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Stronger Common Syringe Mutations!

Hey all!

This version buffs common syringe mutations, to reduce the relative power gap between commons and legendaries.

Previously, common skills had mutations which were only 25% as strong as legendary skills. For example, Smoke Bomb would drop 1/2/3/4 med kits (1 = common, 2 = rare, 3 = epic, 4 = legendary).

Now Smoke Bomb drops 2/3/4/5 med kits. Almost every skill has been buffed like this. Force Fields now do 20/30/40/50 damage instead of 10/20/30/40. Vampirism now heals 40/60/80/100% of non-bullet damage instead of 20/40/60/80%, etc.

So every skill got stronger this version. But most importantly, commons are now 40% as strong as legendaries, instead of only 25%. Because the pattern is now 40%/60%/80%/100% instead of 25%/50%/75%/100%.

This should help new players, and make drafting common skills more viable as their mutations have become 2x stronger than before.


Have fun!
bencelot

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[GENERAL CHANGES]
- Clicking the settings icon above the play button now lets you prioritize servers based on joining Round 1, or with more players. "Balanced" will consider both factors.

- You can now earn trophies towards class and modifier progression in singleplayer bot games.

- Your class name is now shown up the top right next to your level.

- Added a search box in the skills tree to help find skills you type in.

- Fixed a few bugs.

- Random Skills mode now also gives +10% account XP, in addition to the +10% ingame xp.

- When you join a server mid way, you'll now choose your first 4 skills. But then the game will auto-level the rest.

- The round number of the game you're about to join is now shown on the loading screen



[GAMEPLAY CHANGES]
- Every skill has had it's mutation values rescaled and buffed to a 2/3/4/5 pattern.

- Dying only loses you 100xp instead of 200xp.

- Killing gangsters now gives $300 and 30xp instead of $200 and 20xp.

- Gangster points now give $10000 in round 3 and $7500 in round 2 (and still $5000 in round 1).

- Gangster points are now guarded by 5 instead of 4 guards.

- Common skills are less likely to show up in the skill draft.

- Stacking Med Kits can now go up to +60 damage instead of +50 on your next shot.

- Shields now cap out at 50% instead of 60% of max health.

- Playes now leave a trail of blood drops whenever they are below 30% health, even when Invisible.

- Gangsters have slightly less attack range

- Cop Waves come slightly more frequently

- Toned down steering sensitivity in cars, but holding handbrake (spacebar) lets you turn faster.

- Fixed a bug where passive regen would heal you in the circle of death.

- Shields now regenerate 20% faster.

- Molotovs have a slightly bigger explosion radius.

- You can now make progress towards your 3 kills for the syringe from assists. As long as you do 50% damage it'll add to your kill counter. This also applies for Syringe Gambit.

- Knife attacks no longer use or consume the bonus damage that you accumulate from things like med kits. The lets Assault actually build up a +50 damage blast by knifing civs.

- Players who join a game midway get slightly more XP than average.

- You'll spawn closer to a vendor if you join the game late and have excess cash

- Buying vendor bullet speed upgrades will now increase the speed of seeking weapons to compensate



[SKILL CHANGES]
- Bouncing Bullets does a bit more damage after bouncing

- Automatic Armor's explosion is slightly larger

- Shift Attack has duration of 0.7s instead of 1.0s

- Venom Shot cooldown is 2s faster

- Killer cooldowns mutation restores a bit more after a player kill (same vs npc kills though)

- Invis's mutation charges up faster, but also fades off faster if you fall out of range

- Teleportation cooldown is now 4s faster

- Shrapnel's explosion range bonus is doubled. Also, Shrapnel's mutation cash reward is 2x larger in the final round

- Soul Drop mutation jumps slightly less high.

- Laser Scope now slightly buffs your view range when mutated.

- Vampirism now has 100% effectiveness against civs and cops, instead of 70%.

- Executioner does a bit more damage.

- Flying Dagger skill has been reworked to only throw the knife after you reload your gun. Using the knife key does a normal melee attack

- Flying dagger has a bit more damage, and the boomerang mutation even morso, to compensate for the above nerf

The Syringe Gambit

Are you feeling.. risky?

This version adds a fun new challenge that you can buy from vendors. It's called the "Syringe Gambit".

It costs $20,000 and will give you +1 free syringe, but only if you get 3 kills in a row without dying. If you can pull it off, it's worth it. But if you die, you'll lose the opportunity and won't get the $20k refunded. The choice is yours!

Other noteworthy changes are that daily challenges give +500 ACID instead of +300, and shields regenerate faster.

Have fun,
bencelot

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[GENERAL CHANGES]

- Daily Challenges now give 500 ACID and 5000 XP instead of 300 ACID and 3000 XP.

- The 3x acid bonus from the DLC is now applied to the acid you earn from ranked mode.

- Ranked Mode now unlocks at level 30 instead of 10 (4 or 5 hours of playtime. If you've already played at least one ranked match, it stays at 10).



[GAMEPLAY CHANGES]
- Added the Syringe Gambit, letting you buy a syringe for $20k but only if you get 3 kills in a row.

- Shields above your health bar now regenerate 3x faster.

- Criminal now only loses 2 stars on death instead of all of them.

- The BOMBS property on scientist's weapons now always appears at vendors instead of 75% of the time

- These BOMBS can now appear for other classes too, but only 12% of the time

- Destroying chemicals gives $1000 instead of $500

- More vendors spawn in the map

- Bazookas now deal 40 instead of 35 damage

- Knifes and explosives have a slightly faster fire rate



[SKILL CHANGES]
- Mana Shield now additionally boosts your shield regen rate, from +20% to +100%

- Mana Shield duration now ranges from 2.2 to 4.0s

- Getting kills with Revenge Rocket's mutation no longer restores rockets. Instead, it will fire out 2/4/6/8 bonus rockets when you kill an enemy player

- Revenge Rockets bazookas do a bit more damage

- Blade Fury mutation is slightly bigger

- Clip Magnet seeking is 30% higher

- Invisiblity's mutation charges up damage a bit faster

- Boots of Travels' jump height is a bit higher

- Armed Robbery chance of cash and XP is now 50% higher

- Combo Killer has a longer chaining duration at higher levels

- Manic Mechanic's rate of fire mutation buff lasts longer

- Automatic Armor goes back to 1.5s instead of 1.0s duration

- Critical Rage cooldown is now 2s longer

- Regeneration's mutation is now a bit stronger

INSTANT RANKED REWARDS

Heyo!

You now get rewards in ranked mode AS YOU EARN THEN, instead of having to wait till the end of the month. This is kind of obvious now in hindsight.

This is especially good for new players, as there is now a reliable way to grind ACID and Uranium immediately. No waiting for days or weeks.. just do 5 placement matches and you'll get big rewards right away!

You get +25 uranium and +250 ACID every 500 ranked points you go up.

Have fun,
bencelot

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[GENERAL CHANGES]

- Ranked Rewards are now given immediately as you earn them, not at the end of the month.

- New Skill Flasks now give 3 rares instead of 1 if you max out the skill tree, as compensation for the fact there are new new skills to unlock.

- Fixed a few netcode bugs.


[GAMEPLAY CHANGES]
- Shifting no longer pauses your passvie regen

- Caster's skills have +30% cooldown speed instead of +20%

Skill Balancing & Smarter Servers!

SMARTER SERVERS
[p]With more players comes more server flexibility![/p][p][/p][p]The marketing on youtube and tiktok is going well and the game has hit new peak player counts for the last 3 weekends in a row. As a result I've needed to create more servers, and this gives us more choices!

The auto server joiner is now able to look at the current round each server is in and will try put you into a match that is either in the warmup phase or has just started round 1. This is always a more fun experience than getting put in during round 2 or 3, and then having to wait until the next match to play a ranked game (you won't be ranked if you join in rounds 2 or 3 as it'd be unfair to you). So now, you should be able to get directly into the start of a ranked match far more often.[/p][p][/p][p][/p][p] Also, the servers are now balancing based on player numbers better. We've realised that the game actually plays better with about 50% humans and 50% bots. Obviously no one wants 100% bots (which is thankfully not really a thing anymore due to all the marketing efforts). But it turns out that 100% humans isn't great either. Humans are just too smart and it makes the density during the final showdown too insane when everyone is trying to survive. The auto joiner now tries to hit a clean 50/50 ratio which most players in the discord agree plays best.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p]
[/p]
PREMIUM COSMETICS
[p]These went live a couple weeks ago but I haven't posted about them in a big public post yet.

Once you reach level 38, you can spend Enriched Shards in the shop to buy a new flask called the Premium Modifer Flask. Like all flasks, these give DNA, which means you can now use Enriched Shards to level up your skills and get more legendaries. Previously, many players were sitting on a bunch of Enriched Shards that they literally couldn't spend at all. So now that's fixed.[/p][p][/p][p] [/p][p][/p][p]But even cooler, these new flasks also randomly upgrade one of your round modifiers to "Premium" status. Premium modifiers look cooler and will track your highest kill streak while using them. A bit like StatTrak from Counter Strike. Then when you win a round, that kill streak is shown off on your victory screen! Also, Premium modifiers can go up to 100 instead of 50 trophies, which lets you reach higher and higher victory screen cosmetics (you can see my sexy pink victory screen in this video below):[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p]
TODAY'S CHANGELOG
[p][/p][p]\[GENERAL CHANGES][/p]
  • [p]Weekly challenges now give 500/1000/1500/2000/2500 acid instead of 300/600/900/1200/1500[/p]
  • [p]There are now 6 daily challenges you can complete, instead of 5 (giving +300 acid per day). The 3x ACID rate that used to be found here can now sometimes be found in the shop.[/p]
  • [p]Added a black border behind player names in the kill log[/p]
  • [p]Improved the server auto joiner logic to slightly prioritize servers based on round number, aiming for games currently in warmup or round 1 if possible[/p]
  • [p]If playing ranked mode, it will become ranked for you no matter when you join in round 1. Previously it was only if you joined before overtime.[/p]
  • [p]Brought back the survival monthly leaderboard, now in the TOP STATS section[/p]
  • [p]New players can access round modifiers at level 18 instead of 28[/p]
[p][/p][p]\[GAMEPLAY CHANGES][/p]
  • [p]Vehicle explosions do about 20hp more damage and are a bit bigger[/p]
  • [p]Players falling after the -2:00 mark now respawn in the center of the circle, not randomly[/p]
[p][/p][p]\[SKILL CHANGES][/p]
  • [p]Beefcake no longer gives 3/6/9/12 health per upgrade purchased.. instead it gives 2/4/6/8 health per upgraded owned (letting you mutate it in R3 and get a bunch of health from old upgrades)[/p]
  • [p]Beefcake's base max health increases by 8 instead of 10 per level[/p]
  • [p]Assassinate has a slightly larger "close range" threshold for its damage mutation, and it also gains a bit more farm per level[/p]
  • [p]Frenzy's cooldown is now 2s longer[/p]
  • [p]Proximity Rounds has a charging radius of 30 instead of 40 meters, but a larger charging radius from gangsters. Bullets do +6 instead of +5 damage[/p]
  • [p]Blade Fury's cooldown is 2s faster and the slashing speed is slightly faster[/p]
  • [p]Hypnotic Army's cooldown is 2s faster, and it can now capture vendors from the very first level[/p]
  • [p]Illicit Income's mutation now gives fire rate based on the highest wanted level you've reached, not your current wanted level. Now ranges from 2/4/6/8 instead of 3/6/9/12[/p]
  • [p]Medical Supplies' mutation now also causes explosive crates to spawn where you blow up cars (not just thrown grenades)[/p]
  • [p]Invisibilities duration is 2s longer for all levels[/p]
  • [p]Spike Trap's mutation slows enemies for 3s instead of 4s, but the spikes stay there for 12 instead of 10s[/p]
  • [p]Skillshots charges are now halved on death, instead of fully removed[/p]
  • [p]Phase Drifting cooldown is now 2s faster[/p]
[p][/p][previewyoutube][/previewyoutube]

New Cosmetics System: Premium Modifiers!

Hey all!

This patch introduces a new cosmetic progression system for late game players - Premium Modifiers.

Once you reach level 100, you can spend Enriched Shards in the shop to buy a new flask called the Premium Modifer Flask. Like all flasks, these give DNA, which means you can now use Enriched Shards to level up your skills and get more legendaries. Previously, many players were sitting on a bunch of Enriched Shards that they literally couldn't spend at all. So now that's fixed.

But even cooler, these new flasks also randomly upgrade one of your round modifiers to "Premium" status. Premium modifiers look cooler and will track your highest kill streak while using them. A bit like StatTrak from Counter Strike. Then when you win a round, that kill streak is shown off on your victory screen! Also, Premium modifiers can go up to 100 instead of 50 trophies, which lets you reach higher and higher victory screen cosmetics (including 2 new ones added this version!).

There are also 3 brand new legendary modifiers in the game. So spend your shards and see if you can grab one!

Have fun,
bencelot

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[SHOP MODIFIER CHANGES]
- The modifiers in the shop now rotate on a daily basis instead of weekly, always showing something you don't yet own.

- The modifiers in the shop can now be rare or epic too. It's not just legendaries.

- Rare modifiers cost 1000 enriched shards, epics cost 1500, and legendaries now cost 2000.

- Legendary Flasks still have duplicate protection, but now have +5% instead of +10% chance of a legendary modifier drop.

- The shop now sells a new type of flask called "Premium Modifier Flask".

- These come in common, rare, epic and lege forms, costing 300/400/500/600 enriched shards each (or 150/200/250/300 uranium).

- Opening one of these gives you DNA as usual, but also guarantees that you upgrade a random modifier of that rarity to premium status!

- Premium modifiers are cosmetic only. They can go up to 100 (instead of 50) trophies. They also track and show your highest kill streak.

- There are 2 new victory screen cosmetic effects for when you reach 3500 and 4000 total trophies: At 3500 your Premium modifers show on fire, and at 4000 your highest every achieved rank shows above your name.



[NEW LEGENDARY MODIFIERS]
- CLEAN KILL: Gain +3% gun damage when you kill an enemy and still have over 90% health.

- RANDOM MUTATION: Everyone mutates a random skill at the start of next round.

- STONKS GO UP: Every minute, your unspent cash will increase by +20% (capped at $100,000).