Big Changes, Challenges and New Roadmap for Futariuum’s Gate 🚨
[p]Hey everyone, Nethuum here.[/p][p]Thanks for your support so far and for playing our game. We enjoyed crafting the latest game update, but we've faced some major challenges that require adaptation to ensure the project continues. We appreciate if you could stick to us to know more about the changes-- I know, the following text is lengthy but I aim to be as open and honest as possible and didn't want to scrap any information that I think would be important for you to know. There's a TL;DR version below if you don't wanna everything, although I strongly recommend to![/p][p][/p][p]TL;DR (Short Version):[/p]
[/p][p]Nethuum[/p]
- [p]Our lead writer Tera left due to personal reasons, so we're shortening the story and dialogue—new backup writer on board, but change in story direction.[/p]
- [p]Other Challenges: Visibility/support dropped completely from one of our platforms; scope too ambitious for our 2-person team (Nethuum & AB) if no changes are made, risking burnout/delays; Ren'Py dungeon limits slow progress; censorship in adult games adds uncertainty.[/p]
- [p]Pivot: Emphasize deckbuilding roguelike loop (Slay the Spire-style) with short rewarding runs, blended with sphere scenes/side-quests and more; existing content stays.[/p]
- [p]Benefits: More frequent updates, lighter text, more cards/events/replayability and better balance between combat and sphere scenes; new animations as budget allows.[/p]
- [p]Changes will evolve with feedback.[/p]
[/p][p]Nethuum[/p]