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Undivine News

Undivine: Official Release Date

Gather your explorer's spirit, because the moment has come! Undivine's 1.0 will be launched on April 11th, 2025. Don't miss out, we will announce a live transmission on the launch day!

Demo Update - v0.14.250113 and news!

After almost three years we can confidently say that we are close! Undivine is almost complete and we are working hard to make it the game we wanted to make. As we need a little more time to finish the game, polish and test, here's a new demo version:

New:
  • Attack an enemy will now push it back a little bit;
General changes:
  • The base life of some enemies was slightly reduced;
  • Visual improvement in several areas;
  • Scanlines intensity was slightly reduced;
  • Scanlines are not active by default;
  • “Recommended” text from Scanlines option was removed;
  • Enemis will not be damaged by spikes anymore;
  • Inventory minimum slots increased: 15 → 18;
  • Keys for keyboard mode were changed. Now the player movement uses the arrow keys and the attack, jump and conjure keys were changed to Z, X and C respectively.
Bug fixes:

Demo Update - v0.13.280724

New:
  • Prettier backgrounds added to the outside areas;
General changes:
  • None;
Bug fixes:
  • If the player kills the first boss Elkhor while it is rolling around, the rolling sound would never stop;
  • The “map available” notification was showing keyboard shortcuts even when using a controller;bit;

Demo Update - v0.12.230724

New:
  • A notification will pop up when acquiring a new Talent;
  • System Options are now available on the Title Screen;
General changes:
  • Transitions between rooms are slightly faster;
  • Few layout changes in the Buried Crossing area;
  • Rules for item drop rate in chests updated;
  • Updated the map icon that represents the room where the player is at the moment;
Bug fixes:
  • Fixed a bug where some enemies will lock themselves in a “death state” after being killed by the player;
  • Elkhor boss fight had some issues - they are now fixed but the boss' behaviour had to be changed a bit;