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Dungeons & Kingdoms News

New Demo Build 0.447 - Performance improvements and new combat encounters

New demo build during the Steam City Builder and Colony Sim Fest

  • New builder settings on the Builder UI controls panel
  • Checkbox "Scrollwheel does builder input in 3rd person" is on by default
  • When you are in third person mode (cursor is not visible) and have an active build piece preview
  • Mouse scrollwheel rotates the build piece instead of camera zoom
  • Left SHIFT+scrollwheel raises/lowers the build piece instead of player sprint
  • Add flag in menu manager to show Demo UI on startup
  • Add two performance settings
  • Camera View Distance
  • Ocean Reflections
  • In Game Settings UI move Apply Changes button up so it will be visible on ultra wide resolution
  • Change settings defaults to have Point Light Shadows turned off
  • Move small goblin trigger encounter closer to starter beach, outside the starter forest area
  • Change both bug encounters to be triggered, you'll have to venture into the stater forest area and beyond to trigger the regular bugs, and find the trigger for the boss bug
  • Fix errors after dying


[previewyoutube][/previewyoutube]

Expectations, Bugs & QoL Thread

Demo is live ahead of the Steam City Builder & Colony Sim Festival!

First off. Excited to have the player community get their hands on the first public demo!

Secondly. This is a Work in Progress first build. There will be bugs and other issues.

That's why we've created a new sub forum!

Preferably any discussion, bugs or otherwise should be in our Discord server:
Discord Link

So head over there as a first step.

Otherwise, please make a new comment here about Bugs & Quality of Life (QoL) issues you encounter.

We will prioritize game breaking bugs first. But all feedback will be critical as we near an Early Access release, hopefully this summer!

Use this sub forum for Bugs and QoL feedback
https://steamcommunity.com/app/3092110/discussions/1/

Demo coming to City Builder & Colony Sim Fest - w/Combat!



Ready to try the first public demo of Dungeons & Kingdoms?

So are we! And extremely excited after all the hard work from a solo dev project many years in the making.

Come check it out Monday Mar 24, 2025 for the first public showcase in the Steam City Builder & Colony Sim Fest!

We'll be running a broadcast to show off the game loop as well:

  • Kingdom Building (limited for demo)
  • Villager Management (limited for demo)
  • ARPG Dungeon Dive (limited for demo)
  • Loot and 1st Major Upgrade (limited for demo)

Looking forward to everyone's first look at the demo.

For the kingdom!

News, Demo Update and New Timeline



As we gear up for a 2025 Early Access release, we wanted to share some news and progress. As a solo dev project, progress can get stuck in unexpected times and places. While we originally had intended to drop a demo for the Feb Next Fest, the feedback from our loyal Beta testers, although positive, suggests more time is needed in the oven before we're ready to showcase the core gameplay loop to the public.

Having said that, tons of new content, game features and polish have made substantial progress. So things are moving in the right direction.

We would like to welcome more players to the Discord for those who want a sneak peek at where the current game state lies. Join the Discord, engage in the community. We're opening the Beta testing to more and more players that jump in and show support!

Stay tuned for more updates in the coming months.

For the kingdom!

Dungeons & Kingdoms Dev Update - New Beta Version 0.424

Closed Beta Testing Continues with Sandbox mode


This release focuses on getting the inventory UI and interaction systems cleaned up.



  • enable cursor when opening inventory, hide it when closing
  • Fix inventory pickup and carry not invoking callback in all cases
  • Pickup and carry now fails when forcing either left underarm or stomach bundle if the other already has items
  • Fix inventory UI not showing carry items from either hand
  • Fix inventory UI to handle showing bundle items (left underarm, left arm stomach bundle)
  • Fix error when swapping skinned mesh on humanoid rig
  • Fix hero armors not being categorized correctly which prevented inventory slot movement
  • Add 12 inventory UI slots that map to the 12 left arm bundle carry points, and wire up the functionality to use them via the inventory UI like other inventory slots
  • Move inventory UI body slots and combat/hand slots lower in the UI, and anchor them to the bottom center
  • Fix inventory UI slots not initializing properly
  • Fix left hand UI slot background image and boots foreground image linked to wrong objects
  • Fix issue with quest stage hints not tracking suppressed hints correctly
  • Adjust hand carry offset for small pouch (10001)
  • Add missing action stages for small pouch (10001) for pickup and drop item
  • Set small pouch (10001) to correct layer so it can be picked up
  • Fix inventory UI showing previously dropped items
  • Fix armor items not clearing correctly when being moved to a container through the inventory UI
  • Restore drop mode button in inventory UI
  • Fix right hand inventory UI slot not showing carry item
  • Left hand slot valid/invalid logic fixed for leftarm bundles when moving items
  • Fix left arm bundle carry slots from allowing mixed sizes within groups
  • Fix equipped weapon icons for 1042, 1043, 1037, 1044, 1201
  • Fix validation issue with left arm bundles when picking up items
  • Add new button to diagnostics manager to spawn a variety of resources, tools, backpacks, and weapons for testing
  • Fix two handed carry items not showing in inventory UI
  • Add UI elements to show linked left hand slot when 2 hand item equipped/carried in right hand
  • Link backpack UI slots
  • Add new UI slot for shield holster
  • Change font on No Containers label
  • Inventory UI left hand slot now links/duplicates right hand image for two hand items
  • Fix backpack (10002) container volume settings, eg. you can no longer put tree logs in your backpack
  • Add visual connection lines in inventory UI for backpack attachment slots and two hand item right/left hand connection
  • Add new player handcraft item, wood club (1042)
  • Add new product to default workplace job for wood club (1042)
  • Add tooltips to all diagnostic UI controls
  • Change sort order for diagnostic UI so tooltips show on top
  • Add new quest stages to hand craft, pickup, and holster a wooden mallet
  • Add new quest stage, dialogue branch, and objectives for activating and completing a build piece
  • Rearrange some quest dialogue and stages to fit the new stages
  • Quest stage objectives now support item counts, eg. Collect wood branch 0/2
  • Journal text generation now supports objectives with item counts
  • Change some references of Wooden Hammer to Wood Mallet (1040)
  • Add missing action stage for Build Plan Post to interact and activate build pieces by player
  • Fix game unit initialization of common actions stages if null
  • Add new quest objective and conditions for holstering items
  • Fix quest hints from sometimes showing the wrong hint
  • Fix missing tool abort condition for harvester behaviour preventing the abort causing the agent to become stuck in a loop
  • Reduce arrive distance for workers when dropping off inventory to open storage, from 3m to 2m
  • Fix quest stage objective for builder filtering by Village and Camp had wrong objective condition
  • Add logs to starter resources on shoreline, increase number of stones
  • Change behaviour of product reservations when NPC are finding missing tools to allow more chances to succeed
  • Change behaviour of gatherer job to not force attachment point type when attempting pickup of missing tool
  • Change NPC behaviour for holster all items to run through character controller and new methods
  • Add task to holster all items after delivering resource to build piece
  • Fix character not returning to proper moveset after delivering resource to build piece
  • Fix missing header icons for open storage container (13001), branch bundle (10005)
  • Fix item name and description for Wood Club (1042)
  • Add new game setting for video target frame rate
  • Hide inventory UI slot popup when mouse over left hand slot when it represents bundle items