARTH_LEM_TEST goals grants the DOCKING goal.
*Fixes to the ES (Spanish) strings that were causing issues with the tutorial.
*Fixed goals cancelled by 28_TEST_EARTH_ORBIT_LANGLEY_LIGHT_LUNAR_LANDER and 30_EARTH_LEM_TEST (DOCKING).
*Added functionality for cleaning the data cache when exiting the game.

The development version of Space Station Designer is now available for download!

The development version of our current project Space Station Designer is now available for download. See more details in this blog post :)

Enjoy the game and looking forward to your feedback!

--Ignacio and Mauricio (Polar Motion)

New websites!

Hello all! Last month we unveiled new product pages for our classic game 'Buzz Aldrin's Space Program Manager'. and for our current game project 'Space Station Designer'. Today we're happy to share with you our new company's webpage!

The articles from our previous development blog, which has now been renamed to 'Gimbal Lock', are still there.

We also started a mailing list, so if you want to keep up to date with the development of our projects, please subscribe.

Have a great week!

--Ignacio and Mauricio (Polar Motion)