Demo Update 0.7.2

The Yellow Trouble demo has been updated to 0.7.2 with many improvements added!
Update Notes:
-Arcade and Quest-
- The charged pulse shot damage has been increased in Arcade and Quest modes to allow players who prefer to use it over the pulse wave. The pulse wave is still the easier way to increase player safety and damage output, but it is possible to make a pulse shot build in Quest that is very powerful.
- The pulse shot will now produce a different sound when it is ready to fire.
- The player hitbox color when the pulse wave is active and while hitbox assist is on has been changed to a more prominent flashing mixed color.
-Quest only-
- The quest map now has a dedicated button that is separate from pausing. Any existing custom button configuration must be redone to prevent any conflicts.
- The map can be panned around and shows the player position within the current section.
- Pausing in Quest is now the same as in Arcade with the option to immediately reload the last save point.
- More save points have been added with current ones shifted. Explore to find out where they are.
- The camera shows the vertical direction of movement much faster and should allow better vertical distance from enemies.
- Blocking gates now show an increasingly burning animation if they require more than 1 "lock" to be destroyed. Gates with multi locks still can only be fully destroyed if all locks are destroyed without exiting a section. They will fully respawn if only partially destroyed.
- The skill tree during a level up will give 1 life bonus if no points were used for that level up, allowing a way to gain health without backtracking to a save point.
- The skill tree info panel shows what the next upgrade does.
- The skill tree can be exited quickly by pressing Start.
- Continuing in Quest mode now either reloads the last save point as is, or keeps all progress since the last save but adds a time penalty. Players going for speed runs can choose the former.