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Knightica - Patch #3 - v1.0.3 - Losing progress fix

Hello everyone!

Just a quick message for a quick patch. In rare cases, when crashing/quitting the game while the save was being written made some of you lose al of your progress. While it did not happen to a lot of people, we actively investigated because that's a huge issue if that ever happens.

Good news is, this patch fixes the issue and this should not happen ever again
Bad news is, that if that happened and you cannot find your save back in the cloud, your save is lost.

However, if this happened to you, please reach out on Discord or at [email protected] and we'll do our best to reconstruct a save for you if you're able to remember which character you had unlocked, and also if you've cleared any dificulty with any given commander

We're very sorry this happened in the first place.
We're currently still working on the bestiary and will give you more news on that when we have anything to share!

Have a wonderful day, and as usual, thanks for playing Knightica!

[h2]Knightica - 1.0.3 Patchnote :[/h2]
[h3]General[/h3]
We had many complaints of people losing their saves after many hours, we are deploying this fix so it does not happen again. For those that are on Consoles, this patch will also be deployed as soon as possible.
  • Corrected an issue that was erasing the Save if the Game crashed while writing on Save file

Knightica - Patch #2 - v1.0.2

Hello everyone!

Here we are for our second post-launch patch, focusing on the Endless mode! While the patchnote itself might be shorter, you should see the difference with the endless! Remember however, that even if the curve should be smoother, endless is still supposed to be a challenge!

We've also added some QoL requests you've made, like shop rarity odds, and made a second fix for the Gladiator Achievement, so you don't have to beat Arena mode 10 times again to unlock it. If you did beat the mode 10 times, the Achievement should trigger when winning or losing one more Arena game. We still need you to reach the end screen of the mode one way or another to update the stat
If you didn't beat the mode 10 times yet, your progress should be tracked normally.
Please keep us posted!

We're now focusing on something widely requested, but that requires more time : the Bestiary!
We'll keep you posted and might still make some patches until then, just don't be surprised if there are less during the next couple of weeks ; we'll be focused on it!

Keep on posting feedback on the forums, we'll still be there! While we sometimes try to back off a bit as it's also a place for players to exchange bewteen them, we feel it is important for us to keep a connection with you and give insights when it is relevant.

We've also seen a lot of people either posting positive reviews, or switching their reviews from negative to positive. From the whole team, thank you! It is really heartwarming to see.
Next step, get out of Mixed reviews by going back to 70+%! :D

We really hope this new version of the Endless mode will be more enjoyable, and we'll fine-tune it to your feedback on the forums or on Discord (it's great to have them there because it's easier for us to ask you questions!)

We see that there is still a lot of you playing Knightica, thank your for this, and we hope you're all having fun!

Without further ado, the patchote :

[h2]Knightica Patch #2 - v1.0.2[/h2]

[h3]Balancing[/h3]
We are addressing issues with Endless Mode that were frustrating due to the huge threshold you had to reach. Infinity will still be challenging to reach but more compositions will be able to hit it

  • Endless Mode
    • Infinity threshold has been reduced (it is now set as 10B)
    • Endless rounds scaling have been balanced to relate more on the new threshold
  • Normal Mode
    • Unlocking Tiles now cost 4
  • Hard Mode
    • Unlocking Tiles now cost 5
  • Insane Mode
    • Unlocking Tiles cost remains at 6


  • Commanders
Jester is in a state where random affects him too much, we are improving some aspects so the feeling is improved
    • Jester:
      • Turn Start : +1 Free Reroll
      • Dealer is now a 6/2 Common


Spells
Soar now has a dynamic cost based on the difficulty you are in
[h3]General[/h3]
  • Localization fixes and polish.
  • Added shop rarity odds in Inventory
  • Added an option to always show shop rarity odds
  • Added an option to speed up the fights
  • Added an option to stop Shop Lock from deactivating at the start of a turn


[h3]Bug Fixes[/h3]
  • Everyone that completed more than 10 Arena should automatically receive the Achievement
  • Fixed a bug where Gladiator Achievement could only be unlocked during the same session
  • Fixed a bug where Troops could teleport behind the Arena, making them sometimes impossible to kill
  • Fixed a bug where the Spell Upgrade could target Troops at max level, wasting the effect
  • Renamed Warden in German from Wächter to Aufseher




Knightica - Patch #1 - v1.0.1

[p]Hello everyone!

Here we are, the first patch for Knightica! As stated in yesterday's news, it will be focused on improving the overall feeling and balance of Normal mode. Since we then expect people to win more often, we're also tuning down Endless 1-3 and endless 13.
Those changes are not definitive as they won't completely fix what we want to fix about the Endless mode, but we feel it's a great start so people can get a taste of it without feeling kicked out of their game right in endless 1.
However, we expect the complete Endless overhaul to provide better results, and this is coming for the next patch that will be released either on Friday or on Monday. We'll do our absolute best to release it on Friday, but we also don't want to rush it if we're not 100% sure the patch is ready.
Arena mode should also feel better to play, do not hesitate to try it and give us feedback! There are also other things like bugfixing (Memory leak issue and the Gladiator achievement, among other things, should be fixed!)

But before the detailed patchnote, we wanted to say a few more words.
Firstly, we’d like to apologize to those of you still experiencing issues that may have led you to put the game aside for now, and even after this first patch. Please know that we're taking every feedback into account, but we had to prioritize certain ones first. We’re doing our very best, and we truly hope you’ll give the game another shot once everything is resolved.
Secondly, if you did not review the game yet and feel like doing it now, or if you gave it a negative review and feel like switching it to positive, do not hesitate! :D
But if you feel like it's too soon to switch it yet, we're still working hard on next patches so you'll be convinced eventually!
Lastly and most importantly, we've received a lot of kind words about the game, about how we've been communicating with you, and it is truly heartwarming. We hope you'll love this first patch and that you'll be looking forward for the next. Thank you so much for your patience, and for playing Knightica ; we'll keep on doing our best

Now, on to the detailed patchnote (where we tell you our intent, but also, because we've learned the lesson, we're sharing numbers! :D) :

[/p][h2]Knightica Patch #1 - v1.0.1

Balancing[/h2][p][/p][p]We’ve adjusted overall balance so Normal Mode feels fairer and more approachable. A few under-tuned elements made some runs feel unwinnable.[/p][p]We still want to keep the challenge of other Difficulties so players that want to push the game still feel rewarded! The overall feeling of Hard and Insane will feel the same as Patch 1.0.0a[/p]
  • [p]All Campaign Modes[/p]
    • [p]Reduce Elite Monster scaling by 20%[/p][p]We are reducing Elite Monster battles scaling so they are weaker on World 2 and 3. They were meant to be difficult but could feel extremely hard, especially on higher difficulties.
      [/p]
  • [p]Normal Mode[/p]
    • [p]General[/p]
      • [p]Reduce Boulder enemies Damage by 20%[/p]
      • [p]Reduce Normal Battles Attack/Defense by 10%[/p]
      • [p]Increase Invokers damage to themself from 10% to 20%[/p]
  • [p]Reduce Max Damage Commander could receive from 50 to 35[/p][p]This will stay at 50 on Hard Mode and without limit on Insane Mode

    [/p]
[p]We received a lot of feedback that Bosses were too overwhelming. Bosses should be challenging but never feel impossible to beat especially in Normal Mode. We are reducing their Attack and Defense so they keep this “challenging” feeling but reducing the frustration[/p]
  • [p]Bosses[/p]
    • [p]Reduce Spider Queen Attack and Defense by 10%[/p]
    • [p]Reduce Tentacle Lord Attack by 20%[/p]
    • [p]Reduce Tentacle Lord Defense by 10%[/p]
    • [p]Reduce Dark Sorcerer Attack and Defense by 10%[/p]
[p]
[/p][p]We’ve strengthened several early units to make comps feel better out of the gate. Burrower is no more RNG-gated, and Dragons should feel much stronger as Eggs scale up.[/p]
  • [p]Troops[/p]
    • [p]Sorcerer base Attack value : 6 => 7[/p]
    • [p]Mage base Attack value : 10 => 12[/p]
    • [p]Burrower Loot chances : 45% => 100%[/p]
    • [p]Salamander base Defense : 2 => 5[/p]
    • [p]Salamander Effect increase : 200% => 250%[/p]
    • [p]Dryad Effect changed :[/p]
      • [p]Battle Start: +1 to all allies in the Front row. +2 if they are Nature[/p]
    • [p]Dragons base Stats have been increased by 30%[/p]
[p]
[/p][p]We are currently working on improving the Endless Mode for the next patch. In the meantime we are reducing the scaling of some thresholds so it feels less punitive.[/p]
  • [p]Endless Mode[/p]
    • [p]Reduce Endless 1-3 scaling by 20%[/p]
    • [p]Reduce Endless scaling starting from Endless 13[/p]
[p]
[/p][p]We are really sorry about the misinterpretation of the Arena Mode. This mode contains handcrafted compositions made by the development team and is not PvP. [/p][p]As it is faster, we are reducing the amount of Gold needed to unlock new tiles, allowing more compositions.[/p][p]We are still looking for your feedback on this Mode and we’ll be monitoring how it feels in the next few days.[/p][p][/p]
  • [p]Arena[/p]
    • [p]Improved gold given per turn: [/p]
      • [p]From 15 to 17 Gold[/p]
      • [p]From 1 to 2 Free Rerolls[/p]
    • [p]Tiles unlock cost 3 Gold instead of 6[/p]
    • [p]Improved the description to ensure it is not mistaken for a full PvP mode[/p][p][/p]
[h2]General[/h2]
  • [p]Localization fixes and polish.[/p]
  • [p]Fixed a memory leak that could cause lag/crashes during extended sessions.
    [/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed a bug where merging Troops with combined level more than 100 resulted in an error[/p]
[p]Sorry to every completionist about that, you will now be able to unlock all the achievements :)[/p]
  • [p]Fixed an issue with the Gladiator Achievement that made it impossible to unlock[/p]
  • [p]Fixed an issue with Gold Dragon that listed him in Short Range[/p]
  • [p]Fixed a bug where quitting a run while you won a Boss Battle resulted in an softlock error[/p]
  • [p]Fixed an issue where Pacifist and Glass Cannon were not displaying keywords[/p]
  • [p]Fixed an issue where pressing the Bench Button on Controller with a full Bench resulted in losing the Troop[/p]
[p]
[/p]

Knightica - Plans for the future

Hello everyone!

First of all, once again, we want to thank you all for all the excitement about Knightica. The amount of feedback really helps us figure out on how to make Knightica a better game! We especially had multiple reviews saying "I want to love the game, but...". Well, now we just want to make you love the game, period!

The first point we want to address is the difficulty. While the game was indeed not made to be easy, we want the difficulty to be challenging, not gatekeeping ; and as a review from today even said, "normal mode could be easier to welcome people new to the genre".
It is true and this is what we'll work towards, making the Normal mode easier. We will also make the first three endless maps easier, so players don't feel like being kicked out of the game as soon as they just defeated the third boss. Those changes should be up in a patch coming tomorrow, by the end of the day (CEST)
Along with those changes, in tomorrow's patch, we'll deploy a fix for the Gladiator achievement that's not working.

We also want to address the slowdown issues that occur during long play sessions. Namely, the memory leak issue. However, we're still figuring it out completely, and it might have to wait for the second patch.

Talking about the second patch : What, when?
A second patch is set to be released Friday, most likely by the end of the day too (CEST). However, and since it's a bit further away, depending on the feedback from the first patch, or unexpecting errors during tests, it might be postponed to Monday. It shouldn't be, but we'd rather keep this possibility rather than releasing a patch too quickly, making things worse.
Now, what's going to be in it?
This second patch will focus on a deeper rework of Endless mode. While we’re tuning down the first levels in tomorrow’s patch, the next patch will address difficulty more thoroughly, aiming to reduce the frustration highlighted in your feedback, but it requires a bit more time.
And then what?

Well, there's one last thing widely asked we havn't mentioned in this news yet. THE. BESTIARY.
This requires more time to develop as the game was not meant to have one ; but we will add it. It might take a couple of weeks, maybe slightly more. We won't stop patching the game while we're working on the bestiary, but since this will take most of the developpers time, we want to address the biggest issues before that.
Smaller additions/changes - for example tweaks on Arena mode difficulty, showing rarity % in shop, we're thinking about the fight speed button, too.. All those changes will come after those first two patches, and not especially all at once, as our main focus will still be the Bestiary.
We will keep on reading your feedback and do our best to make the changes needed to the game, and we'll keep you posted with patchnotes and what's next as soon as we can!

On behalf of everyone in the team, thanks a lot once again for your patience, for playing Knightica, for your feedback and, overall, your kind words!
See you tomorrow

v1.0 patch notes, what’s next, and a thank you from the team

[p]Hello everyone![/p][p]Less than 24 hours after the launch of Knightica, we are just overwhelmed by how many of you bought the game, as well as by your kind words and support. You truly made our day![/p][p]We’ve also taken into account your more critical feedback, especially regarding game balance, and we’ll make sure to update the game accordingly to make it as enjoyable as possible.[/p][p]We ran several playtests to ensure the game would be as polished and balanced as possible, but now that many more players are enjoying the full version, we’re receiving even more feedback. We want to reassure you that, right after Gamescom, we’ll be working on it, so stay tuned for updates very soon![/p][p]In the meantime, many of you asked us to share the patch notes for version 1.0, so here they are:[/p][p][/p]
v1.0 Patch notes:
[p][/p][h2]49 Troops to Play With[/h2][p]The roster has grown a lot. There are now 49 troops in the game, each with their own effects, roles, and potential synergies.[/p][p]Among the new Troops, the Blob changes effect and color every run, to give you a more varied experience!
A totally new type is now available, Ancient. The Ancient Troops are made of untamed magic and armor. They heavily rely on Spells and Enchantments!
The Lancer and the Sergeant got reinforcements! New Knighthood Troops help you make the most strict army with effects relying on the type![/p][p]With more variety than ever, your approach to team-building, scaling, and reacting to the shop will evolve every time you play. No two runs will feel the same.[/p][p][/p][h2]9 Commanders, 9 Ways to Play[/h2][p]Each Commander offers a different way to see the game: some mess with your economy, others shift your priorities or add new mechanics entirely. [/p][p]From the Warlock spending his own life to unleash powerful curses to the Enchanter creating a magic tile on the floor to boost allies, you’ll have plenty of ways to save the Kingdoms!
We can’t wait to see which ones you’ll call your main.[/p][p][/p][h2]A Third World[/h2][p]Continue your journey to free the Kingdoms in World 3, where you’ll fight new types of enemies and consolidate your armies with Legendary Troops! Face the strongest demons to stop once and for all their invasion.[/p][p][/p][h2]Endless Mode[/h2][p]After finishing your campaign, you can now go… further.
Endless Mode pushes your team into tireless waves of demons growing in power very fast.[/p][p]How long can you last?[/p][p][/p][h2]Arena Mode[/h2][p]Arena Mode is all about fairness, tension, and decisions.
You fight random armies that were created with the same amount of Gold and the same amount of rerolls you have. With this fast-paced mode, you have to adapt to your Shop and create innovative armies to survive.[/p][p]Win 10 matches to prove your worth as a gladiator![/p][p][/p][h2]Two New Difficulties[/h2][p]Think you’ve mastered the game?
Try:[/p]
  • [p]Hard Mode – tougher scaling, tighter margins, stronger bosses[/p]
  • [p]Insane Mode – brutal pacing, zero forgiveness, high-stress decisions every turn[/p]
[p]These are designed for veterans who want to challenge their army-building skills and are ready to try multiple times![/p][p][/p][h2]Achievements[/h2][p]We’ve added a full Achievement system to track your craziest moments and give you some extra goals to chase.
Whether you're in it for 100% completion, trying oddball builds, or just want to prove something to everyone else: there's something here for you.[/p][p][/p][hr][/hr][p][/p]
What's Next?
[p][/p][p]As mentioned at the start of this post, we monitor all of your feedback to make the game as balanced as possible. If you have any thoughts, feel free to share them through this Steam post or on our Discord server—we’re open to any kind of feedback you may have. Our top priority now is to address the main issues regarding balancing, but please let us know if there’s anything else you’d like to share.[/p][p]Also, if you’re enjoying the game, please consider leaving a positive review. Reaching above 80% positive ratings helps tremendously with Steam’s algorithm and the game’s future.[/p][p]We’ll keep you updated very soon. In the meantime, have fun, and thank you once again from the bottom of our hearts for your support! ❤️[/p]