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Gods, Death & Reapers News

Gods, Death & Reapers: Official Reveal + Closed Alpha 3.1 Begins

[p]Reapers, the time has come.[/p][p]Yesterday, at Future Games Show during gamescom 2025, we unveiled Gods, Death & Reapers (aka GDR), our ExtrAction RPG formerly known as Project Pantheon — and with it, the first full cinematic gameplay trailer. Even more exciting, Closed Alpha 3.1 has started, and you can sign up now to join the afterlife via Steam and show your gameplay footage to everyone. You read that right, the embargo has officially ended!

The gameplay is finally revealed[/p][p]“Gamescom 2025 marks a huge milestone for us as we finally get to share Gods, Death & Reapers’ official name and gameplay with the world,” said our Game Director Andrei Chirculete.[/p][p]“The game started from a simple idea: what if you could play an extraction game that looks like a top-down ARPG? Now, as Gods, Death & Reapers takes shape, we can’t wait to hear what players think, so we can build the best possible version together through the Closed Alpha tests.”
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PvE modes are coming[/p][p]Just last week, we announced that we’re planning to expand the experience with a single-player story and PvE co-op modes for players who prefer the adventure without constant PvP pressure. For those adventurers and friendly souls, these new modes will let you experience GDR on your terms. You can read more about the announcement here.

Closed Alpha 3.1 is live now[/p][p]The gates of the afterlife are now open. Join us in shaping Gods, Death & Reapers and claim your place among the first Reapers by signing up for the playtest on Steam or FirstLook.[/p][p][/p][hr][/hr][h2]Join the Gods, Death & Reapers Community![/h2][p]If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:[/p][p]Official Wolcen Studio Discord Server[/p][p][/p][p]Sign up for the next Closed Alpha using the links below:[/p][p]Closed Alpha - Sign up on Steam[/p][p]Closed Alpha - Sign up on FirstLook[/p][p][/p][p]Follow us and stay tuned to more updates and announcements on our official channels:[/p][p]Official GDR Subreddit[/p][p]Official GDR TikTok[/p][p]Official GDR Facebook Page[/p][p]Official GDR X Page[/p][p]Official GDR Instagram [/p][p][/p][h3]Wishlist Gods, Death & Reapers on Steam now![/h3][h3]
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Single Player Story Mode & Co-op PvE Are Coming!

[p][/p][p]From the very beginning of this journey, we promised Gods, Death & Reapers would be built with the community, not just for it. We’ve tested the game together, gathered your thoughts, and perhaps most importantly, listened between the lines of what you’ve said (and not said). One message was loud and clear: you wanted ways to explore, loot, and uncover mysteries without constant PvP pressure. Now, you’ll have three ways to play! Today, we’re thrilled to share the news that Gods, Death & Reapers will feature both Single Player and Co-op PvE, available alongside our main PvPvE mode! [/p][p][/p][h2]Why Are We Adding PvE & Co-op PvE?[/h2][p]
We know some of you crave the thrill of exploration, the satisfaction of looting, and the joy of uncovering mysteries without the constant pressure of battling other Reapers or risking all your gear.

For those adventurers and friendly souls, these new modes will let you experience Project Pantheon on your terms. [/p][p][/p][h2]Three Ways to Play [/h2][p]
It’s important to remind you that we’re still in the very early phases of development, hence what’s mentioned here is subject to change and improvement, but initially, we’re planning to let you select from three game modes when creating a character. Your character will be locked to that game mode. [/p][p][/p][h3]Story mode – Yours to Keep [/h3][p]Delve into the depths of the afterlife, uncover the mystery of the dead Gods, and take your time without the fear of losing your gear: [/p]
  • [p]Fully offline, no connection to other players or the marketplace. [/p]
  • [p]Keep your loot even if you die. [/p]
  • [p]Explore the afterlife at your own pace without gear loss worries. [/p]
[p][/p][h3]Co-op PvE – No PvP Threats [/h3][p]Gather your allies or go solo, hop onto a map, battle fierce factions, and unravel more of the story together. But beware; if you fail to extract, your gear is gone. High stakes, higher rewards… and even better with friends: [/p]
  • [p]Team up with friends in a self-contained economy. [/p]
  • [p]Items are lost on death, but never from another player’s blade. [/p]
  • [p]Face enemy factions, uncover the story, and claim rewards worth the risk. [/p]
[p][/p][h3]Normal PvPvE – The Core Experience [/h3][p]The heart of Gods, Death & Reapers remains intact! Our intense, gear-risking, Reaper-vs-Reaper-vs-Environment extraction mode. Compete, survive, and claim your victory… or lose it all: [/p]
  • [p]Compete and survive in the high-stakes, extraction-based mode you know. [/p]
  • [p]PvP enabled, gear at risk, and glory for those who make it out alive. [/p]
  • [p]Trading only with other PvPvE players for a fair playing field. [/p]
[p][/p][h2]When Will These Modes Be Ready?  [/h2][p]
We’re still early in development for PvE and Co-op, but we’ll share progress and invite feedback at every step. Our goal: parity between modes so you can enjoy the same world and features, no matter what your playstyle is.

Once again, thank you for helping us shape Project Pantheon. If you’re not yet part of the community discussions, please join our Discord and share your feedback. [/p][p][/p][hr][/hr][h2]Join the Gods, Death & Reapers Community![/h2][p]If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:[/p][p]Official Wolcen Studio Discord Server[/p][p][/p][p]Sign up for the next Closed Alpha using the links below:[/p][p]Closed Alpha - Sign up on Steam[/p][p]Closed Alpha - Sign up on FirstLook[/p][p][/p][p]Follow us and stay tuned to more updates and announcements on our official channels:[/p][p]Official GDR Subreddit[/p][p]Official GDR TikTok[/p][p]Official GDR Facebook Page[/p][p]Official GDR X Page[/p][p]Official GDR Instagram [/p][p][/p][h3]Wishlist Gods, Death & Reapers on Steam now![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]

We Are Going to gamescom!

[p]Next week, Gods, Death & Reapers heads to gamescom and there is a lot to look forward to.

We will be at the FirstLook Booth in the Indie Arena, Hall 10.2, where everyone can play Gods, Death & Reapers for themselves. Visitors can also win exclusive t-shirts you will not find anywhere else! While we are there, we will take the next big step for Project Pantheon with a major reveal during the Future Games Show on August 20 at 11 AM PDT / 2 PM EDT / 8 PM CEST / 2 AM CST. You can watch it live here:
[/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][h2]Closed Alpha 3.1 Launches During Gamescom[/h2][p][/p][p]To make the week even more exciting, our next playtest goes live at the same time. Closed Alpha 3.1 will be live from August 20th at 11 AM PDT / 8 PM CEST to Sunday, August 24, 2025, at 11 AM PDT / 8 PM CEST.

If you already have access, you are good to go. Your access carries over to all upcoming playtests. In case you do not have access yet, you can still register here:

https://pantheon.firstlook.gg
[/p][h2]What’s New In Closed Alpha 3.1[/h2][h3]These are the changes and improvements we made since the last playtest:[/h3]
  • [p]Updated balancing for itemization, enemies, and abilities[/p]
  • [p]Improved onboarding for new players[/p]
  • [p]Polished main menu scene[/p]
  • [p]General asset polish[/p]
  • [p]Smoother dodge roll[/p]
  • [p]“Sort Stash” button for easier inventory management[/p]
  • [p]“Wrap Up Quest Log” button to collapse quest text[/p]
[p]Next week will be the perfect time to try Project Pantheon for the first time or jump back in and see what is new.[/p][p]See you in the afterlife!
[/p][hr][/hr][h2]Join the Gods, Death & Reapers Community![/h2][p]If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:[/p][p]Official Wolcen Studio Discord Server[/p][p][/p][p]Sign up for the next Closed Alpha using the links below:[/p][p]Closed Alpha - Sign up on Steam[/p][p]Closed Alpha - Sign up on FirstLook[/p][p][/p][p]Follow us and stay tuned to more updates and announcements on our official channels:[/p][p]Official GDR Subreddit[/p][p]Official GDR TikTok[/p][p]Official GDR Facebook Page[/p][p]Official GDR X Page[/p][p]Official GDR Instagram [/p][p][/p][h3]Wishlist Gods, Death & Reapers on Steam now![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]

Closed Alpha 3 Playtests Have Begun!

[p][/p][p]Gods, Death & Reapers’ third Closed Alpha is officially live and the portals to the afterlife are now open!

In this Closed Alpha, we’re continuing to test core systems, new features, and content advancements.[/p][p]And for the first time ever, we're excited to welcome players from Southeast Asia, joining our EU and NA Reapers on the battlefield!

Here is the playtest schedule

Start: July 25 – 10 AM PDT / 1 PM EST / 7 PM CEST / 12 AM ICT (July 26)[/p][p]End: July 27 – 1 AM EST / 7 AM CEST / 12 PM ICT / 10 PM PDT (July 26)

If you haven't sign up for closed alphas yet, register here.

Wondering what's new in Closed Alpha 3? Check this article!

Join discussions and help us shape GDR. Join our Discord.

See you in the afterlife.[/p][p][/p][hr][/hr][p][/p][h2]Join the Gods, Death & Reapers Community![/h2][p]If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:[/p][p]Official Wolcen Studio Discord Server[/p][p][/p][p]Sign up for the next Closed Alpha using the links below:[/p][p]Closed Alpha - Sign up on Steam[/p][p]Closed Alpha - Sign up on FirstLook[/p][p][/p][p]Follow us and stay tuned to more updates and announcements on our official channels:[/p][p]Official GDR Subreddit[/p][p]Official GDR TikTok[/p][p]Official GDR Facebook Page[/p][p]Official GDR X Page[/p][p]Official GDR Instagram [/p][p][/p][h3]Wishlist Gods, Death & Reapers on Steam now![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]

Dev Diary 2: Dungeons

[p]Hello Reapers, and welcome to Gods, Death & Reapers’ second dev diary entry! I’m Andrei, Game Director for GDR, and today we’re diving into a topic many of you have asked about: dungeons — what inspired their design, how they work and why braving their depth is worth the risk.

Dungeons are initially a way to add more depth to our maps and introduce greater variety in terms of player options. We aim to treat maps as “sandboxes”— open environments where you can set your objectives from a wide range of possibilities, whether that’s completing quests and challenges, gathering materials, or hunting for better loot. Dungeons expand these options by offering a high-risk, high-reward path: a chance to obtain better loot, balanced by a significantly increased level of challenge.

Beyond gameplay, dungeons also enhance environmental storytelling. They give each location an extra layer of flavour and can organically evolve into temporary, high-intensity combat zones. Some dungeons might be easy to sneak into and quickly gather some valuables, but others might alert everyone in the match as you open them, which means gameplay around dungeons is always rewarding but comes with a good dose of risk. You’ll need to be cautious or use the opportunity to ambush others who decide to dive in. Each dungeon is a handcrafted environment and can range in size, from 1- or 2-room cellars to large, sprawling areas which some faction might have taken over as a fortress or vault. Naturally, the quality and quantity of loot scale with the dungeon’s size and difficulty. [/p][p][/p][p][/p][hr][/hr][h2]
Dungeon Keys as Part of Player-Driven Economy
[/h2][p][/p][p]To enter a dungeon, you’ll need a specific key. Each dungeon requires its own key type, which can be dropped by enemies on the map or awarded after completing objectives.

Keys will vary in rarity, and some of them might even be consumable, making their usage a costly affair. Of course, what you find inside will be worth the trouble, but we expect that the more valuable and hard to reach places will become highly contested areas of the map, which in turn can be used by more PvP focused players as a battleground, or places to avoid for the more methodical players wanting to rob everything else with a lower dose of risk.

This simple mechanic of consuming keys adds meaningful depth to the gameplay. It introduces new player-driven strategies: for instance, a player might choose to bring a Cave Dungeon key into their next session and plot a route toward that dungeon. It also introduces tension. Since entry is limited, players are incentivizsed to maximizse the value of each dungeon. On a broader scale, dungeon keys will eventually feed into the player-driven economy. Some players may focus on farming and selling keys, while others will choose to purchase them on the market as a viable economic strategy. [/p][p][/p][p][/p][hr][/hr][h2]
Designing Dungeons
[/h2][p][/p][p]When it came to dungeons, we wanted to create them with certain principles in mind. The first one is their size. We have three dungeon sizes (small-medium-large), and when defining this, we tried to take into consideration the screen that the player sees. For example, a smaller one is roughly one screen, while a medium-sized one has two or three screens.

We’ve also considered navigation when creating dungeons, trying to avoid dead ends as much as possible. This applies mostly to the large dungeons because we wanted players to explore and run around killing monsters (or players!) while discovering loot along the way. Backtracking is never fun!

Another principle for creating dungeons was AI encounter difficulty. While open areas offer a mix of mobs with different strength levels, we wanted dungeon encounters to be more challenging for a high-risk, high-reward experience. Dungeons are packed with goodies, but they are also home to mighty enemies such as Wenches, Bears, Clawkills and more.

Designing our dungeons, we worked closely with the Art and Narrative teams to ensure each space authentically reflects the faction and culture of its inhabitants. Our goal was to create a cohesive experience where enemies, environments, and storytelling are tightly interwoven. For instance, dungeons inhabited by the Hamförir, which are cannibalistic creatures, are filled with thematic elements like cages, chains, and corpses to reflect their savage nature. Meanwhile, Reaver-controlled dungeons are set within icy landscapes reinforced with cage systems, capturing the harsh, unforgiving essence of their faction. [/p][p][/p][p][/p][hr][/hr][h2]
Visual Worldbuilding
[/h2][p][/p][p]We see dungeons as a real creative treat. Being encapsulated regions, dungeons bring us a lot more artistic freedom. On our main maps, we try to respect readability as much as possible, imposing constraints. Often, moody elements like fog, God rays and dim lighting can remove visual information that is useful to a player. Additionally, changing moods too often while moving around the map can also be tricky and feel unnatural.

However, dungeons loosen up the rules. We play with multiple light sources and try to create interesting environmental stories. Little visual kisses as they were. This helps create unique caves that feel special and memorable. Ultimately, this is in line with the experience we want to give to the player, to make our dungeons worthwhile.  [/p][p][/p][p][/p][hr][/hr][p][/p][h2]The Origins of Dungeons[/h2][p][/p][p]Now let’s have a look at what dungeons stand for from a narrative perspective. As we know, someone–or something–has destroyed the Gods and mythological figures that kept the realm stable. However, it has collapsed into post-apocalyptic chaos after these divine beings were either slain or vanished, leaving its inhabitants in a mad scramble to survive and find a place to hide away. Among the shattered worlds lie dungeons. We wanted each of them to be a window into the past, telling a different story;[/p][p][/p][h3]Remnants of the Living  [/h3][p]In desperate attempts to escape a collapsing world, civilians carved out shelters during the final days of the apocalypse. Most didn’t survive, but their shelters remain in the afterlife.[/p][p][/p][h3]The Hand of Death[/h3][p]One of the Cosmic Entities of our universe, known as Death, who has a mild curiosity about cats and their dominion over mortals, plays an active role in mortal affairs than most of you would guess. His Reapers walked these realms before, shaping events and leaving marks. Some dungeons have mysteries for players to uncover, either for Death himself or for other denizens of GDR. Loot will be one factor for players to be drawn into exploring dungeons, but the story of the game will also push you into some dark and dangerous places to uncover clues about what has happened to various deities and what can be done about it.[/p][p][/p][h3]Echoes of Gods[/h3][p]Although they’re now vanished, their presence has not fully faded. Their temples, burial mounds and ancient prayer circles still emanate a forgotten power. Some of these structures now serve as dungeons, in which you may find mysterious relics and lingering danger.[/p][p][/p][h3]Strongholds of War[/h3][p]In the absence of gods, chaos and wars between factions have risen to claim dominance in this new world order. Their hideouts, bases and fortresses – many of which you’ll discover – serve as dungeons reflecting the brutality that thrives in the ruins. Each dungeon you’ll find in GDR is a piece of this fractured world, and whatever their origin is, they promise danger, mystery, and a chance to uncover it.

As GDR evolves, so too will the dungeons. In Closed Alpha 3, you’ll try and discover eleven dungeons in Midgard. In the future, we also want to explore new challenge types, such as more intense enemy compositions, traps and reactive environmental hazards, to deepen the experience and keep players on their toes.

If you’ve come this far, thank you for reading and for your support in Gods, Death & Reapers! As we continue to reveal more about the game, we invite you to join us on Discord to connect with us, join discussions and be a part of the development.   [/p][p]Curious about crafting, customisation and durability in GDR? Check out our first dev diary.[/p][p][/p][hr][/hr][h2]Join the Project Pantheon Community![/h2][p]If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:[/p][p]Official Wolcen Studio Discord Server[/p][p][/p][p]Follow us and stay tuned to more updates and announcements on our official channels: [/p][p]Official GDR Subreddit [/p][p]Official GDR X Page [/p][p]Official GDR Facebook Page [/p][p]Official GDR Instagram Page [/p][p][/p][h3]Wishlist GDR on Steam now![/h3][p][/p][p][dynamiclink][/dynamiclink][/p]