1. Yellow Trouble
  2. News
  3. Demo Update 0.9.0

Demo Update 0.9.0



The Yellow Trouble main game is almost complete, so the demo has been updated to 0.9.0! It's now mostly tweaks and additions before heading for a release date.

Update Notes:

-Arcade Mode-
  • Increased ZK's rate of fire and damage per second to make him more an average between Mei and Fibo's range and damage potential. He needs to be closer to enemies to get better than Mei damage, but can still keep a further distance from enemies than Fibo.
  • Reduced the number of small ducks in Stage 1 to make it a little easier for beginners and for more skilled players to try going for score (without using the pulse wave or pulse shot).

-Quest Mode-
  • Increased ZK's rate of fire and damage per second as per Arcade Mode, in addition to each level across Quest skill power ups.
  • Added a taller indestructible slime wall type that blocks all projectiles, creating new pathway types and path strategies (see image).
  • Some slime pods will grow back after some time upon being destroyed.
  • Changed many enemy positions across all map areas.