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  3. Version 0.1.3.4 Demo Update Note

Version 0.1.3.4 Demo Update Note

[p]Welcome to Feastopia! Lately we've deployed the following updates to the demo:[/p][p][/p]
  1. [p]Fixed a flickering issue with the pause button for resource supply in the Market.[/p]
  2. [p]Fixed display issues with resource count statistics.[/p]
  3. [p]Adjusted values for residents' food consumption.[/p]
  4. [p]Improved visual feedback for natural resources when placing Gathering Huts and Mines.[/p]
  5. [p]Added detailed tooltips to the Total Population display.[/p]
  6. [p]Reworked delivery logic and rewards for Population Reward Quests.[/p]
  7. [p]Adjusted completion logic and rewards for Exploration Events.[/p]
  8. [p]Reduced the resource cost to clear Fog of War.[/p]
  9. [p]Fixed incorrect text descriptions after completing certain quests.[/p]
  10. [p]Corrected erroneous reward values for Exploration Events.[/p]
  11. [p]Adjusted rewards for the Wishlist.[/p]
  12. [p]Optimized English translations and display effects across multiple UI elements.[/p]
  13. [p]Improved descriptions for various effect and button tooltips.[/p]
  14. [p]Tweaked effects and related values in the Land of Wish.[/p]
  15. [p]Adjusted the Atmosphere Gauge impact of various buildings.[/p]
  16. [p]Changed the starting quantities of the 3 Selectable Resources in the beginner setup.[/p]
  17. [p]Slightly tweaked the distribution weighting of natural resource nodes.[/p]
  18. [p]Reworked the base scoring of all resources; all resources now contribute to a category score.[/p]
  19. [p]Gathering Huts, Mines, Orchard Groves, and the Merchant Guildhall are now available as starting buildings.[/p]
  20. [p]Adjusted the consumption rate of resources required to maintain population. Upgrading dwellings will now slightly increase the consumption rate of lower-tier resources.[/p]
  21. [p]Adjusted the quality tiers of certain foods.[/p]
  22. [p]Temporarily removed Gold Bar, Paint, Rubber, Sheep Intestines, Alcohol, Poison Potion, Stationery, and Lavender from the game. Related production recipes, items, and facility functions have been redesigned.[/p]
  23. [p]Adjusted the acquisition logic for Blueprints.[/p]
  24. [p]Adjusted the acquisition logic for Recipes.[/p]
  25. [p]Adjusted the distribution weighting of Exploration Events.[/p]
[p][/p][h3]PS: Due to the significant changes in this update, save data from previous versions is no longer compatible. Please start a new game.[/h3][h3][/h3][p][/p][p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]