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Version 0.3.0.1 Demo Update Note

[p]Welcome to Feastopia! Lately we've deployed the following updates to the demo:[/p][p][/p]
  1. [p]Added profile management on the main menu. You can now create up to 4 separate profiles.[/p]
  2. [p]Added a button in the building panel to highlight all buildings of the same type globally.[/p]
  3. [p]Added a Borderless Window option in the Settings.[/p]
  4. [p]Added new music tracks for various terrains, weather conditions, Dango's stages, near-defeat scenarios, Dango's enraged state, and when viewing illustrations![/p]
  5. [p]Improved the visual display for Plantation annex plots.[/p]
  6. [p]Improved the visual display for Fishery Shack annex plots.[/p]
  7. [p]Provided more detailed descriptions for acquiring Blueprints and Recipes in the help section.[/p]
  8. [p]Added water ripple effects for maritime decorations.[/p]
  9. [p]Adjusted the mouse wheel scrolling sensitivity in various interfaces (Archive, Warehouse, Supply Menu, etc.).[/p]
  10. [p]Polished the visual effects for Dango's infant stage (smoother appearance).[/p]
  11. [p]Added a warning prompt when starting a new game with a previous session unfinished.[/p]
  12. [p]Fixed an issue where selecting certain Blueprints (e.g., Farm Upgrade, Lumber Camp Upgrade) wouldn't record their effects. Effects are now consistently displayed in the bottom-left corner.[/p]
  13. [p]Improved the visual warning when construction materials are insufficient on the building scroll.[/p]
  14. [p]Added a tooltip when hovering over buildings, indicating material shortages during construction.[/p]
  15. [p]Fixed a miscalculation with the Ghost King's effect.[/p]
  16. [p]Optimized the activation mechanics for Grumpy Monkey II.[/p]
  17. [p]Improved the tutorial guidance explaining that building more Dwellings/Cook's Quarters grants more Blueprints/Recipes.[/p]
  18. [p]Fixed a save error occurring in the tutorial.[/p]
  19. [p]Fixed an incorrect prompt about a boosted building being manually paused when no Warehouse is in range of a production building.[/p]
  20. [p]Fixed a display issue with the resource slider when submitting goods in the Exploration Event interface.[/p]
  21. [p]Increased the acquisition rate for Bananas.[/p]
  22. [p]Fixed an issue where Bananas wouldn't appear as an option in Exploration Events.[/p]
  23. [p]Updated various sound effects.[/p]
  24. [p]Fixed a bug where the "Need more food" prompt wouldn't reappear after pausing and then unpausing a selected food in the Supply Menu.[/p]
  25. [p]Changed the display order of Atmosphere Gauge effects.[/p]
  26. [p]Fixed an issue where submitting resources to clear the Fog of War required having more than the exact amount, instead of the exact amount.[/p]
  27. [p]Enhanced the sound effect when Dango inhales food.[/p]
  28. [p]Adjusted the camera perspective during Dango's actions to reduce UI obstruction.[/p]
  29. [p]Fixed an issue preventing some Atmosphere Gauge effects from activating.[/p]
  30. [p]Fixed an issue where some visual effects weren't reset properly upon starting a new game.[/p]
  31. [p]Improved the Recipe drawing display; the food's category (e.g., Staple, Main Course) is now directly visible.[/p]
  32. [p]Adjusted values and text descriptions for multiple effects.[/p][p][/p]
[p]Join our community![/p][p]We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord![/p]