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Tower Lab News

Game Update! v0.0.2

[p]Hi, everyone![/p][p]Hope you are having a great week so far ☺️[/p][p]We’ve chosen this coming weekend to launch the first playtest on Steam. Any feedback and suggestions are welcome and highly valued![/p][p]This playtest will be available from October 24th to 26th, 2025 - a total of 3 days. It will be announced on our Discord when it is live![/p][p][/p][h2]So, what is included in this build?[/h2][p]Physics[/p]
  • [p]There is no traditional health/stat system here. Instead, you knock enemies off their paths. Thanks to gravity![/p]
  • [p]Many interaction types: Knockback, Scale, Orbit, Slow, Push, Bounce[/p]
  • [p]Grow or shrink enemies, projectiles, and objects. Change their weight and force. Take power and economy into YOUR control. 📈[/p]
  • [p]Knockback system with stability.[/p]
[p]Roguelite progression[/p]
  • [p]Replayable runs with a shop to enhance your equipment after every stage. 💰[/p]
  • [p]Modules: Purchasable items to enhance how towers work and alter other gameplay elements.[/p]
[p]Tower Defense[/p]
  • [p]​​10 Towers that behave completely differently. Most importantly, towers interact with each other. Build contraptions, think in blueprint creations. 🗼[/p]
  • [p]5 Levels that feature unique layouts and waves of enemies.[/p]
  • [p]Enemies spawn as swarms at different scale levels. (In this build, we only have 1 enemy type and 1 friendly unit type, but we are quickly expanding. Stay tuned)[/p]
[p]Deckbuilding[/p]
  • [p]Craft your deck with new cards from the shop and the card removal service for refinement.[/p]
  • [p]Synergize towers with modules to create distinct builds and unique runs. 💡[/p]
  • [p]Hand energy management system.[/p]
[p]Others:[/p]
  • [p]Discord and Steam Rich Presence[/p]
[p][/p][p]This build is a very early look at the game's work in progress, about 0.5 - 2 hours of gameplay content. If you like what you see, please add our game to your wishlist - it means the world to us.[/p][p]After this test ends, we’ll gather your feedback to refine, optimize the game and work on new levels, units, upgrades, and even Steam Workshop content.[/p][p](More Roadmap chat coming soon, stay posted.)[/p][p][/p][p]💌 Join our Discord to connect with other players and share your thoughts.[/p][p]discord.gg/kR89JQnxAw[/p][p]Bug reports and suggestions are always welcome! You can submit them via Discord or in our Community Hub:[/p][p]https://steamcommunity.com/app/3084810/discussions/[/p][p][/p][p][/p][p]Thank you so much for your support![/p][p]Devon & Xueer[/p]

Welcome, welcome, welcome ⚙️🔧

[p]Hi there! Welcome to our first devlog! It’s great to have you here 😊[/p][p][/p][p]It’s crazy to think that this was just a little jam entry a year ago. We picked it up again a few months later after discovering how much we enjoy the idea of expanding on it. The game has come so far already, and we’re only getting started! There are many more physics interactions, towers, and unit types we want to add. And this community suggests the wildest ideas to test.[/p][p][/p][p]We plan to post regular dev updates here on Steam. So follow us if you want to stay up to date and come say hi in the discussions! 👋[/p][p][/p][p]So, what’s the latest news?[/p][p]Two weeks ago, we ran our first proof of concept playtest with a small circle of players on itch. We kept it intentionally tiny so we could chat with everyone who played. The goal was to verify that the game’s concept is fun to play, and we got our answer: yes! 🥳[/p][p]Our next devlog will go into detail about all the features we have worked on for our next playtest. [/p][p][/p][p]Oh wait, we’d like to say hi ourselves first! We are two people and a dog here at Play Tug! Xueer codes, Devon arts, dog plays! We are working on this project in our spare time, but with whole-hearted passion. So thank you for your patience with our progress and for joining this journey![/p][p][/p][p]Welcome! 🩵[/p][p]Devon and Xueer[/p]