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Nordhold: Origins News

Hotfix 0.5.6.32

The relic selection screen for the "Artifact of Fate" (Market Meta Perk) has been expanded from one to six relics for users who previously had fewer than six relics, ensuring that the original experience of discovering new relics is preserved.

Version 0.5.6.3

Relic Choice: Artifact of Fate QOL


The highly anticipated Relic selection screen for "Artifact of Fate" (Market Meta Perk) is now available, offering a broad range of choices for your initial Relic.

Additionally, we've addressed several other commonly reported issues: the tutorial no longer experiences a soft lock, sound issues have been resolved, and the impact of Wave 14 has been gradually adjusted with fewer spawners, among other improvements.


Thank you once again for all the valuable feedback!


Update Version 0.5.6.3:


[h2]NEW Content:[/h2]
- Artifact of Fate (Market Meta Perk) now allows you to choose your start Relic

[h2]Buffs:[/h2]
-

[h2]Nerfs:[/h2]
-

[h2]Adjustments:[/h2]
- Doubled the Teleport Distance of the Orc Shaman
- Number of orc minions spawned by the orc general has been reduced from 11 to 8

[h2]Improvements:[/h2]
- Solved some sound related issues
- ESC now works in the end screen after winning/losing the game as well to open the menu directly
- Optimization of the Raven Tower shooting behavior, so that it still changes the opponent during rotation/charging if the opponent dies prematurely
- Optimized some texts and translations
- Optimization of the game flow based on optimization of memory usage
- Fixed some savegame issues (Chain Crits, Ghost Worker, Reroll possibility of chest rewards or trading post prices etc.)
- Fixed the issue where burning/bleeding to death did not count towards the gold count of the “Blessing of Wealth” statue upgrade
- Added a warning in the tutorial that prevents a player from spending too much wood and getting into a softlock


Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs

Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

[h2]Social media[/h2]
Discord community Twitter YouTube Instagram

20.000+ "Nordhold: Origins" Players!

🎉 OVER 20.000 PLAYERS! 🎉

Wow, we are absolutely blown away by the incredible response to our game! With an average playtime of 6.2 hours, it’s clear that you’re as excited about this game as we are. A massive thank you for all the feedback you've shared - it’s helping us shape the game into something even more special.

We’ve heard you loud and clear: you want more content, more variety, and more ways to strategize! Don’t forget to wishlist the main game, where we’re bringing in even more towers, banners, relics, and some exciting new mechanics that will deepen the core gameplay loop and keep you coming back for more:
WISHLIST NORDHOLD THIS HELPS US A LOT - THANKS!

Plus, due to the overwhelming interest and your enthusiasm for climbing the leaderboards, we’re thrilled to announce a mini Endless Mode soon! This mode will put your strategies to the ultimate stress test, pushing your builds to their limits and truly rewarding the most successful ones.

For further feedback besides the ingame form, please click here:
Steam Discussions or Discord.

Thank you for being a part of this journey. We can’t wait to share what’s next! 🚀


Your Stunforge Team

Version 0.5.6.2

Dear Community,

Thank you for the continued high level of feedback. This is fantastic and helps us to quickly address the bugs that have been communicated.

Thank you very much!


Update Version 0.5.6.2:


[h2]NEW Content:[/h2]
-

[h2]Buffs:[/h2]
-

[h2]Nerfs:[/h2]
-

[h2]Adjustments:[/h2]
-

[h2]Improvements:[/h2]
- Fixed problem with barriers not dissolving
- Lags/crashes based on too many Arrows of the Arrow Tower fixed
- Fixed a problem with the Magma Field (Volcano Mortar Banner) Duration
- Fixed some savegame issues (quarry legacy (relic), wheat production etc., continue savegame, tower upgrades)


Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs

Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

[h2]Social media[/h2]
Discord community Twitter YouTube Instagram

Version 0.5.6.1

Version 0.5.6.1

Dear Community,

As some of you may have noticed, since our updates 0.5.5.1 and 0.5.5.2, branching paths in the game have been occurring more frequently and earlier than before. This introduced too much randomness to the map generation and inadvertently increased the difficulty for various playstyles due to premature branches. This was an unintended consequence of our efforts to further reduce the already low probability of a map evolving into a "spiral" scenario, which could prematurely end the game - an understandably frustrating outcome.

We've now implemented an alternative solution that allows continuing the game, even in the event of a potential spiral scenario. This adjustment ensures that map development proceeds more naturally.

Thank you for your feedback and continued support as we strive to enhance your gaming experience.


Update Version 0.5.6.1:


[h2]NEW Content:[/h2]
-

[h2]Buffs:[/h2]
-

[h2]Nerfs:[/h2]
-

[h2]Adjustments:[/h2]
-

[h2]Improvements:[/h2]
- Better wayfinding with fewer and less early branches
- Option to continue playing in the spiral scenario
- Issue fixed where the Raven Tower sometimes does not fire a 2nd shot (when Twin Feathers is active) if it had to abort a shot due to the premature death of its victim
- Some UI fixes (old Trading Post UI visible / incorrect worker cost query)
- Minor Tooltip Changes (Auto-Lvl-Up-Feature)

Please remember to communicate any feedback/bugs via Discord or ideally this way: How to send Feedback/Bugs

Thanks for reading and if you like the game, remember to add the full version to your wishlist - it would help us very much: WISHLIST NORDHOLD

[h2]Social media[/h2]
Discord community Twitter YouTube Instagram