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Dungeons & Kingdoms News

New Demo Build 0.545

[p]The demo has been updated with the latest changes from the preview beta branch (v0.543) and the changes noted below, mainly focusing on UI and Quality of Life improvements.[/p][p][/p]
  • [p]Add button to open save folder location to save/load screen,[/p]
  • [p]Add button to delete savefiles,[/p]
  • [p]Fix new game start opening scene UI issues,[/p]
  • [p]Change new game start behaviour, remove the popup recommending to do the tutorial, the merchant now auto-initiates dialogue instead of just asking to talk,[/p]
  • [p]Fix build pieces not showing correct name when targeted,[/p]
  • [p]Activated and unfinished build pieces now show what resources they require when targeted/highlighted,[/p]
  • [p]Add Hold + interaction key hint to show when targeting objects,[/p]
  • [p]Move Hold + interaction key progress indicator to show beneath the new label Show Action Menu,[/p]
  • [p]Add new action for build plan posts to shortcut to open the kingdom UI on the jobs tab and select the related build plan workplace in the UI[/p]

Update 0.543 – Major UI Overhaul & Next Steps

[p]We’ve just released Build 0.543, a major impact update that completely rewires the game’s UI from the ground up.
This includes updates to nearly every element: buttons, scrollbars, input fields, and more.[/p][h3]What’s New[/h3]
  • [p]Full UI Rewrite; the entire interface has been rebuilt for stability and scalability.[/p]
  • [p]Improved Layout & Scaling; UI should now adapt better to different resolutions and aspect ratios.[/p]
  • [p]Quality-of-Life Enhancements; input responsiveness, scrollbar consistency, and general polish.[/p]
[p]Tip: If your resolution or ratio feels off, you can access UI scale controls in the Dev UI (press F8) to tweak things. This isn’t a supported feature yet, but it can help smooth out display issues.[/p][h3]Testing & Feedback[/h3][p]This update lays the foundation for the new UI going forward, and we’d love your feedback.
Please test every part of the interface; every button, input, and corner of the menu; and let us know what’s working and what isn’t.[/p][p][/p][p]This is a demo build which is on a beta branch, and so it must be activated. Learn how to do that here: [/p][p]https://partner.steamgames.com/doc/store/application/branches[/p][p][/p]
  • [p]Fix interaction pointer UI not closing when dialogue starts,[/p]
  • [p]Jobs now allow pausing production of individual products. This can result in all production being stopped at a workplace which will cause workers to report this issue to the player.,[/p]
  • [p]Always clear current target highlight when action pointer UI is turned off,[/p]
  • [p]Update workplace details layout in Kingdom UI to reflect changes to production controls,[/p]
  • [p]Show required resources for construction in build plan section of builder UI,[/p]
  • [p]Cleanup Jobs and People tabs in the Kingdom UI,[/p]
  • [p]Fix jobs UI not auto-selecting first job,[/p]
  • [p]Add production ratio and quota controls[/p]
    • [p]Ratio is about how many of each product is produced at one time before moving on to the next product,[/p]
    • [p]Quotas are global limits compared against what exists in your community inventory storage,[/p]
    [p],[/p]
  • [p]Fix issue with new game start button not receiving clicks,[/p]
  • [p]Update textmeshPro from 3.0.7 to 3.0.9,[/p]
  • [p]Add worker bark dialogue when they are missing a tool required for handcrafting, this will explain why a handcrafter may just stand there doing nothing,[/p]
  • [p]Fix handcrafter behaviour not resetting when a missing tool can't be found,[/p]
  • [p]Change worker holstering behaviour when handcrafting to keep necessary tool equipped more often,[/p]
  • [p]Fix game units not showing correct name for build pieces,[/p]
  • [p]Add experimental UI scale controls to DEV UI (unsupported feature),[/p]
  • [p]Configure splash screen for EA release,[/p]
  • [p]Removed Control and Cam-follow buttons for workers (they are future unlockable skills),[/p]
  • [p]Fix issue with handcrafter not figuring out how to equip tool when it was in inventory but not in the worker's right hand,[/p]
  • [p]Fix transferring items to open storage not dropping from worker correctly,[/p]
  • [p]Fix bug for workers transferring items to non-open storage that could cause them to stop working,[/p]
  • [p]Fix player HUD showing blocking state when NPCs equip/holster items,[/p]
  • [p]Adjust dropped object rigidbody drag so they fly around less after collision,[/p]
[p] Known Issues[/p]
  • [p]new game sequence not showing the story or button/E to skip text, you can still press E to skip to continue,[/p]
  • [p]builder UI resource resource counts in the build plan section aren't always correct espeically for blueprints,[/p]
  • [p]when a construction project is finished it removes the workplace, but if you have the Jobs UI open it will still be listed but no is no longer interactable, re-open the Jobs list to clear,[/p]
  • [p]pause button showing for build pieces for construction workplaces (it shouldn't be),[/p]
  • [p]player HUD shortcuts not working,[/p]
  • [p]none of the new ratio/quota data is saved yet[/p]

New Demo Build 0.542

[p] Major change to object interaction. Should be much easier to interact with objects now. [/p]
  • [p]Change object interaction targeting to be automatic, now always shows target pointer. When hovering over a valid target it will show the name (if non-character) and interaction keypress to activate the default action. Hold the ineraction key to bring up the full action menu for that target.,[/p]
  • [p]add vertical indicator for holding interaction key down on target (defaults to 0.5 second timer),[/p]
  • [p]Update tutorial and hints to reflect interaction changes,[/p]
  • [p]Fix target highlight bug that could leave previous target highlights visible,[/p]
  • [p]Fix wrong keybinding showing for player interaction (was showing duplicate equip next item),[/p]
  • [p]Fix player actions menu showing wrong item icon when both hands equipped with different individual items,[/p]
  • [p]Fix player hotbar not showing after dialogue UI closes[/p]

Create, Share & Download in Game Building Blueprints — Now on Steam Workshop!

[p][/p][p][/p][p]Builders and creators, your time has come!
You can now create, upload, and share your building blueprints with the Dungeons & Kingdoms community directly through the Steam Workshop.[/p][p][/p][p]Build your masterpiece in Creative or Sandbox mode, then:[/p]
  1. [p]Position the thumbnail image[/p]
  2. [p]Add a name and description[/p]
  3. [p]Choose a background[/p]
  4. [p]Update details[/p]
  5. [p]Save the Blueprint[/p]
  6. [p]Upload it straight to the Workshop![/p][p][/p]
[p]Blueprints can include houses, castles, farms, or anything your imagination can shape.[/p][p]You can also subscribe to other players’ blueprints and use them right away in your Kingdom![/p][p][/p][p]Check out the workshop here![/p][p]https://steamcommunity.com/app/3092110/workshop/[/p][p][/p][p]And our official guide for the blueprints is here![/p][p][dynamiclink][/dynamiclink][/p][p][/p]

New Build! v0.538

[p][/p][p]New Build 0.538 This build focuses on some quality of life improvements around window management, escape key, adds shortcut key binding overlay and a quest objectives overlay. [/p]
  • [p]Add current quest objective UI overlay[/p]
  • [p]Add keybindings tips UI overlay to show when cursor is visible and no other UI open[/p]
  • [p]Fix issues when opening Skills UI[/p]
  • [p]Move playerHUD to its own canvas beneath the primary game HUD[/p]
  • [p]Wire up getting the current keybinding from settings to display for player HUD shortcuts, other keybinding references in the UI will be wired up correctly over time[/p]
  • [p]Cleanup several keybindings, add missing ones including Escape/Cancel and Hide Player HUD[/p]
  • [p]Change button text to “Reset Keybindings” for player prefs button in Game Settings[/p]
  • [p]Improve window management to autoclose when other windows open[/p]
  • [p]Improve global handling of Escape key to close any open window[/p]
  • [p]Fix Adventures UI close button not working[/p]
[p] [/p][p][dynamiclink][/dynamiclink][/p][p][/p]