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Update 0.543 – Major UI Overhaul & Next Steps

[p]We’ve just released Build 0.543, a major impact update that completely rewires the game’s UI from the ground up.
This includes updates to nearly every element: buttons, scrollbars, input fields, and more.[/p][h3]What’s New[/h3]
  • [p]Full UI Rewrite; the entire interface has been rebuilt for stability and scalability.[/p]
  • [p]Improved Layout & Scaling; UI should now adapt better to different resolutions and aspect ratios.[/p]
  • [p]Quality-of-Life Enhancements; input responsiveness, scrollbar consistency, and general polish.[/p]
[p]Tip: If your resolution or ratio feels off, you can access UI scale controls in the Dev UI (press F8) to tweak things. This isn’t a supported feature yet, but it can help smooth out display issues.[/p][h3]Testing & Feedback[/h3][p]This update lays the foundation for the new UI going forward, and we’d love your feedback.
Please test every part of the interface; every button, input, and corner of the menu; and let us know what’s working and what isn’t.[/p][p][/p][p]This is a demo build which is on a beta branch, and so it must be activated. Learn how to do that here: [/p][p]https://partner.steamgames.com/doc/store/application/branches[/p][p][/p]
  • [p]Fix interaction pointer UI not closing when dialogue starts,[/p]
  • [p]Jobs now allow pausing production of individual products. This can result in all production being stopped at a workplace which will cause workers to report this issue to the player.,[/p]
  • [p]Always clear current target highlight when action pointer UI is turned off,[/p]
  • [p]Update workplace details layout in Kingdom UI to reflect changes to production controls,[/p]
  • [p]Show required resources for construction in build plan section of builder UI,[/p]
  • [p]Cleanup Jobs and People tabs in the Kingdom UI,[/p]
  • [p]Fix jobs UI not auto-selecting first job,[/p]
  • [p]Add production ratio and quota controls[/p]
    • [p]Ratio is about how many of each product is produced at one time before moving on to the next product,[/p]
    • [p]Quotas are global limits compared against what exists in your community inventory storage,[/p]
    [p],[/p]
  • [p]Fix issue with new game start button not receiving clicks,[/p]
  • [p]Update textmeshPro from 3.0.7 to 3.0.9,[/p]
  • [p]Add worker bark dialogue when they are missing a tool required for handcrafting, this will explain why a handcrafter may just stand there doing nothing,[/p]
  • [p]Fix handcrafter behaviour not resetting when a missing tool can't be found,[/p]
  • [p]Change worker holstering behaviour when handcrafting to keep necessary tool equipped more often,[/p]
  • [p]Fix game units not showing correct name for build pieces,[/p]
  • [p]Add experimental UI scale controls to DEV UI (unsupported feature),[/p]
  • [p]Configure splash screen for EA release,[/p]
  • [p]Removed Control and Cam-follow buttons for workers (they are future unlockable skills),[/p]
  • [p]Fix issue with handcrafter not figuring out how to equip tool when it was in inventory but not in the worker's right hand,[/p]
  • [p]Fix transferring items to open storage not dropping from worker correctly,[/p]
  • [p]Fix bug for workers transferring items to non-open storage that could cause them to stop working,[/p]
  • [p]Fix player HUD showing blocking state when NPCs equip/holster items,[/p]
  • [p]Adjust dropped object rigidbody drag so they fly around less after collision,[/p]
[p] Known Issues[/p]
  • [p]new game sequence not showing the story or button/E to skip text, you can still press E to skip to continue,[/p]
  • [p]builder UI resource resource counts in the build plan section aren't always correct espeically for blueprints,[/p]
  • [p]when a construction project is finished it removes the workplace, but if you have the Jobs UI open it will still be listed but no is no longer interactable, re-open the Jobs list to clear,[/p]
  • [p]pause button showing for build pieces for construction workplaces (it shouldn't be),[/p]
  • [p]player HUD shortcuts not working,[/p]
  • [p]none of the new ratio/quota data is saved yet[/p]

New Demo Build 0.542

[p] Major change to object interaction. Should be much easier to interact with objects now. [/p]
  • [p]Change object interaction targeting to be automatic, now always shows target pointer. When hovering over a valid target it will show the name (if non-character) and interaction keypress to activate the default action. Hold the ineraction key to bring up the full action menu for that target.,[/p]
  • [p]add vertical indicator for holding interaction key down on target (defaults to 0.5 second timer),[/p]
  • [p]Update tutorial and hints to reflect interaction changes,[/p]
  • [p]Fix target highlight bug that could leave previous target highlights visible,[/p]
  • [p]Fix wrong keybinding showing for player interaction (was showing duplicate equip next item),[/p]
  • [p]Fix player actions menu showing wrong item icon when both hands equipped with different individual items,[/p]
  • [p]Fix player hotbar not showing after dialogue UI closes[/p]

Create, Share & Download in Game Building Blueprints — Now on Steam Workshop!

[p][/p][p][/p][p]Builders and creators, your time has come!
You can now create, upload, and share your building blueprints with the Dungeons & Kingdoms community directly through the Steam Workshop.[/p][p][/p][p]Build your masterpiece in Creative or Sandbox mode, then:[/p]
  1. [p]Position the thumbnail image[/p]
  2. [p]Add a name and description[/p]
  3. [p]Choose a background[/p]
  4. [p]Update details[/p]
  5. [p]Save the Blueprint[/p]
  6. [p]Upload it straight to the Workshop![/p][p][/p]
[p]Blueprints can include houses, castles, farms, or anything your imagination can shape.[/p][p]You can also subscribe to other players’ blueprints and use them right away in your Kingdom![/p][p][/p][p]Check out the workshop here![/p][p]https://steamcommunity.com/app/3092110/workshop/[/p][p][/p][p]And our official guide for the blueprints is here![/p][p][dynamiclink][/dynamiclink][/p][p][/p]

New Build! v0.538

[p][/p][p]New Build 0.538 This build focuses on some quality of life improvements around window management, escape key, adds shortcut key binding overlay and a quest objectives overlay. [/p]
  • [p]Add current quest objective UI overlay[/p]
  • [p]Add keybindings tips UI overlay to show when cursor is visible and no other UI open[/p]
  • [p]Fix issues when opening Skills UI[/p]
  • [p]Move playerHUD to its own canvas beneath the primary game HUD[/p]
  • [p]Wire up getting the current keybinding from settings to display for player HUD shortcuts, other keybinding references in the UI will be wired up correctly over time[/p]
  • [p]Cleanup several keybindings, add missing ones including Escape/Cancel and Hide Player HUD[/p]
  • [p]Change button text to “Reset Keybindings” for player prefs button in Game Settings[/p]
  • [p]Improve window management to autoclose when other windows open[/p]
  • [p]Improve global handling of Escape key to close any open window[/p]
  • [p]Fix Adventures UI close button not working[/p]
[p] [/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Early Access Release Date! Nov 17, 2025

[p][/p][p][/p][p]Big news! Dungeons & Kingdoms has a release date... and it's really soon. [/p][p][/p][p]Early Access Release Date: Nov 17, 2025[/p][p][/p][p]Trailer:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]We'll be sharing more details about what's in, what's out for the release build ... and more importantly what you should look forward to on the short term content and performance roadmap in the coming announcements. [/p][p][/p][p]As always, hop into the Discord to check out more info and hang with the solo dev + community![/p][p][/p][p]Join the Discord[/p][p][/p][p]There's still time to check out the demo on the Steam page too![/p][p][/p][p]For the kingdom![/p]