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Closed Alpha 2: Scope & Roadmap

[p]The first Closed Alpha of Project Pantheon provided us with invaluable insights, and thanks to your feedback, we are preparing an even bigger and better experience for Closed Alpha #2. While we’re not ready to announce the date just yet, we want to give you a glimpse of what’s coming next.

Expect new features, fresh content, and a host of improvements to make your adventure even more immersive.
[/p][h3]New Features & Systems[/h3][p]Player Sanctuary
Your personal hub has evolved into a fully 3D navigable space where you can customize your gear, track achievements, and craft runes. The Sanctuary will grow as you gather resources, becoming a vital part of your journey.

Dodge Roll
Evasion just got a whole lot smoother! Dodge rolling is now a default ability, allowing for quick and precise evasive maneuvers, independent of defensive skills.
Weapon & Gear Customization
Your combat style is now more flexible than ever. Choose which abilities to equip on your weapons and armor, allowing for deeper personalization and strategic playstyles.

Crafting & Durability
Gear now degrades over time, requiring careful management. Craft runes to enhance your equipment and repair your gear at the Sanctuary to keep it in peak condition.


[/p][h3]New Content[/h3][p]New Weapon
The Staff, a powerful magical weapon, is being introduced, bringing even more variety to combat encounters.

Dungeons
New high-risk, high-reward zones have emerged across the map. These dungeons house exclusive loot and intense battles that will test even the most skilled players.

New Monster Faction
A fresh enemy faction, the Hamförir, has entered the battlefield, increasing the variety of combat encounters and strategic challenges.

Gameplay Tutorial
A new structured tutorial now ensures that every player starts with a solid understanding of the game’s core mechanics.

[/p][h3]Bug Fixes & Quality of Life Improvements[/h3][p]Improved Movement
Traversal is now more fluid and responsive, with reduced input lag and jitter.

Revamped HP System & Shields Shields have been redesigned, and health is now segmented, improving combat clarity and strategy.[/p][p]
Better Match Pacing & Map Balance
Loot distribution, enemy placements, and player count have been adjusted for a more balanced and engaging experience. We will continue monitoring these aspects to fine-tune balance as needed.

Combat Improvements
Abilities now feel more responsive, input lag has been reduced, and the first round of balance tweaks will ensure fairer matchups.

Bug Fixes
A variety of bugs and inconsistencies have been addressed, leading to a smoother experience overall.

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[/p][h2]We will soon reopen registrations and announce the official dates for Closed Alpha #2.

The afterlife awaits![/h2]