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Dungeons & Kingdoms News

New Demo Build 0.448 - Inventory Fixes

New build 0.448 for the current free demo during Steam Builder and Colony Sim Fest

This build focuses on fixing several issues with interacting with items and the inventory UI.

  • Fix party selection characters from disappearing when going back to main menu
  • Increase loot on Rodland
  • Add validation to identify items with missing volume values
  • Set missing size/weight/volume on several inventory items
  • Adjust capacity on various containers
  • Add size/weight/volume defaults for all clothing
  • Fix inventory from allowing items to fit in containers whey they shouldn't
  • Fix various errors when interacting with inventory UI, moving items between slots and containers etc
  • Fix small wood crate (10004) so it can be carried, was missing attachment point
  • Inventory UI now refreshes while open when you drop/pickup other items
  • Block Quicksave and show notification in sandbox game mode
  • Fix items inside closed containers showing when picking up the container
  • Add small wood crates (10004), small pouches (10001), copper coins (4003), and chisels (1039) to "spawn stuff"
  • Fix volume calculation issues, change volumes to int with 1cm min measurement
  • Fix inventory UI when dropping two handed carry item
  • Fix log pile storage (13003) not showing stored items
  • Fix Ocean Reflections setting not being read on game load
  • Fix branch and reed bundles (10005, 10006) not able to be picked up, missing attachment point
  • Fix putting two hand item into right hand UI slot not using correct two hand attachment point for carry
  • Adjust goblin move speeds
  • Fix experimental group so all members can be assigned jobs (except player)


New Demo Build 0.447 - Performance improvements and new combat encounters

New demo build during the Steam City Builder and Colony Sim Fest

  • New builder settings on the Builder UI controls panel
  • Checkbox "Scrollwheel does builder input in 3rd person" is on by default
  • When you are in third person mode (cursor is not visible) and have an active build piece preview
  • Mouse scrollwheel rotates the build piece instead of camera zoom
  • Left SHIFT+scrollwheel raises/lowers the build piece instead of player sprint
  • Add flag in menu manager to show Demo UI on startup
  • Add two performance settings
  • Camera View Distance
  • Ocean Reflections
  • In Game Settings UI move Apply Changes button up so it will be visible on ultra wide resolution
  • Change settings defaults to have Point Light Shadows turned off
  • Move small goblin trigger encounter closer to starter beach, outside the starter forest area
  • Change both bug encounters to be triggered, you'll have to venture into the stater forest area and beyond to trigger the regular bugs, and find the trigger for the boss bug
  • Fix errors after dying


[previewyoutube][/previewyoutube]

Expectations, Bugs & QoL Thread

Demo is live ahead of the Steam City Builder & Colony Sim Festival!

First off. Excited to have the player community get their hands on the first public demo!

Secondly. This is a Work in Progress first build. There will be bugs and other issues.

That's why we've created a new sub forum!

Preferably any discussion, bugs or otherwise should be in our Discord server:
Discord Link

So head over there as a first step.

Otherwise, please make a new comment here about Bugs & Quality of Life (QoL) issues you encounter.

We will prioritize game breaking bugs first. But all feedback will be critical as we near an Early Access release, hopefully this summer!

Use this sub forum for Bugs and QoL feedback
https://steamcommunity.com/app/3092110/discussions/1/

Demo coming to City Builder & Colony Sim Fest - w/Combat!



Ready to try the first public demo of Dungeons & Kingdoms?

So are we! And extremely excited after all the hard work from a solo dev project many years in the making.

Come check it out Monday Mar 24, 2025 for the first public showcase in the Steam City Builder & Colony Sim Fest!

We'll be running a broadcast to show off the game loop as well:

  • Kingdom Building (limited for demo)
  • Villager Management (limited for demo)
  • ARPG Dungeon Dive (limited for demo)
  • Loot and 1st Major Upgrade (limited for demo)

Looking forward to everyone's first look at the demo.

For the kingdom!

News, Demo Update and New Timeline



As we gear up for a 2025 Early Access release, we wanted to share some news and progress. As a solo dev project, progress can get stuck in unexpected times and places. While we originally had intended to drop a demo for the Feb Next Fest, the feedback from our loyal Beta testers, although positive, suggests more time is needed in the oven before we're ready to showcase the core gameplay loop to the public.

Having said that, tons of new content, game features and polish have made substantial progress. So things are moving in the right direction.

We would like to welcome more players to the Discord for those who want a sneak peek at where the current game state lies. Join the Discord, engage in the community. We're opening the Beta testing to more and more players that jump in and show support!

Stay tuned for more updates in the coming months.

For the kingdom!