Welcome to Skillshot City!
Welcome to Skillshot City
[p][/p][p]The original name was chosen because Gene Shift Auto sounded a lot like Grand Theft Auto. This game does after all have cops, missions, cars, gangsters and more - and whenever I'd post the game online the most upvoted comment was always, without fail, something like "omg, this game looks just like GTA2!". So I took that as a good sign that GTA was the main selling point and something to base the name on.[/p][p][/p][p]
bencelot.[/p][p] [/p][p]
[GAMEPLAY CHANGES][/p][p]- Heart drops now come every 60s instead of every 30s.[/p][p][/p][p]- There is +1 heart drop during overtime.[/p][p][/p][p]- Hearts give 10/20/30xp based on the round.[/p][p][/p][p]- Players with high kill streaks now drop extra cash when killed. This now goes up to a 20x streak, which will drop $10,000.[/p][p][/p][p]- Slightly more gangsters spawn in the map.[/p][p][/p][p]- Gangsters now explode in a larger radius (now the same size as explosive crates).[/p][p][/p][p][/p][p][/p][p][CLASS CHANGES][/p][p]- As a scientist, every vendor is guaranteed to sell chemicals if you don't yet own a chemical.[/p][p][/p][p]- Scavenger's copy coin no longer duplicates Syringes.[/p][p][/p][p][/p][p][/p][p][SKILL BUFFS][/p][p]- Asssassinate slightly prioritizes players with high bounties.[/p][p][/p][p]- The skill duration tag now applies to Combo Killer's mutation, allowing for even longer infinite shifting.[/p][p][/p][p]- Mirror Image's clone health is now a percentage of your max health, ranging from 20 to 34%.[/p][p][/p][p]- Shift Attack's mutation now restores more ammo per shift, ranging from 8 to 32% instead of 6 to 24%.[/p][p]- Frenzy cooldown is 1s faster.[/p][p][/p][p]- Automatic Armor recharges every 10 instead of 12 seconds.[/p][p][/p][p]- Smoke Bomb's mutation doesn't throw health kits quite as far away, making them easier for the owner to collect.[/p][p][/p][p]- Shift Supply mutation reworked. It no longer restores shifts when you touch jump pads or XP Pools. Instead: Shift Supply now boosts your move speed for 1s after shifting, by +8/16/24/32%[/p][p][/p][p]- Beefcake now gives 10 to 90 max hp instead of 8 to 72 max hp, but it makes you even larger.[/p][p][/p][p]- Falling Inferno molotov duration boost is now +3/6/9/12 instead of +2/4/6/8.[/p][p][/p][p]- Force Field's mutation now gives +12/24/36/48 damage instead of +10/20/30/40.[/p][p][/p][p]- Gunslinger's reload speed is now +20-90% instead of +10-45%.[/p][p][/p][p]- Manic Mechanic now also gives +10-45 xp per car destroyed[/p][p][/p][p]- Flying Dagger now has +6 range and speed[/p][p][/p][p][/p][p][/p][p][SKILL NERFS][/p][p]- Blade Fury slashing DPS now scales based on level, ranging from 50 to 120 (instead of fixed at 100 hp/s).[/p][p][/p][p]- Venom Shot mutation healing now ranges from 20 to 80% instead of 25 to 100%.[/p][p][/p][p]- Clip Magnet now takes 6s longer to fully charge up a clip (the mutation however is unaffected).[/p][p][/p][p]- Energy Vortex cooldown is 1s slower.[/p][p][/p][p]- Mana Shield duration after casting skills is now 2.5 instead of 3.0s.[/p][p][/p][p]- Toxic Blood's mutation now ranges from 8 to 32 hp/s instead of 10 to 40hp/s.[/p][p][/p][p]- Flaming Bullets no longer has the duration tag on it (just gets too busted especially with the mutation).[/p][p][/p][p]- Proxmity Rounds now deal +7 instead of +8 damage per shot.[/p][p][/p][p]- Laser Scope's extra range is now 2/4/6/8 instead of 3/6/9/12.[/p][p][/p][p]- Phase Drifting's healing mutation is now 8-32 instead of 10-40 hp/s.[/p][p][/p][p]- Shockwave cooldown is now 2s longer.[/p][p][/p][p][/p][p][/p][p][MODIFIER CHANGES][/p][p]- Skill Reloader modifier has been replaced with a new modifier called: Drug Stash. Capturing gangster loot has a 50% chance to give +1 bonus syringe.[/p][p][/p][p]- Healing Pools now restores 50 instead of 40 hp/s inside XP pools[/p][p][/p][p]- Impact Zone now gives +40% instead of +33% blast size to explosives[/p][p][/p][p]- Mega Missions now gives 4x instead of 3x for the first mission of the match[/p][p][/p][p]- Shell Shot now gives shotguns +70% instead of +50% range[/p][p][/p][p]- Air Supplies drops even more loot[/p][p][/p][p]- Bob Boxman has a 50% chance to spawn civs inside crates[/p][p][/p][p]- Bombflation drops 5 instead of 3 of that grenade type for killing a cop[/p][p][/p][p]- Cluster Cars fires out 6 instead of 4 bazookas when destroying cars[/p][p][/p][p]- Broken Barrier changed slightly. Players now respawn with 40% barrier, but they don't regenerate.[/p][p][/p][p]- King of the Pool has even fewer XP Pools[/p][p][/p][p]- Rest & Reload now gives +100% reload speed when standing still instead of +50%[/p][p][/p][p]- Skill Scan reveals enemies for 10s instead of 5s after using a skill[/p][p][/p][p]- Augmentation gives +5 instead of +4% gun DMG when buying upgrades[/p][p][/p][p]- Bomb Rush boosts your move speed for 15s instead of 10s[/p][p][/p][p]- Chemical Chaos spawns 2x more chemicals in the map[/p][p][/p][p]- Damage Drops now makes vendors drop 2 instead of 1 double damage loot[/p][p][/p][p]- Life Guards now spawn a gangster next to EVERY XP pool instead of only half of them[/p][p][/p][p]- Shield Steal now restores 35% instead of 30% of damage done to enemies[/p][p][/p][p]- 360 No Scopes now gives +36 instead of +25 damage per shot[/p][p][/p][p]- Hide & Heal gives 3s instead of 2s of invisibility[/p][p][/p][p]- Open Wounds now slows now regen above 50% instead of 60% health[/p][p][/p][p]- Sonic Boom makes you travel 10x instead of 6x further when shifting[/p]