Version 1.1.0.3 Major Update
[p]Long time no see~ Welcome back to the Feastopia! [/p][p][/p][p]We've made a series of adjustments and updates to the game, hoping to bring you an even better gameplay experience. Here are the detailed updates:[/p][p][/p][p]New Mechanisms:[/p]
- [p]Added 22 new Dango's Traits. Now, each time Dango grows, you can select a trait-specific ability.[/p]
- [p]Added Mist Events. Unlocking mist now has a chance to trigger a Mist Event.[/p]
- [p]Recipes will no longer be obtained through random drawing. Replaced by the Gourmet Codex. Recipes can now be acquired by increasing the number of Chefs, purchasing from the Merchant Guild, or supplying residents with food of a certain score. Consume them to unlock related culinary skills strategically according to your needs.[/p]
- [p]Merged the functions of the Storehouse and the Pantry. The Storehouse now stores all types of resources.[/p]
- [p]Optimized the building system. Removed the following buildings: Sawmill, Coal Yard, Smeltery, Gemcutter, Sand Yard, Renderry.[/p]
- [p]Streamlined resource types. Removed the following resources: Plank, Coal, Premium Gemstone, Maple Log, Steel, Gemstone.[/p]
- [p]Plank has been removed from construction materials and will be replaced by Log.[/p]
- [p]The Spicery is now an initial building.[/p]
- [p]Adjusted the maximum zoom distance. You can now zoom the camera out further using the scroll wheel.[/p]
- [p]Updated the Collection to reflect all new content and adjustments.[/p]
- [p]Rebalanced the number of Blueprints obtained from various sources.[/p]
- [p]Due to significant adjustments to resources, recipes, and buildings, correspondingly adjusted: prices of related collectibles, types and quantities of raw materials consumed in recipes, corresponding resource scores, related Grace Power effects, and related Dango effects.[/p]
- [p]Adjusted the export speed of resources at the Merchant Guild. Speed is now tied to resource rarity.[/p]
- [p]Comprehensively adjusted the impact of Happiness on the Contentment Gauge and the resource costs for Facility active effects.[/p]
- [p]Increased Dango's food score requirements for Difficulties 17–20.[/p]
- [p]Strengthened the effects of the following Atmosphere effects: Unmotivated, Saboteur, Slacking Off, Scorching Sun, Torrential Rain.[/p]
- [p]Casino: Resources required for maintenance and active skills changed from Gemstones and Premium Gemstones to Raw Stone and Jewelry.[/p]
- [p]The final stage can no longer be skipped.[/p]
- [p]Fixed an issue where pressing the spacebar to continue the game on the shop page could cause purchase and refresh buttons to malfunction.[/p]
- [p]Fixed an issue where forcefully restarting the game while it was running could potentially corrupt save files.[/p]
- [p]Fixed an issue where production could stall indefinitely if multiple outputs were queued but some input materials were missing.[/p]
- [p]Fixed an error that occurred when acquiring Glowing Road if the number of roads was greater than 0 but less than 5.[/p]
- [p]Fixed an error where the Order effect remained unchanged when the Opera Hall reversed Order.[/p]
- [p]Fixed an issue where the Mist Weather effect of increasing food quality persisted into a new game after the previous game ended.[/p]
- [p]Fixed a layering issue with prompt icons when prompts overlapped above two buildings.[/p]