Game Update! v0.0.2
[p]Hi, everyone![/p][p]Hope you are having a great week so far ☺️[/p][p]We’ve chosen this coming weekend to launch the first playtest on Steam. Any feedback and suggestions are welcome and highly valued![/p][p]This playtest will be available from October 24th to 26th, 2025 - a total of 3 days. It will be announced on our Discord when it is live![/p][p]
[/p][h2]So, what is included in this build?[/h2][p]Physics[/p]
- [p]There is no traditional health/stat system here. Instead, you knock enemies off their paths. Thanks to gravity![/p]
- [p]Many interaction types: Knockback, Scale, Orbit, Slow, Push, Bounce[/p]
- [p]Grow or shrink enemies, projectiles, and objects. Change their weight and force. Take power and economy into YOUR control. 📈[/p]
- [p]Knockback system with stability.[/p]
- [p]Replayable runs with a shop to enhance your equipment after every stage. 💰[/p]
- [p]Modules: Purchasable items to enhance how towers work and alter other gameplay elements.[/p]
- [p]10 Towers that behave completely differently. Most importantly, towers interact with each other. Build contraptions, think in blueprint creations. 🗼[/p]
- [p]5 Levels that feature unique layouts and waves of enemies.[/p]
- [p]Enemies spawn as swarms at different scale levels. (In this build, we only have 1 enemy type and 1 friendly unit type, but we are quickly expanding. Stay tuned)[/p]
- [p]Craft your deck with new cards from the shop and the card removal service for refinement.[/p]
- [p]Synergize towers with modules to create distinct builds and unique runs. 💡[/p]
- [p]Hand energy management system.[/p]
- [p]Discord and Steam Rich Presence[/p]