Patch 0.0.6 update log.
[p]Huge thanks to everyone who jumped into the Feastopia playtest! Your feedback means the world to us, and we’re hard at work making the game even more awesome based on what you’ve shared. During this playtest, we’ve been squashing bugs and tackling the most urgent stuff. Here’s what we’ve polished up and fixed in the latest update:[/p]
- [p]Tweaked how icons look for attached buildings[/p]
- [p]Made the fire station a starting building by default[/p]
- [p]Boosted the odds of getting blueprints for buildings tied to common materials for construction[/p]
- [p]Fixed a glitch where the livestock ranch blueprint wasn’t displaying right[/p]
- [p]Added clearer explanations for atmosphere debuff rules[/p]
- [p]Sorted out some icon text mix-ups[/p]
- [p]Fixed bugs with certain wishlist tasks showing incorrectly[/p]
- [p]Added helpful prompts when you’re about to build something[/p]
- [p]Resized attached buildings for the fisheries cabin[/p]
- [p]Fixed an issue where upgrading houses would spit back materials[/p]
- [p]Cleared up mistakes in food labels[/p]
- [p]Stopped blueprints from popping up more than once[/p]
- [p]Fixed mismatched beverages, icons, and fonts in the gourmet house[/p]
- [p]Now you can hit Esc to cancel pre-building, and hit it again to close the build menu[/p]
- [p]Tweaked how some blueprints unlock[/p]
- [p]Bumped up the resources needed to clear fog just a bit[/p]
- [p]Added a cool glow to icons for all attached buildings[/p]
- [p]Made the gourmet recipe UI look slicker[/p]
- [p]Increased the odds of getting blueprints for buildings that produce construction materials[/p]
- [p]Increased the common materials for construction needed for some basic buildings[/p]
- [p]Fixed a screen flash when opening the new level interface after the tutorial[/p]
- [p]Stopped the camera from going rogue when opening the wishlist while moving[/p]
- [p]Fixed the spacebar not pausing/resuming during road-building, demolish, repair, or move modes[/p]
- [p]Made sure the build menu updates resources in real-time so clicks work properly[/p]
- [p]Fixed an issue where the game would freeze and become unresponsive after Dango finished eating[/p]
- [p]Stopped Missions of the Cat God from resetting when you reload a save[/p]
- [p]Fixed data errors for Missions of the Cat God[/p]
- [p]Sorted out save file loading issues during lag[/p]
- [p]Fixed incorrect star rating color display on the top-right corner of food items[/p]
- [p]Cleaned up UI glitches after loading[/p]
- [p]Disabled blueprint refresh and “think again” button in the tutorial[/p]
- [p]Extended the max view distance[/p]
- [p]Added more wish fruits as a reward for clearing levels[/p]
- [p]Unified text for cucumbers and attached buildings across the game[/p]
- [p]All buildings that make materials for construction can now get blueprints at difficulty 1[/p]
- [p]Fixed icons not following attached buildings when you move them[/p]
- [p]Corrected info-display of Missions of the Cat God in the top-right corner[/p]
- [p]Fixed some cases where saves wouldn’t load[/p]
- [p]Stopped atmosphere debuff from bouncing around unexpectedly[/p]
- [p]Added Q/E keys for quick field-of-view changes[/p]
- [p]Set default volume (master, music, sound effects) to a comfy 50%[/p]
- [p]Game now auto-picks your system’s language[/p]
- [p]Beefed up the tutorial map to a 100x100 grid[/p]
- [p]Added smooth edge-of-screen mouse movement[/p]
- [p]Fixed the help bar getting cut off at certain resolutions[/p]
- [p]Added clear rules for picking starting buffs in the UI[/p]
- [p]Buildings go semi-transparent when you’re in demolish mode[/p]
- [p]Buildings that pause production now give super clear “on hold” notices[/p]
