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  3. Futariuum’s Gate – Weekly Devlog #4

Futariuum’s Gate – Weekly Devlog #4

[p]Hey everyone![/p][p]This week brought a ton of visual and gameplay progress across several areas of Futariuum’s Gate.[/p][p]Nethuum kicked things off by completing the sketch and final lineart for the new background—The Library, which will appear during Brianna’s introduction. The next step will be moving on to the coloring phase. He also finished the design for the new “Events” screen, a roguelike-inspired mechanic we’ve been planning for a while. This feature will add more unpredictability, strategy, and rewards to dungeon runs, making each playthrough feel unique and challenging.[/p][p]Nethuum also redesigned and completed the new Reputation Bar, which will appear next to Maya’s energy bar. The updated design better represents the purpose of this stat while visually matching the recently reworked dungeon interface.[/p][p]In addition, he finished the “Choose Your Experience” screen, which lets players choose how they want to start their adventure: either by playing through the full intro and tutorial, following the story and learning the basics, or by skipping straight to free exploration, allowing access to dungeons, Sphere events, and side quests from the start. This is one of the most significant new features, giving players full control over how they experience the game.[/p][p]He also organized the portrait layers for Brianna, preparing them for the upcoming facial expression variants, which require a clear and well-structured setup for smooth implementation later. On top of that, Nethuum designed the summary icon for the Dungeon Selection screen, which helps players easily identify each room type and plan their path strategically.[/p][p]Meanwhile, AB implemented the Events screen into the new dungeon system, making it fully functional and compatible with the latest mechanics. She also added the first placeholder event to the system, which might be adjusted in the final version, and integrated Chime’s shop into the new dungeon framework.[/p][p]Lastly, our writer has been reworking the early Belial scene, improving dialogue flow and pacing to make it more engaging and polished.[/p][p]To wrap up the week, Nethuum updated the art asset list for the upcoming v0.60 update, providing the team with a clearer roadmap to keep everything on schedule for release.[/p][p]Thanks again for all your amazing support—we’re super excited about how the game is shaping up! 💜[/p]