Closed Alpha 2: Scope & Roadmap
The first Closed Alpha of Project Pantheon provided us with invaluable insights, and thanks to your feedback, we are preparing an even bigger and better experience for Closed Alpha #2. While we’re not ready to announce the date just yet, we want to give you a glimpse of what’s coming next.
Expect new features, fresh content, and a host of improvements to make your adventure even more immersive.

[h3]New Features & Systems[/h3]
Player Sanctuary
Your personal hub has evolved into a fully 3D navigable space where you can customize your gear, track achievements, and craft runes. The Sanctuary will grow as you gather resources, becoming a vital part of your journey.
Dodge Roll
Evasion just got a whole lot smoother! Dodge rolling is now a default ability, allowing for quick and precise evasive maneuvers, independent of defensive skills.

Weapon & Gear Customization
Your combat style is now more flexible than ever. Choose which abilities to equip on your weapons and armor, allowing for deeper personalization and strategic playstyles.
Crafting & Durability
Gear now degrades over time, requiring careful management. Craft runes to enhance your equipment and repair your gear at the Sanctuary to keep it in peak condition.
[h3]New Content[/h3]
New Weapon
The Staff, a powerful magical weapon, is being introduced, bringing even more variety to combat encounters.
Dungeons
New high-risk, high-reward zones have emerged across the map. These dungeons house exclusive loot and intense battles that will test even the most skilled players.
New Monster Faction
A fresh enemy faction, the Hamförir, has entered the battlefield, increasing the variety of combat encounters and strategic challenges.
Gameplay Tutorial
A new structured tutorial now ensures that every player starts with a solid understanding of the game’s core mechanics.
[h3]Bug Fixes & Quality of Life Improvements[/h3]
Improved Movement
Traversal is now more fluid and responsive, with reduced input lag and jitter.
Revamped HP System & Shields
Shields have been redesigned, and health is now segmented, improving combat clarity and strategy.
Better Match Pacing & Map Balance
Loot distribution, enemy placements, and player count have been adjusted for a more balanced and engaging experience. We will continue monitoring these aspects to fine-tune balance as needed.
Combat Improvements
Abilities now feel more responsive, input lag has been reduced, and the first round of balance tweaks will ensure fairer matchups.
Bug Fixes
A variety of bugs and inconsistencies have been addressed, leading to a smoother experience overall.
[hr][/hr]
[h2]We will soon reopen registrations and announce the official dates for Closed Alpha #2.
The afterlife awaits![/h2]
Expect new features, fresh content, and a host of improvements to make your adventure even more immersive.

[h3]New Features & Systems[/h3]
Player Sanctuary
Your personal hub has evolved into a fully 3D navigable space where you can customize your gear, track achievements, and craft runes. The Sanctuary will grow as you gather resources, becoming a vital part of your journey.
Dodge Roll
Evasion just got a whole lot smoother! Dodge rolling is now a default ability, allowing for quick and precise evasive maneuvers, independent of defensive skills.

Weapon & Gear Customization
Your combat style is now more flexible than ever. Choose which abilities to equip on your weapons and armor, allowing for deeper personalization and strategic playstyles.
Crafting & Durability
Gear now degrades over time, requiring careful management. Craft runes to enhance your equipment and repair your gear at the Sanctuary to keep it in peak condition.
[h3]New Content[/h3]
New Weapon
The Staff, a powerful magical weapon, is being introduced, bringing even more variety to combat encounters.
Dungeons
New high-risk, high-reward zones have emerged across the map. These dungeons house exclusive loot and intense battles that will test even the most skilled players.
New Monster Faction
A fresh enemy faction, the Hamförir, has entered the battlefield, increasing the variety of combat encounters and strategic challenges.
Gameplay Tutorial
A new structured tutorial now ensures that every player starts with a solid understanding of the game’s core mechanics.
[h3]Bug Fixes & Quality of Life Improvements[/h3]
Improved Movement
Traversal is now more fluid and responsive, with reduced input lag and jitter.
Revamped HP System & Shields
Shields have been redesigned, and health is now segmented, improving combat clarity and strategy.
Better Match Pacing & Map Balance
Loot distribution, enemy placements, and player count have been adjusted for a more balanced and engaging experience. We will continue monitoring these aspects to fine-tune balance as needed.
Combat Improvements
Abilities now feel more responsive, input lag has been reduced, and the first round of balance tweaks will ensure fairer matchups.
Bug Fixes
A variety of bugs and inconsistencies have been addressed, leading to a smoother experience overall.
[hr][/hr]
[h2]We will soon reopen registrations and announce the official dates for Closed Alpha #2.
The afterlife awaits![/h2]