Closed Alpha 3: Scope & Schedule
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[/p][p][/p][p]Project Pantheon’s third Closed Alpha is right around the corner, and this time we’re opening the portals wider than ever. Here’s everything you need to know:[/p][p]For the first time ever, Reapers in Southeast Asia will be able to join those in North America and Europe for a full test of new systems, mechanics, and content.[/p][p]The third Closed Alpha will run from:[/p][p]Start: July 25 at 10 AM PDT / 1 PM EST / 7 PM CEST / 12 AM ICT (July 26)[/p][p]End: July 27 at 1 AM EST / 7 AM CEST / 12 PM ICT / 10 PM PDT (July 26)[/p][p]We invite all interested players to register here.
If you already participated in a previous playtest, you’ll continue to have access to all upcoming Closed Alphas. Already signed up, but haven’t been selected yet? Don’t worry, your registration is still valid, and you’ll be contacted soon.[/p][p][/p][hr][/hr][p]
[/p][h2]What’s New in Closed Alpha 3[/h2][h3]New Enemy Types: The Hamförir Evolve[/h3][p]The Hamförir faction is growing stronger in CA3, where you’ll face three new enemy types that change the pace and shape of combat.[/p][p]Hulk[/p][p]A frontline spellcaster that combines brute force with battlefield control. The Hulk summons a powerful totem that buffs Hamförir allies, hinders enemies, and inflicts additional damage over time. He is designed to disrupt your flow and force positioning decisions.[/p][p]How to deal with it:[/p]
[/p][p]The Sanctuary gets its first major upgrade with CA3. We’re introducing a functional crafting system and expanding the world-building possibilities through new structures.[/p][p]Crafting:[/p]
[/p][hr][/hr][h3]Dungeons: Now Up to Eleven[/h3][p]We’ve increased the number of available dungeons to 11, offering greater variety with a challenge that will ramp up accordingly.[/p]
[/p][hr][/hr][h3]New Extraction Options[/h3][p]With new Obelisk Types, you now have more strategic choices when it’s time to leave with your loot:[/p]
If you already participated in a previous playtest, you’ll continue to have access to all upcoming Closed Alphas. Already signed up, but haven’t been selected yet? Don’t worry, your registration is still valid, and you’ll be contacted soon.[/p][p][/p][hr][/hr][p]
- [p]Try to bait the Hulk into placing its totem in a useless spot.[/p]
- [p]If the totem is active, consider ignoring the Hulk until you deal with more dangerous enemies.[/p]
- [p]Luring him away from the totem can drastically reduce his effectiveness.[/p]
- [p]Avoid engaging when your health is low.[/p]
- [p]Stay mobile and try not to get surrounded.[/p]
- [p]Watch for groups of wolves and werewolves—together they hit much harder.[/p]
- [p]Solo wolves can be ignored.[/p]
- [p]Packs should be prioritized or avoided until you’re ready, especially if you’re already in combat with other enemies.[/p]
- [p]Recipes can be looted from enemies and chests.[/p]
- [p]You can also earn them from quests and challenges.[/p]
- [p]To keep a recipe, you must extract with it. If you die, it’s lost.[/p]
- [p]Once in your stash or inventory, you can interact with a recipe to “learn” it.[/p]
- [p]Learning consumes the item and permanently unlocks the recipe in your Sanctuary.[/p]
- [p]Armory: Craft and customize armor.[/p]
- [p]Smithy: Forge melee and ranged weapons.[/p]
- [p]Arcane Atelier: Create sigils (which enhance weapons at the Workshop) and brew potions for various uses.[/p]
- [p]This is where you process raw materials into higher-tier crafting components.[/p]
- [p]In CA3, you’ll have access to the Carver, a versatile building that handles material refinement.[/p]
- [p]More buildings will arrive in CA4, each handling different types of resources.[/p]
- [p]Resource nodes return from CA2 (wood and stone).[/p]
- [p]We’re expanding them with additional material types in CA3.[/p]
- [p]You can also find raw or refined materials in loot drops across the map.[/p]
- [p]Some you will encounter are small and tight, similar to Diablo-style cellars.[/p]
- [p]Others are larger, more elaborate, and more punishing.[/p]
- [p]Dungeons are locked at the start of each session. You’ll need to find the matching key to enter.[/p]
- [p]Keys can drop from enemies and chests, and are also available as quest and challenge rewards.[/p][p][/p]
- [p]First Come, First Serve[/p]
- [p]These don’t spawn enemies or trigger combat.[/p]
- [p]They allow free extraction.[/p]
- [p]They’re rare and can only be used once.[/p]
- [p]Gold-Paid Extraction[/p]
- [p]Lets you extract without combat by paying a significant amount of gold.[/p]
- [p]You’ll have to weigh the value of your loot against the cost of saving it.[/p]
- [p]Your character starts mumbling.[/p]
- [p]The sound grows into laughter and screams as the effect intensifies.[/p]
- [p]Other players can hear these sounds and track your position more easily.[/p]
- [p]Your character periodically drops pools of blood.[/p]
- [p]These reveal your movement path to other players.[/p]
- [p]Wounding can be cured using Bandages.[/p]
- [p]Reduces your maximum HP over time.[/p]
- [p]Continues to decay until it reaches a critical minimum.[/p]
- [p]This Affliction cannot be cured.[/p]