The Circle Empires 2 Demo is OUT NOW!
[h2]Hey everyone,[/h2][p][/p][h3]We’re back, and this time you get to step into the circle![/h3][h3]The Circle Empires 2 demo is out now!
[/h3][p][/p][p]Check out our brand-new demo trailer to see what we have in store:
[/p][previewyoutube][/previewyoutube][p]This sequel builds on the strongest aspects of the previous games and adds huge amounts of freedom. On top of the fast-paced conquest, powerful units, and of course, gorgeous smooth circles, you can design your own units![/p][p]The unit designer allows you to select a base creature (human, ghost, frogman, vampire etc) and equip it with weapons and armor. Each creature and piece of equipment has unique advantages and drawbacks. Mermaids swim well, but frogmen move faster on land. Want to not die? Wear a helmet! Now you’ll need gold to buy that unit, though. Want to not take an arrow in the knee? Use a shield! But now it's more difficult to attack the enemies... [/p][p]Sometimes, unarmored guys with clubs are the best solution; sometimes, a vampire in full kit with a huge shield wielding a crossbow is needed for the job. [/p][p]The aim is always to make equipment choices situational without a clear best pick.
[/p][p]The landscape system has also been completely revised. You can combine layers of walls, moats, and natural obstacles to create impenetrable fortresses. Necromancer Towers freeze the land, making it unsuitable for farming. Enough catapult fire can turn beautiful grassland to desert. Water holes are great for agriculture, but really bad for worker movement – unless you plan your layout carefully (or create workers that can swim).
[/p][p]Both the unit editor and landscape granularity are planned to be expanded heavily. We're going to put units on top of each other, allowing mounted units in the unit editor, custom-made towers, and new base creatures, weapons & terrain types.[/p][p]In this demo, you’ll get to play as 4 different leaders with unique unit selections. Explore the Full Conquest and Daily Challenge game modes and tweak your games with a handful of map sizes and difficulty settings – both in single and multiplayer! [/p][p]This is our first public slice of Circle Empires 2. We’re beyond excited to get to share it with you, and we can’t wait to hear what you all think. As always, if you have questions, comments and concerns, please leave a review on our Demo page! It’s the easiest way to help us get the demo in front of as many eyes as possible.
[/p][p]Thank you once again for all your support, and go conquer some circles![/p][p]Luminous [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
[/p]
[/h3][p][/p][p]Check out our brand-new demo trailer to see what we have in store:
[/p][previewyoutube][/previewyoutube][p]This sequel builds on the strongest aspects of the previous games and adds huge amounts of freedom. On top of the fast-paced conquest, powerful units, and of course, gorgeous smooth circles, you can design your own units![/p][p]The unit designer allows you to select a base creature (human, ghost, frogman, vampire etc) and equip it with weapons and armor. Each creature and piece of equipment has unique advantages and drawbacks. Mermaids swim well, but frogmen move faster on land. Want to not die? Wear a helmet! Now you’ll need gold to buy that unit, though. Want to not take an arrow in the knee? Use a shield! But now it's more difficult to attack the enemies... [/p][p]Sometimes, unarmored guys with clubs are the best solution; sometimes, a vampire in full kit with a huge shield wielding a crossbow is needed for the job. [/p][p]The aim is always to make equipment choices situational without a clear best pick.
[/p][p]The landscape system has also been completely revised. You can combine layers of walls, moats, and natural obstacles to create impenetrable fortresses. Necromancer Towers freeze the land, making it unsuitable for farming. Enough catapult fire can turn beautiful grassland to desert. Water holes are great for agriculture, but really bad for worker movement – unless you plan your layout carefully (or create workers that can swim).
[/p][p]Both the unit editor and landscape granularity are planned to be expanded heavily. We're going to put units on top of each other, allowing mounted units in the unit editor, custom-made towers, and new base creatures, weapons & terrain types.[/p][p]In this demo, you’ll get to play as 4 different leaders with unique unit selections. Explore the Full Conquest and Daily Challenge game modes and tweak your games with a handful of map sizes and difficulty settings – both in single and multiplayer! [/p][p]This is our first public slice of Circle Empires 2. We’re beyond excited to get to share it with you, and we can’t wait to hear what you all think. As always, if you have questions, comments and concerns, please leave a review on our Demo page! It’s the easiest way to help us get the demo in front of as many eyes as possible.
[/p][p]Thank you once again for all your support, and go conquer some circles![/p][p]Luminous [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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