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Metal Thunder News

Hotfix v0.9.566 - The One About Accuracy

Hey Commanders,

Couldn't sleep knowing accuracy tracking was off — so I patched a few things:

  • Accuracy should now be properly tracked
  • Fixed a "potential" game-breaking bug when selecting the 30mm
  • Added a time indicator to the Card Upgrades screen


See you in the skies,
– Tolga ⚡

Small Update v0.9.565 - The One About Weapon Freedom

Hey Commanders,

Kicking off this update cycle with a highly requested quality-of-life change:

[h3]You can now freely choose your starting weapon before each sortie.[/h3]

Simple as that. More patches are on the way — thanks for sticking with me and sending in your feedback!

See you in the skies,
– Tolga ⚡

Small Update v0.9.561 - The One About Prestige Visualization

Hey Commanders!

I’ve been AWOL for a bit while relocating as the place I was renting got pulled into urban redevelopment, so I had to move out. Now that I’m finally settled in with stable internet, here’s a small QoL patch to get things rolling again:

  • Prestige Tracking: Each weapon now displays a prestige progress indicator. Track your advancement and push your arsenal to elite status.
  • Endless Mode Update: If you hold the line beyond the mission’s expected win time in Endless Mode, command will now recognize the base as secured.


As always, I appreciate all your feedback and reports, keep 'em coming! ❤️

See you in the skies,
– Tolga ⚡

Small Update v0.9.56 - The One About Endless Evolution

Hey Commanders!

A few new tools for those chasing pain in Endless:

Scaling Difficulty: Enemies health, damage & armor now ramp up over time. The longer you last, the worse it gets. Good luck.

No Upgrades Modifier: Turns off all upgrade choices. Pure, stripped-down survival.

No Leveling Modifier: Disables XP gain and leveling mid-run. No stat boosts, no new guns, just 30mm.

All optional. All mean. All love
Have fun.
- Tolga

Small Update v0.9.55 - The One About Fixing Localization

Hey Commanders,

[h3]🛠️ Fixes[/h3]

Mission briefing inconsistencies on the Survival UI have been resolved for Sentinel Peak and Frozen Aegis. A couple of translations have been corrected for all languages

[h3]⚙️ Quality of Life[/h3]

Projectile generation got another round of optimization — expect a solid 25%+ performance boost during heavy combat scenes with lots of firepower flying around.

Started laying the groundwork for the next content update, more info on that coming soon!
Also new achievements pretty soon

Appreciate all the feedback and reports, keep 'em coming!
See you in the skies,
- Tolga ⚡