HARDER COPS & KILL STREAKS
Hey all!
Mostly a small balance patch. The most important things are cops are quite a bit harder now. And killing enemies is more rewarding. You get 2x as much XP per player kill, and also there's a new kill streak shown under the health bar. You get more cash per kill in the streak $100, then $200, then $300, up to a 10x streak of $1000 per kill. Stay alive!
Also, big thanks to everyone who's particpated in the survey so far! It's super useful. Especially to hear what the quiet majority of players enjoy or not. I'm posting screenshots of the results in discord if you're curious what others have voted for.
Have fun!
bencelot
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[GENERAL CHANGES]
Holding the space bar when opening flasks in a queue will pause the timer, letting you see what you got
Added a cool new victory screen cosmetic for the Legendary pack, and a visual in the flask animation page that shows how it affects your rarities
[GAMEPLAY CHANGES]
At wanted level 5, a helicopter now shows up to shoot missiles at you
Cops are now more accurate and are more aggressive
Normal cops now have 50 instead of 40 health, and special forces have 100 instead of 50 health
The time between wanted level 1 and wanted level 2 is 50% (aka you hit wanted 2 much sooner)
XP fills slightly slower in XP Pools, because..
Killing enemy players now gives 100xp instead of 50xp
The kill streak mechanic is now shown below you health bar. It now goes up to 10x isntead of 5x. The cash you get from a kill is $100 x killstreak (so the first one gives $100, then $200, up to a max of $1,000)
Health Stimulant chemical now restores +20 hp/s instead of +10 hp/s
Supply Beacon chemical now can carry 2 charges instead of 1
[SKILL CHANGES]
XRay Vision can now reveal enemy invisible targets
Bouncing Bullet's mutation seeking is reduced a bit, and the skill does slightly less damage
Invis has a 1.0s low damage penalty instead of 0.5s
Blade Fury has reduced slashing damage
Phase Drifting does a bit less damage at max speed
Assassinate gives slightly more farm per kill
Skill Shots gets slightly more move speed from the mutation per charge
[CLASS CHANGES]
Criminal's gang now gets 2 instead of 3 followers (to compensate for the cops being stronger)
Criminal has a 3% instead of 2% chance to spawn a gangster
Assassin gains +10% upgrade power per kill instead of +15%
Assault now gets +20% bullet speed instead of +30%
Mostly a small balance patch. The most important things are cops are quite a bit harder now. And killing enemies is more rewarding. You get 2x as much XP per player kill, and also there's a new kill streak shown under the health bar. You get more cash per kill in the streak $100, then $200, then $300, up to a 10x streak of $1000 per kill. Stay alive!
Also, big thanks to everyone who's particpated in the survey so far! It's super useful. Especially to hear what the quiet majority of players enjoy or not. I'm posting screenshots of the results in discord if you're curious what others have voted for.
Have fun!
bencelot
----
[GENERAL CHANGES]
Holding the space bar when opening flasks in a queue will pause the timer, letting you see what you got
Added a cool new victory screen cosmetic for the Legendary pack, and a visual in the flask animation page that shows how it affects your rarities
[GAMEPLAY CHANGES]
At wanted level 5, a helicopter now shows up to shoot missiles at you
Cops are now more accurate and are more aggressive
Normal cops now have 50 instead of 40 health, and special forces have 100 instead of 50 health
The time between wanted level 1 and wanted level 2 is 50% (aka you hit wanted 2 much sooner)
XP fills slightly slower in XP Pools, because..
Killing enemy players now gives 100xp instead of 50xp
The kill streak mechanic is now shown below you health bar. It now goes up to 10x isntead of 5x. The cash you get from a kill is $100 x killstreak (so the first one gives $100, then $200, up to a max of $1,000)
Health Stimulant chemical now restores +20 hp/s instead of +10 hp/s
Supply Beacon chemical now can carry 2 charges instead of 1
[SKILL CHANGES]
XRay Vision can now reveal enemy invisible targets
Bouncing Bullet's mutation seeking is reduced a bit, and the skill does slightly less damage
Invis has a 1.0s low damage penalty instead of 0.5s
Blade Fury has reduced slashing damage
Phase Drifting does a bit less damage at max speed
Assassinate gives slightly more farm per kill
Skill Shots gets slightly more move speed from the mutation per charge
[CLASS CHANGES]
Criminal's gang now gets 2 instead of 3 followers (to compensate for the cops being stronger)
Criminal has a 3% instead of 2% chance to spawn a gangster
Assassin gains +10% upgrade power per kill instead of +15%
Assault now gets +20% bullet speed instead of +30%